A forum question from VeeSe spurred an interesting forum discussion; what’s the best way to gear up for a new player in Reaper of Souls? It’s largely a hypothetical question for most of us now, but that’ll change when Patch 2.1 goes live and and Ladder Seasons begin. If you create a seasonal character you start with nothing; no gold, no materials, no gems, no gear, paragon points, no leveled up artisans… you’ll even be scrounging for gold to buy your stash tabs!
I was just wondering what the best way to build wealth was for someone who was new and didn’t have great items yet. I read a lot of these threads and guides and the recommended items are just so far out of reach, like I don’t have any of them pretty much. I have one character up to 70 but he’s not strong enough to really do anything besides Normal bounties and rifts.
Is the best way of building wealth just to keep grinding bounties and the occasional rifting in Normal? I’m at the point now where if I try to enchant a legendary I have, I better get it in 2-3 tries because I don’t have the materials to keep going after that and I have to grind for awhile to get enough to try again a couple times, and that doesn’t seem too productive. I’m still expecting the answer to be just to keep grinding bounties since they are the most rewards per time spent and at some point it will exponentially get better once I am able to get to do Torment rifts or something.
So what’s the best way to go about it? Where are the fastest places to level, what are the best ways to find gear, and where can you earn the most gold?
RoS =/= D3v
Considering the question made me to realize how much different the answer is in the current version of the game, whether Reaper of Souls or D3v2. Back in D3v the best way to gear up was via the Auction House (though that would have been different if we’d had seasons then). I spent my first couple months of D3 playing softcore, and when I switched over to Hardcore the best way to gear up was… to grind Act One Inferno on MP0 and collect gems and Tomes of Secret, which sold for very large amounts of gold in the Auction House. I could play a dozen hours like that and find 1 or 2 good items, while earning enough gold to buy good items for all my other inventory slots. (Which is why going Ironborn in D3v was such a bold commitment.)
That economic model is entirely gone in the game today. Not only is the Auction House gone, but everything you find that might be worth selling is BoA. Hell, even the gold itself is BoA. On the other hand, you find good gear about 50x as often as we did in D3v, which was the whole point in Blizzard making those changes. Because it’s more fun to farm your own gear and use only what you find yourself, than it is (was) to find gear and sell it for the gear you really wanted. (At least that’s the theory.)
Reaper of Souls Gear-Up Tips
So for the OP’s question… there’s no simple, obvious answer, but it’s interesting to consider. The overall key to gearing up in RoS is difficulty level. In D3v players needed a lot of Magic Find to start finding a decent amount of legendary items, and characters could boost their MF by raising the difficulty level, and/or via Paragon Levels + gear. In the current game, MF is pretty much irrelevant, and almost all increased gear benefits come from higher difficulty level. Thus the question, “how do I gear up past level 70?” is really asking, “how do I survive on higher difficulty levels past level 70?”
Some question suggestions:
Stick to one Character
Smart Loot means that most of the gear you find will be themed for your class. That means regular upgrades, and also more Souls, since you’ll be salvaging redundant gear, rather than spreading legendaries around to multiple different characters. Plus with all the game rewards tied to difficulty level, you can get one character up in Torment and build wealth quickly… then your alts can gear up very quickly with plenty of Souls and Shards at their disposal.
Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.
When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.
In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.
Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing Remember the great forum crash of 2003? That was not pretty.
So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.
The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.
One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.
Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.
Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.
With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.
There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.
Thread Starter -Points: 15 -You have started 5 Threads
Topic Raiser – Points: 45 -You have started 20 Threads
Town Cryer – Points: 90 -You have started 50 Threads
Confabulator – Points: 91 -You have started 80 Threads
Primary Source – Points: 1 – Somebody out there liked one of your posts.
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What if? Diablo III Gunslinger ClassPosted 26 Jun 2009 by
A fan brought up a concern about Diablo III weapons in the official forums, wondering if Blizzard would bring back weapons from previous games. The Diablo III Gameplay Video shown at the Blizzard Worldwide Invitationals and BlizzCon 2008 showed axes, mauls, staffs, wands, and a throwing knife. Bashiok answered in a very jokingly manner. Or was he? It must have been a joke. Or was it half a joke, with some truth? Mind games. I tell ya. Mark Waid is evil, but Bashiok is far more.
Cold-Plasma Laser Rifles don’t look too Diablo-esque, but a wooden shotgun shooting magical fireballs, or frostbolts would look cool. Boomerangs hitting multiple targets and stunning them for 3 seconds. Laying traps that freeze or explode upon mobs chasing you. A Chainsaw. Guns that shoot a hook attached to a cord to reach high areas or to swing across broken bridges. Crossbows with explosive arrows. A magical-imbued hammer that cracks thunderbolts on every direction when hitting the ground. Now that’s the stuff.
Speculation mode: Would you dig a new Diablo III Gunslinger class? The way I would imagine it—in a Diablo III-esque way that is—would be like Van Helsing with all his bizarre weaponry built up from both science and magic. Van Helsing meets Gnome/Goblin tech, Indiana Jones and Vizjerei spellwork. Would that be appealing at all as a new class? Share your thoughts, and click through to read more of my speculation on this issue.
First and foremost, this article is titled ?What If??, I think those who read Marvel Comics are knowledgeable of the ?What If?? comic book series.
This article is also under the categories Humour, DiabLOL, Rumours. I don?t mean to offend anyone with the article, but from time to time fans?myself included?can speculate, and discuss topics of possible classes that haven?t been announced. Blizzard encourages speculations, and enjoy reading them too.
This is a big and old community, and as such it is positive to have this type of discussions and/or debates.
Sure, I remember when it was said there wouldn?t be guns in the game. Same as they said StarCraft 2 was not in development barely a few days before it was officially announced in Seoul. (chuckles)
Despite that, though it was denied a gun class would be developed at that time, many months have passed after that comment. Diablo III is in alpha, which means every day something unexpected may change at any time during the development cycles.
The Emerald Dream for instance was planned to be, and out of nowhere they went on another direction and built Wrath of the Lich King (Northrend).
If there is a gunslinger or hunter class at any point, I would look forward to see what the Diablo III team does with it to fit the Diablo universe.
A Van Helsing-like class would look like a magical cowboy with gothic-vibes. A class that channels his/her powers through weapons or objects.
The Sorceress and Wizard use wands or staves for example. Why would they need a physical tool when a wave of their hands to cast would suffice? I have no idea.
There are actually diffent type of mages in the Diablo Universe.
1. The Necromancers were formerly Vizjerei mages who went on to a different path of magic following the teachings of Rathma.
2. The Vizjerei that have returned to the elemental powers.
3. The Vizjerei who summoned demons such as Bartuc. There are still some zealots nowadays lingering on.
I could see a new class that use weapons to channel their powers in more technological means. Of course, not futuristic-tech, but something more appropriate to the Diablo setting (dark gothic)
Actually, there could be a lore-background to them. We never knew what happened with Horazon. He self-exiled somewhere. This Gunslinger class could be made as mage followers of Horazon who use their magic in this way to attack demons invading Sanctuary as a new line of defense (for example).
As a matter of fact, the Assassin class was formerly created by the Vizjerei mages to hunt corrupted mages. If Horazon was to return, he could bring in his own cadre of followers to defend Sanctuary. He didn?t seem to be as evil as his brother Bartuc.
Here is some lore of the Assassin Class:
In the third century, two brothers rose to dominance from within the ranks of the Vizjerei clan of mages; their names were Horazon and Bartuc. Both were equally powerful and ambitious, and both were fascinated by the power one could obtain through the practice of Demonic Magics; however, the two differed in their views regarding how best to study demons. While Horazon viewed demons as a great source of power, he felt that in order to use that power best, you must harness a demon and bend him to your will. His brother, on the other hand, grew to sympathize with the demonic powers and felt (with no small influence from the demons) that the demonic forces were best understood by allying with the Hellish authorities so their secrets could be shared freely, and that is exactly what he did. Their diametrically opposed philosophies caused a great schism that split the ranks and tore the Vizjerei clan apart.
When at last their fierce rivalry culminated in inevitable violence, the combatants learned too late that they had both been played as pawns by the demonic host. The ensuing battle was so great it set the very firmament aflame, and when it was complete and the stillness of remorse was all that remained, Bartuc lay dead, Horazon had vanished into self-imposed exile, and the Vizjerei had learned a costly lesson. The small surviving group of sorcerers, the remnants of the once-great Vizjerei clan, resolved forevermore to spurn Demonic Magics and set about renewing their studies in the Elemental Magics. To further ensure that a similar tragedy could never happen again, they formed a secret order whose sole purpose was to police the mage clans, destroying corruption wherever they found it. This was the birth of the Viz-Jaq?taar, the Order of the Mage Slayers-otherwise known as the Assassins.
Knowing that such an order might itself be corrupted if exposed to the power of magic, the Vizjerei deemed it of the utmost importance that these Assassins maintain the purest, most focused minds. They should live in meditation and draw their power from within, not from external forces that could easily mask demonic interference. To this end, the Order would not employ the magic arts directly; rather, they would use ingenious devices and enchanted items to battle those possessing great magical powers. To further their campaign against demonic corruption, they concentrated on honing the natural martial abilities of their bodies, both physical and mental.
Because the Order remains veiled in secrecy, few people, even among the mages, know more than rumors about this mysterious organization. Their reputation has been one shrouded in ambiguity. Legends of their stalwart vigilance, and the widespread fear of their retribution, have kept many mages away from the temptations of corruption, so actual sightings have been rare. However, with the reemergence of the Three, and the subsequent increase in demonic manifestations in the world, the Order has shown a greater public presence of late.