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A Guide to Diablo: IncGamers site changes – Here’s what we’ve done

Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.

When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.

In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.

change view

Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing :) Remember the great forum crash of 2003? That was not pretty.

So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.

The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.

One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.

Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.

hardrock

Trophies

Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.

With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.

There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.

Threads

Thread StarterThread Starter -Points: 15 -You have started 5 Threads
Topic RaiserTopic Raiser – Points: 45 -You have started 20 Threads
Town CryerTown Cryer – Points: 90 -You have started 50 Threads
ConfabulatorConfabulator – Points: 91 -You have started 80 Threads

Setting the Agenda Setting the Agenda – Points: 120 -You have started 120 Threads

Likes

Primary Source Primary Source – Points: 1 – Somebody out there liked one of your posts.

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A Total Guide to Greater Rifts

Greater Rifts (GRs, initially known as Tiered Rifts) are a higher level of Nephalem Rift, meant to provide a greater challenge and greater rewards for players geared well enough to take them on. Greater Rifts are timed, and *must* be completed within 15 minutes to earn rewards. All treasure in Greater Rifts, with usually a legendary item or two, comes from the DiabloWikiGreater Rift Guardian (GRG) which is an upgraded version of the regular DiabloWikiRift Guardians.

Greater Rift CompletionDifficulty: Greater Rifts are numbered as a measure of their difficulty. A level 1 Greater Rift is very easy, equivalent to Normal difficulty (or less.) Greater Rifts scale up quickly though, and will become challenging for any player ability. Level 8 is equivalent to about Torment 1, Level 15 is equivalent to about [Torment 3, and Level 25 is approximately the same as Torment 6. There should be an infinite number or Greater Rift levels since each one merely increases the hit points and damage of the monsters by some percentage.

Shrines: There are virtually no DiabloWikishrines or DiabloWikipylons in Greater Rifts. Pylons are seen occasionally, but their bonuses last only 15 seconds (instead of the usual 30) and Blizzard specifically said that DiabloWikiConduit Pylons would not be found in Greater Rifts since they are so powerful they would skew the entire rift DiabloWikiLeaderboard system.

Dying in Greater Rifts

Revive at Corpse. No.

No Respecs: Characters can reallocate their Paragon Points while in a Rift, but can not access their inventory or skill menus (DiabloWikirespec) while in a Greater Rift. It is possible to return to town mid-GR, and players can respec and make repairs then, though it’s not recommended since the GR is a timed race. This is a feature designed to limit exploits via equipment or skill changes, so players can’t change gear or skills to be more effective against a single target before they reach the Greater Rift Guardian for instance.

Rewards: Items and gold do not drop in Greater Rifts, and there are no chests or other clickables. All treasure comes from defeating the Greater Rift Guardian, who drops a huge amount of stuff, about double that of a normal Rift Guardian, and has a very high probability of dropping at least one legendary item. (Note that the lack of gold and chests hurts the effectiveness of legendary items such as DiabloWikiGoldwrap and DiabloWikiHarrington Waistguard that proc up in effectiveness via gold pickups or chest/clickables opening.)

Progress Bar: The progress bar in a Greater Rift increases gradually from killing trash mobs, but jumps up by larger amounts for Elite kills. (Elites drop objects that look a bit like gooey health orbs, which count for big boosts in the progress bar when collected.) This is a feature designed to keep players from simply rushing past Elites to more quickly finish the rift by killing trash mobs, as can be done in normal Nephalem Rifts, and players will fill their progress bar more quickly by killing Elites than by skipping them, except in very rare long Elite battles.

Accessing and Process

  1. # Get a Greater Rift Keystone level 1 from completing a Nephalem Rift. – Drop rate still being determined.
  2. Use the GR Keystone to open a portal to a Greater Rift at the regular Nephalem Obelisk next to DiabloWikiOrek.
  3. Kill all the mobs in the Greater Rift before the timer runs out.
  4. No regular or champion mobs drop loot in Greater Rifts.
  5. The Rift Guardian will drop loot regardless if the timer has run out or not.
  6. If the Rift Guardian is killed before the timer runs out he will drop a Greater Rift Keystone.
  7. The Keystone’s level is determined by how quickly the Greater Rift was cleared. The quicker, the higher the GR key fragment.

Progress Bar and Rift Speed

The progress bar in a Greater Rift looks the same as the bar in a normal Nephalem Rift, with two added slider needles, displayed above and below the bar. The total bar coloured in orange, and the icon above it show your current progress towards completing the rift. The icon below it and any colour in blue shows how fast you need to progress to complete the rift in time.

greater rift progress bar

Ahead of the progress time

When players are battling through a Rift that’s just at the limit of their killing power, they will often see their progress dropping behind and the bar showing blue, before they kill a couple of Elites in a row and see the bonus from Elites shoot them back up ahead of schedule.

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Vote: Your Ultimate Goal, Max Level Diablo 3

Posted 29 Apr 2013 by

A survey type of vote, spurred by some recent news. What’s your goal regarding max level Diablo 3?

As we saw with the (ongoing) Doggie Discount to Paragon 100… many people play Diablo 3 solely to achieve the maximum level. Maybe they want that for the passive bonuses to MF/GF, but in many cases it seems like just the big number on their level bar is the goal, and it’s not a means to and end, but an end in of itself.

I could understand that in earlier games in the series, where DiabloWiki max level it was a really grind-tastic achievement. And one that was profitable to achieve; not so much in Diablo 1 where higher levels added quite minimal bonuses, but in Diablo 2 each level awarded 5 attribute points and a skill point, and skill points were really what made the world go ’round.

In Diablo 3 on the other hand, higher levels don’t mean a whole lot. Reaching 60 is a big hurdle, since you have access to all skills and rune effects and can equip any item in the game at that point… but gaining DiabloWikiParagon levels above that don’t add a great deal of benefit. Each Paragon level awards 3% MF/GF, plus 3 to DiabloWikimainstat, 2 to vit, and 1 to the other 2 attributes. Those bonuses add up nicely, for a pretty well-geared high level character with 3000 mainstat and 1000 vit… even going all the way to Paragon 100 will only grant 300 mainstat and 200 vit of that total. (Though maxing out the MF/GF is pretty handy.)

Thus my question… why do you level up? What’s the ultimate gold goal of your characters? It’s a tricky question to fit into discrete vote options, so pick the option that best matches your game goals, and then hit the comments to make BabyJayWilson cry as you complain that the vote options weren’t perfectly worded for your particular, unique approach to the dilemma.


What's your primary goal with your Diablo 3 characters?

View Results

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More than one of the vote options can be true for you, but what’s the most important to you?

For instance, I like to find shiny. I love DiabloWikiMagic Find, I work to max that out and sacrifice DPS and other things to achieve it. For me, Paragon levels are chiefly of use in that they boost my char’s other properties, especially the MF. Thus I generally choose Topaz over Ruby in my hat, since I want the MF boost now, not a slight increase to leveling speed that will grant me MF eventually. I can sort of understand players who go all DPS and +exp, purely to level up, since someday they’ll be more efficient item finders, but I want the increased chance to find the shiny now, not in 10 or 20 or 50 levels. Especially now that I’ve mostly transitioned to DiabloWikihardcore, where tomorrow may never come.

Click through for some retrospective on the time to max level in past Diablo titles, plus projections for Diablo 3′s future.

Just FYI, but D2 max level 99 varied hugely in accessibility over time.

Back in D2C, from July 2000 – June 2001, it was really, really hard to achieve. I played a ton of D2C and don’t think I ever had a char past level 90, and most players thought 99 was impossible, since past about 95 the only way to gain noticeable quantities of exp was to kill Diablo himself.

Thus it was fascinating to most in the community when we saw a race from 93 up, between two teams of players pushing for the first to level 99. Check out the GerBarb and RussBarb articles for all the details (GerBarb won), including interviews with the players and details on how it took dozens of players, rolling 12_ hours a day, to get a single character to 99 in Diablo 2 classic/vanilla.

For the sake of comparison, reaching 99 was *much* easier during most of D2X; highlighted by a team achieving 99 it less than 40 hours after a ladder reset in October 2001. (That’s less than 4 months after D2X was released, so clearly there wasn’t a real huge learning curve involved.) At that point players could level to 99 simply by doing the same level over and over and over again, and most players chose the (not so) DiabloWikiSecret Cow Level since it had huge monster density, top exp per enemy, and no ranged attackers or variety in enemies. (I always remember this sort of thing and laugh and laugh whenever anyone says D3 is boring/repetitious only 6-9 areas in Act 3 worth running.)

Paragon 40 required for a decent avatar border.

Level 40 required for a decent avatar.

Reaching level 99 in D2X became much harder in v1.10 and later, as the super easy areas were buffed or removed, and the grind from 90+ became much slower. (I made a 99 and multiple ~95s, Hardcore, in v1.09, but never got above 92ish in v1.10+.)

D3 hasn’t changed that much between patches, though it might in the future. Reaching level 60 isn’t meant to be that hard, with a single pass through Normal/Nightmare/Hell sufficient to achieve it. Paragon levels were added August 22, 2012 in DiabloWikiPatch 1.0.4 and the first player to reach 100 was Alkaizer in on September 6, 2012 . (Yes, that’s just two weeks later. Not quite the 40 hours to 99 of v1.09 D2X, but certainly easier than anything GerBarb could have imagined.)

We don’t get ladder resets in D3, but it would be interesting if we did…. interesting to see how long it would take someone to get to 100, now that we’ve got Hellfire rings and many other exp boosting items. V1.08 will make Paragon 100 even easier, with the multiplicative experience bonus, bonuses for multiplayer, and the potential of super geared players running over 1000% experience bonus on MP10.

All of which leads to the long-lingering question… what happens to max level in D3X? Does Paragon just increase to say, 150 or 200? If so, what are the bonuses, since characters are already maxed out on MF/GF? Can max level increase to 70 (more skills/skill runes to squeeze in?) while Paragon is already intact? Will the whole level / paragon system be overhauled in the expansion? Personally, I has a curious.


Tagged As: | Categories: Diablo: IncGamers Votes, End Game, Paragon