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Guide: Legendary Gems

legendary gems guideLegendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year.   They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.

The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via DiabloWikiUrshi, the NPC who appears after Greater Rifts are cleared.

While the developers are calling them “legendary gems” these socketables have nothing in common with regular DiabloWikigems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.

Legendary Gems Listing

While the Legendary Gems are still undergoing development on the DiabloWikiPTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.

 

DiabloWikiBane of the Powerful
bane of the powerful
  • Gain 30% increased damage for 20 seconds after killing an elite pack.
  • Upgrade rank grants: +1 second buff duration.
  • Rank 50 unlocks: Gain 20% bonus damage to elites.
DiabloWikiBane of the Trapped
bane of the trapped
  • Increase damage against enemies under control-impairing effects by 20%.
  • Upgrade rank grants: +0.5% damage.
  • Rank 50 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
DiabloWikiBoon of the Hoarder
  • 30% chance on killing an enemy to cause an explosion of gold.
  • Upgrade rank grants: +1% chance on kill.
  • Rank 50 unlocks: Gain 30% increased movement speed for 3 seconds after picking up gold.
 DiabloWikiEnforcer
 enforcer
  • Increase the Critical Hit Chance of your pets by 20%.
  • Upgrade rank grants: +0.4% Critical Hit Chance. Max +20% upgrade (+40% total).
  • Rank 50 unlocks: Your pets are unkillable.
Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.
DiabloWikiGem of Efficacious Toxin
gem of efficacious toxin
  • Poison all enemies hit for 1000% weapon damage over 10 seconds.
  • Upgrade rank grants: +20% weapon damage over 10 seconds.
  • Rank 50 unlocks: All enemies you poison take 10% increased damage from all sources.
DiabloWikiGogok of Swiftness
 gogok of swiftness
  • 50% chance on hit to gain Swiftness, increasing your Attack Speed by 2% for 3 seconds. This effect stacks up to 10 times.
  • Upgrade rank grants: +1% chance.
  • Rank 50 unlocks: Gain 2% Cooldown Reduction per stack of Swiftness.
 DiabloWikiInvigorating Gemstone
 invigorating gemstone
  • While under any control-impairing effects, reduce all damage taken by 30%.
  • Upgrade rank grants: +1%. Maximum +50% upgrade (80% total).
  • Rank 50 unlocks: Heal for 20% of maximum life when hit by control-impairing effect.
 DiabloWikiMirinae, Teardrop of Starweaver
 Mirinae, Teardrop of Starweaver
  • 15% chance on hit to smite a nearby enemy for 1000% weapon damage as Holy.
  • Upgrade rank grants: +20% weapon damage.
  • Rank 50 unlocks: Smite a nearby enemy every 5 seconds.
 DiabloWikiMoratorium
 Moratorium
  • 30% of all damage taken is instead staggered and dealt to you over 3 seconds.
  • Upgrade rank grants: +0.1 second to the stagger duration.
  • Rank 50 unlocks: 10% chance on kill to clear all staggered damage.
 DiabloWikiPain Enhancer
 Pain Enhancer
  • Critical hits cause the enemy to bleed for 500% weapon damage as Physical over 3 seconds.
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Ring of Royal Grandeur Farming Exploit?

You want? You take!

You want? You take!

The DiabloWikiRing of Royal Grandeur (armory) has become the most sought after item in Diablo 3, as its legendary affix is basically mandatory for all end game gearing decisions, given the power of partial Item Set bonuses. The hard part is finding one, as it’s one of the five legendary items that can only be obtained from Act One Horadric Caches. This is good in a way, as it’s the sole remaining item/profit-based reason players have to do *anything* other than RiftRiftRift. (Given the game’s design direction in recent months, I’m frankly surprised the RoRG hasn’t been turned into a Greater Rift Guardian drop.)

Most players hunt RoRGs with brute force, by grinding hundreds of Act One bounties as quickly as possible, which usually means split-farming on Normal difficulty. That’ll work, eventually, but is there a better way? A user in our Diablo 3 community forum named Horadrimm says yes, there’s a trick to it, by following a method players are calling the “Junger Rules.” Quote:

I got 5 RORGS with very minimal effort and so can you!!

How it works: The game has a pity timer, meaning that if you don’t get a legendary within an hour or so it drops one for you automatically. The goal the aforementioned method of farming is to ensure that pity drop is in your horadric cache and not in the world.

What to do:

  • Do not kill any mobs except those required for objectives.
  • Do not kill goblins.
  • Do not open chests including resplendent chests.
  • Do not destroy breakables (pots, barrels, looting bodies etc).
  • Do not pop fortune shrines.
  • Do not kill mobs from required cursed chest and shrine event objectives until the timer has run out.
  • Avoiding a legendary drop in the world increases the chance the pity timer drops one in your cache.

    First off, the guy who invented this was apparently named Junger, so now it’s called the “Junger Rules.” Which is fine, but how the hell did they avoid the obvious pun and call it the “Junger Games?” So that’s what I’m calling it, since I’m all about obvious puns.

    As for the technique, the theory is that since the game has a “pity timer” that increases your chances of finding a legendary item the longer you go without finding one, you can exploit this by obtaining a Horadric Cache after not finding any Legendaries for some time. Hence not killing Goblins, not opening golden chests, avoiding random Elites, etc. This is a sacrifice since it’ll lower your total legendaries found, but boost your chances of finding that all-important RoRG.

    Does it work? Some players swear it does, others say it doesn’t. And thus we’re plunged back into the conspiracy theories that are inevitably spawned by item hunting in a game where we don’t know exactly how item drops work. I think the principle is sound, as the pity timer is real, but I’m not at all sure the stated rules are how it should be done.

    First of all, we don’t know when items in a Horadric Cache are determined. The Junger Gamers say the legendary pity timer works when you find the Cache, but that seems contrary to what we know about how Horadric Caches determine their item drops. Remember early in RoS, when players were storing Caches up in Normal and opening them on Torment 6? That was a real exploit, easily observed since it caused Imperial Gems to drop from Caches found in Normal. (Which made it seem that items in Caches were determined when the Cache was opened. NOT when it was found.)

    Blizzard confirmed that exploit by hotfixing it and adding an internal tag to unopened Caches that tracked what DiabloWikidifficulty level they were found on, and the level of the character that farmed them. (So if you find bags with a lvl 70 and open with a lvl 60, all the items will be lvl 70.) Bliz later expanded on that in Patch 2.0.5 when they boosted the chances for legendary items to drop from Caches found on Torment 2 and higher.

    Furthermore, Bliz recently confirmed that items from Caches roll their smart drop according to the class of the character that opens the cache. It doesn’t matter who farms the cache in terms of what items drop. That matches my experience and testing as well, as I once farmed a bunch of caches with my DH and my Barb, and then opened them with a WD and got almost all INT gear, plus several Witch Doctor-restricted items.

    Read More & Comment >>

    Vote: Your Favorite Diablo 3 Follower

    Posted 19 Nov 2012 by

    We ran a vote about Followers back in September, spurred by some blue posts, but that vote asked how strong you wanted them to be (most fans want them stronger, more like the D2 big-damage style than the D3 buffs-only style) but we haven’t asked which of them you like best.

    Who do you love?

    For this vote, you can define “favorite” how you wish. For example, I use the DiabloWikiEnchantress on most of my chars since her skill set is the most useful — her Mass Poultrify spell is far and away the best “tanking” follower skill — but I’m not sure she’s actually my “favorite.” Also, none of the above has some good points as well.

    I’m also curious if we might get a 4th follower in the expansion… what niche might he/she fill? Imagine an exiled Angel follower? Or a reformed Demon? Yeah, probably not…


    Which is your favorite of Diablo III's Followers?

    • Eirena the Enchantress (37%, 1,085 Votes)
    • Lyndon the Scoundrel (26%, 782 Votes)
    • Kormac the Templar (21%, 624 Votes)
    • Hate them all / don't use Followers. (10%, 303 Votes)
    • Not sure / no opinion. (6%, 165 Votes)

    Total Voters: 2,959

    Loading ... Loading ...

    Last Vote Results

    We’ve run several votes in news posts since the last official vote post, so here are some recent results. The last main page vote asked how you were using the Auction House in v1.05. The results don’t bode real well for my Ironborn character idea, alas.

    What’s your D3 Auction House behavior in v1.05?

  • 1) I’m buying and selling items. (44%, 1,447 Votes)
  • 3) Buying, but little or no selling. (17%, 560 Votes)
  • 6) I haven’t played the game in v1.05. (16%, 539 Votes)
  • 2) Selling, but little or no buying. (11%, 354 Votes)
  • 5) I’ve never used the Auction House. (7%, 247 Votes)
  • 4) No AH use; in v1.05 I can self find. (5%, 151 Votes)
  • Total Voters: 3,299

    We also asked about your favorite shrine in Diablo III and there was a clear winner. I thought Frenzied was the obvious best for the huge boost to killing power, so I was a bit surprised by this one, but clearly you guys are an impatient and overpowered lot, more interested in faster movement and gold pick up than in killing speed.


    Which is your favorite shrine in Diablo III?

  • Fleeting Shrine (Faster run, +pickup radius) (50%, 1,200 Votes)
  • Frenzied Shrine (Faster Attack/Critical Hit) (21%, 508 Votes)
  • Empowered Shrine (Faster regen / shorter cooldowns) (15%, 365 Votes)
  • Fortune Shrine (+25% MF/GF) (5%, 122 Votes)
  • Enlightened Shrine (+25% Exp gain) (5%, 112 Votes)
  • Protection Shrine (Reduces incoming damage by 25%) (2%, 57 Votes)
  • Not sure/no opinion. (2%, 48 Votes)
  • Total Voters: 2,412


    Most recently was a wacky weekend vote posted Saturday evening, in which you had to imagine it was Diablo tattoo or death. I thought more would choose death, or just complain about the vote, personally, so congrats to everyone who played along. That said… Tyrael is so overrated. I don’t get it the fan love for glowing tentacle wings and nagging NPC dialogue delivered with a lot of reverb.

    Your mandatory full-back D3 tattoo… choose wisely!

  • Tyrael or some other angel. (30%, 467 Votes)
  • I choose death. Just shoot me, Jay. (26%, 416 Votes)
  • One of the demons. (10%, 156 Votes)
  • Barbarian (8%, 122 Votes)
  • Treasure Goblin! (7%, 118 Votes)
  • Demon Hunter (5%, 82 Votes)
  • Bobby’s grinning face with glowing red eyes. (4%, 65 Votes)
  • Witch Doctor (4%, 56 Votes)
  • Wizard (3%, 50 Votes)
  • Monk (3%, 42 Votes)
  • Total Voters: 1,574


    Tagged As: | Categories: Artwork, Diablo: IncGamers Votes, Followers