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Diablo 3 Podcast #146: Patch 2.1, Story, and Blizzcon D3X2?

Lots on this show, including PTR Patch 2.1′s big changes, legendary item buffs, Paragon 1000 achieved, the Stash space emergency and micro-transactions, Diablo 3′s story and “demon soul hooks,” and Blizzcon 2014 Diablo 3 expansion announcement expectations. Featuring Flux, N3rdwords and Neinball.

Approximate topic starting times:

  • 2:30 — Paragon 1000 has been achieved. Does everyone have amazement?
  • 5:00 — Seasons and Patch 2.1 should go live simultaneously?
  • 11:00 — Legendary item buffs on the PTR. Looking forward to new items when 2.1 goes live, since Blizzard doesn’t hate the Monk (currently). Hydra build rules, but intentionally bugged on PTR?
  • 18:30 — Story implications of the Black Soulstone and why Diablo is free in Prime Evil form. Adria setting “demon soul hooks” is obviously a metcon, but is it parsimonious with the larger story/lore/plot? Both guests surprisingly say yes.
  • 27:00 — Is Diablo 3 + expansion packs self-contained? Will Diablo 4 be set a week later just continuing the same story? Or a totally new story, set centuries earlier or later?
  • 37:30 — Stash space insufficient = biggest problem in Diablo 3? One guest disagrees.
  • 40:00 — Most fans accept micro-transactions these days. Why isn’t Blizzard selling more stash tabs yet? Votes have shown most fans would accept this.
  • 47:30 — Diablo 3 expansion #2 announced at Blizzcon later this year? Everyone votes yes, though tentatively.
  • 52:00 — There are a lot of Blizzard games out and/or under development. Busiest days ever in Irvine?
  • 54:00 — Bonus secret trick to guarantee Greed’s Domain entrance?!?

  • The Diablo 3 Podcast Episode Guide in provides links to every show, plus quick summaries.

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    How Diablo 3 Auction House Botters Got Rich

    news-d3ah-botters-richFascinating and very long article by a self-confessed Diablo 3 Auction House botter, talking about how he made over 100k Euros in a year, entirely through buying low and selling high on the AH and RMAH. The article is huge and goes into great detail about everything, including the scripts he used, the multiple machines he had running, and how easy it was to avoid Blizzard’s very lacking anti-botting measures.

    The botter’s first attempts were by using a very simple script to scan Auction House listings, one item at a time, and automatically buy ones with stats that exceeded his set parameters, and with a price below his maximum value. This required him to know which items were powerful, what the best stats on them were, how much they’d sell for on the RMAH, etc. It took a lot of work and daily updates to the search scripts, but with millions of players using the AH, many of them without a clue about the actual value of their items, it was shooting fish in a barrel.

    I remember in these months I used to search a lot for rare rings or rare amulets. What still comes to my mind is a criteria searching for rare amulets with more than 7 critical hit chance and more than 50 critical hit damage and buying any that cost below 1 or 2 million gold. I sold amulets with these criteria on the RMAH (Real Money Auction House), for tens and sometimes even 100+ euros. Stuff like 7+ crit chance, 50+ crit damage and a high main stat like strength or intelligence + vitality was considered pretty good back then. Trifectas ( crit chance + crit damage + increased attack speed) was even more rare and expensive.

    Another popular thing I remember botting the old fashioned way was Chantodo’s force wizard sources. These were great because almost no one seemed to know that the property “Arcane power on critical hit” was actually rare and very valuable. So you could just adjust your bot to search for chantodo’s force sources with arcane power on crit and above a specific damage, choose the minimum price under which the bot would buy any item it found, and you were good to go.

    That was the very earliest version of the system, which was active in late 2012. The technology was quickly improved and with better coding his bot became able to search many types of items at once, all with different selected stats and minimum values in them, with different pricing criteria, and he figured ways to keep it refreshing constantly, so it would scan literally every single gold item sale that appeared within seconds of it going on the market.

    On January 1st I started selling those sweet sweet presents. And the results were staggering. The money started flowing in immediately. Before, I was searching for 1 variation of 1 single item, for example any Mempo of Twilight with Critical Hit Chance, below the price of 1 million gold. Now, I could search for 100 different variations of Mempo of Twilight, plus hundreds of variations of all other worthwhile items. In the first days though, I only had one bot account, which I was using to bot some legendary items in the “armor” category. Even with this small sample of all possible items though, it was soon obvious to me that I had to buy a very powerful PC which could run more than 1 diablo window, and would also search the Auction House which much higher FPS (Frames per second).

    He also made a fortune buying items that people mislisted in gold instead of RMT. That seems impossible, but the article has literally dozens of screenshots of spectacular items listed at 150 or 200 gold, when clearly the seller meant to list them at those prices… in EUROS! And no, the conversion rate of Diablo 3 gold to real money wasn’t exactly 1-to-1…

    First I bought one more account and started using 2 accounts which were botting for legendary Armor. Why another one botting the same subset of items? Take another look at the screenshots above.

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    Vote: Your Favorite Act in Diablo III?

    Posted 17 Jul 2012 by

    There are four acts in Diablo III, and all have their strengths and weaknesses. Very different design and artwork, varying level sizes and shapes and layouts, different types of monsters, and thanks to Inferno, they’re all viable for end game item hunting, depending on the power of your character and their gear.

    I don’t have any real feel for which act will win out in this vote, though I am pretty sure which of the four will get the least love. But that’s why we run the votes; to measure the community’s opinion on issues, so click your favorite and we’ll let the math decide.

    Your favorite Act in Diablo III?

    • 1) Act One (45%, 6,754 Votes)
    • 3) Act Three (20%, 3,035 Votes)
    • 5) Act Five in the Expansion will be the best. (6%, 981 Votes)
    • 6) Don't like any of them. (6%, 856 Votes)
    • 2) Act Two (6%, 840 Votes)
    • 4) Act Four (4%, 619 Votes)
    • 7) Not sure yet/no opinion. (13%, 333 Votes)

    Total Voters: 15,098

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    Last Vote Results

    We’ve run several votes in posts since we last did an official “vote post” so here are the recent results to various polls.

    The last main vote asked for your favorite boss battle. I wasn’t surprised that Belial won since the visuals and design of his mid-battle transformation is pretty awesome, but I wouldn’t have guessed that the Butcher would come in second. Did you guys like the strategy of the burning floor, or the design of the creature, or are these votes just because he’s the not-too-difficult end to what is, for most players, their most profitable Inferno item running adventure?

    I was also surprised that “some other purple name” didn’t get more votes. I expected fierce advocates for Raknaroth or Leah’s ghost, or whatever. The lack of useful drops from the hundreds of other purple names probably dooms their popularity.

    Which is your favorite Diablo III Boss Battle?

  • Belial (31%, 4,383 Votes)
  • The Butcher (16%, 2,269 Votes)
  • They all suck. Everything sucks. Hate hate hate. (14%, 2,008 Votes)
  • Random Champion//Boss encounters are the best (13%, 1,847 Votes)
  • Diablo (10%, 1,345 Votes)
  • Azmodan (6%, 820 Votes)
  • Leoric the Skeleton King (4%, 563 Votes)
  • Zoltan Kulle (1%, 209 Votes)
  • Cydaea the Spiderwhore (1%, 196 Votes)
  • Siegebreaker (1%, 193 Votes)
  • Some other Purple named Elite. (1%, 191 Votes)
  • Magda the Butterfly Queen (2%, 82 Votes)
  • Total Voters: 14,106

    Another recent vote asked how you guys felt about Blizzard’s proposed Magic Find system changes, and was posted in the news item that detailed all of those potential game alterations. That was two weeks ago and we’ve not heard any official word on it yet. Judging from the vote results, that might be good news, since none of the proposed “solutions” are popular, and the majority plurality want things to stay as they are now.

    Which of Blizzard’s proposed Magic Find changes do you prefer?

  • 6) None of the above. Retain current system. (29%, 2,781 Votes)
  • 4) Zero-Out Your MF% for 3 Minutes After Swapping Gear (26%, 2,491 Votes)
  • 1) Set a Magic Find Cap (15%, 1,457 Votes)
  • 2) Slowly Adjust Magic Find Over Time (11%, 1,093 Votes)
  • 5) Gear Swapping Interacts with Nephalem Valor (9%, 827 Votes)
  • 3) Use your average MF% or your lowest MF% of the last 5 minutes (5%, 498 Votes)
  • 7) Some other new system I’ll brilliantly explain in comments. (5%, 486 Votes)
  • Total Voters: 9,633

    A final recent vote discussed the confusing terminology for the different types of boss monsters in Diablo III and asked what you guys thought they should be called for greater clarity.

    The current naming system won out, despite the “Rare = item AND monster” confusion, but it wasn’t exactly a landslide victory. I am surprised how few votes the old D2 naming system got; maybe this is proof of my comments in the news post that “superunique” was a confusing term best left in the past?

    Diablo 3′s Boss types should be called:

  • 1) Champions > Rares > Uniques (34%, 738 Votes)
  • 5) Something else/don’t care (24%, 511 Votes)
  • 3) Champions > Elites > SuperUniques (20%, 434 Votes)
  • 4) Blue Bosses > Yellow Bosses > Purple Bosses (19%, 410 Votes)
  • 2) Champions > Bosses > SuperUniques (3%, 73 Votes)

    Total Voters: 2,166

  • We’ve run almost fifty votes in the current news script (dozens of earlier votes from years past are no longer available), and they provide an interesting history of key events in the game’s development, along with community opinions preserved in amber. You can see all of them by using the Diablo:IncGamers Votes news category tag, if you want to refresh your memory or wonder WTF we were all thinking about back then.

    For instance, check out our expert prognostication for D3′s release date in a vote from last September. The few, the proud, the 3%! You can also see that when I mention on the podcast that most people loved the idea of Inferno when it was announced… I’m not lying.