Creating good random map generators is a difficult task in video games, and something we’ve seen done with relative success in all of the Diablo games. Diablo 1 had four dungeon types with quite different maps for each area, though all were just big squares with different arrangements of the pieces within them. (The Hellfire […]
Diablo 3 Podcast conversation about multiplayer co-op issues in Diablo 3. What are the benefits of playing with others? Should there be more party skill bonuses? Why are the Diablo 3 clan tools so meh? The curse of the double-Unity requirement. Show features Aahzmodius, Wolfpaq, and Flux. Click through for approximate segment starting times: 0:30 […]
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Vote: Jay Wilson Leaves Diablo 3Posted 18 Jan 2013 by
After yesterday’s surprise announcement that Jay Wilson would be leaving his position as the Diablo 3 Game Director, here’s the mandatory vote to gauge community opinion on the change. Do you guys think things will improve with a new Game Director? Do you think Jay did more good than harm, or vice versa? Do you think most D3 dev decisions stemmed from team consensus and input from executives with an eye on the RMAH and that Jay got way more praise and blame than he deserved? Do you think we’re all 95% in the dark since we have no idea who actually makes final decisions on anything inside of Blizzard?
So many possible opinions, but we can at least see what most of you guys think. Pick the option that best matches your PoV and hit the comments to explain or argue as needed.