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How Diablo 3 Auction House Botters Got Rich

news-d3ah-botters-richFascinating and very long article by a self-confessed Diablo 3 Auction House botter, talking about how he made over 100k Euros in a year, entirely through buying low and selling high on the AH and RMAH. The article is huge and goes into great detail about everything, including the scripts he used, the multiple machines he had running, and how easy it was to avoid Blizzard’s very lacking anti-botting measures.

The botter’s first attempts were by using a very simple script to scan Auction House listings, one item at a time, and automatically buy ones with stats that exceeded his set parameters, and with a price below his maximum value. This required him to know which items were powerful, what the best stats on them were, how much they’d sell for on the RMAH, etc. It took a lot of work and daily updates to the search scripts, but with millions of players using the AH, many of them without a clue about the actual value of their items, it was shooting fish in a barrel.

I remember in these months I used to search a lot for rare rings or rare amulets. What still comes to my mind is a criteria searching for rare amulets with more than 7 critical hit chance and more than 50 critical hit damage and buying any that cost below 1 or 2 million gold. I sold amulets with these criteria on the RMAH (Real Money Auction House), for tens and sometimes even 100+ euros. Stuff like 7+ crit chance, 50+ crit damage and a high main stat like strength or intelligence + vitality was considered pretty good back then. Trifectas ( crit chance + crit damage + increased attack speed) was even more rare and expensive.

Another popular thing I remember botting the old fashioned way was Chantodo’s force wizard sources. These were great because almost no one seemed to know that the property “Arcane power on critical hit” was actually rare and very valuable. So you could just adjust your bot to search for chantodo’s force sources with arcane power on crit and above a specific damage, choose the minimum price under which the bot would buy any item it found, and you were good to go.

That was the very earliest version of the system, which was active in late 2012. The technology was quickly improved and with better coding his bot became able to search many types of items at once, all with different selected stats and minimum values in them, with different pricing criteria, and he figured ways to keep it refreshing constantly, so it would scan literally every single gold item sale that appeared within seconds of it going on the market.

On January 1st I started selling those sweet sweet presents. And the results were staggering. The money started flowing in immediately. Before, I was searching for 1 variation of 1 single item, for example any Mempo of Twilight with Critical Hit Chance, below the price of 1 million gold. Now, I could search for 100 different variations of Mempo of Twilight, plus hundreds of variations of all other worthwhile items. In the first days though, I only had one bot account, which I was using to bot some legendary items in the “armor” category. Even with this small sample of all possible items though, it was soon obvious to me that I had to buy a very powerful PC which could run more than 1 diablo window, and would also search the Auction House which much higher FPS (Frames per second).

He also made a fortune buying items that people mislisted in gold instead of RMT. That seems impossible, but the article has literally dozens of screenshots of spectacular items listed at 150 or 200 gold, when clearly the seller meant to list them at those prices… in EUROS! And no, the conversion rate of Diablo 3 gold to real money wasn’t exactly 1-to-1…

First I bought one more account and started using 2 accounts which were botting for legendary Armor. Why another one botting the same subset of items? Take another look at the screenshots above.

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Diablo 3 Podcast #146: Patch 2.1, Story, and Blizzcon D3X2?

Lots on this show, including PTR Patch 2.1′s big changes, legendary item buffs, Paragon 1000 achieved, the Stash space emergency and micro-transactions, Diablo 3′s story and “demon soul hooks,” and Blizzcon 2014 Diablo 3 expansion announcement expectations. Featuring Flux, N3rdwords and Neinball.

Approximate topic starting times:

  • 2:30 — Paragon 1000 has been achieved. Does everyone have amazement?
  • 5:00 — Seasons and Patch 2.1 should go live simultaneously?
  • 11:00 — Legendary item buffs on the PTR. Looking forward to new items when 2.1 goes live, since Blizzard doesn’t hate the Monk (currently). Hydra build rules, but intentionally bugged on PTR?
  • 18:30 — Story implications of the Black Soulstone and why Diablo is free in Prime Evil form. Adria setting “demon soul hooks” is obviously a metcon, but is it parsimonious with the larger story/lore/plot? Both guests surprisingly say yes.
  • 27:00 — Is Diablo 3 + expansion packs self-contained? Will Diablo 4 be set a week later just continuing the same story? Or a totally new story, set centuries earlier or later?
  • 37:30 — Stash space insufficient = biggest problem in Diablo 3? One guest disagrees.
  • 40:00 — Most fans accept micro-transactions these days. Why isn’t Blizzard selling more stash tabs yet? Votes have shown most fans would accept this.
  • 47:30 — Diablo 3 expansion #2 announced at Blizzcon later this year? Everyone votes yes, though tentatively.
  • 52:00 — There are a lot of Blizzard games out and/or under development. Busiest days ever in Irvine?
  • 54:00 — Bonus secret trick to guarantee Greed’s Domain entrance?!?

  • The Diablo 3 Podcast Episode Guide in DiabloWiki.net provides links to every show, plus quick summaries.

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    Vote: How to Fix the Demon Hunter Squishiness Problem?

    Posted 19 Jul 2013 by

    One of the topics near to my heart is the Demon Hunter Squishiness problem. That class was my first main and I still enjoy playing her, but it’s mostly a memory now that I play Hardcore full time. The DH has awesome killing power, but she’s the most fragile class in the game, and even in very expensive gear she’s prone to sudden death from minor mistakes that other classes can survive.

    I wouldn’t object to sweeping changes to the class, such as something to address the fact that DiabloWikiDex boosts DiabloWikiDodge, which is of much less survival benefit than DiabloWikiRes All or DiabloWikiDefense, but in the short term I think the devs should tack on a death-cheating passive of the type enjoyed by the Wizard, Witch Doctor, and Monk. I pitched the devs on that during our recent podcast interview and while Wyatt didn’t exactly disagree, he certainly didn’t sign on.

    Flux: Let’s talk about death. And avoiding it. Given that I play Hardcore, this is a topic that’s in my head. Monks have DiabloWikiNear Death Experience. Wizards have DiabloWikiUnstable Anomaly. Witch Doctors have DiabloWikiSpirit Vessel. And Barbarians don’t need death cheating skills. Why doesn’t the poor Demon Hunter get one? The squishiest class in the game. I love DHs in softcore but I’ve given up on playing them in Hardcore since there’s such a razor thin margin for error.

    It seems like you guys could so easily tack on some work around. Just rip off Spirit Vessel; under 10% hit points with a Demon Hunter you auto-cast DiabloWikiSmoke Screen with a 2 second duration and it’s got a two minute cooldown. Just put that into the game right now as part of DiabloWikiTactical Advantage of DiabloWikiPerfectionist or something. Or replace DiabloWikiGrenadier, which has a death effect that no one has ever actually used on purpose.

    Wyatt Cheng: So uh, I’m going to take your question and much like earlier, use the opportunity to talk about something that’s related but different. If that’s okay?

    Flux: That is your skill set.

    Wyatt Cheng: *laughter* Okay. And that’s sort of like class design in general. I know what players do, and designers do it too. Actually, humans do this. We draw comparisons between different classes. Class A has this, Class B has this, so logically Class C should have it also. I think that it’s a line of reasoning that’s used to justify a buff to something, to a skill. Another example I’ll throw out. The Demon Hunter has Vault. The Barbarian has Leap. The Wizard has Teleport. Why doesn’t the Witch Doctor get a teleport? Clearly the Witch Doctor should have an instant move ability as well.

    My general reaction to this is… the classes aren’t meant to be the same. And I don’t want to be in a position where all of our classes come to be so homogenous that they have different-colored versions of the same skill. I think it’s good that a class has something that they’re really envious of that other class. And the other classes are really envious of the first class.

    It’s good when the classes have something that’s like, the other classes are super overpowered, and everyone is saying that. Or, better yet, I love my class because I have skill X that nobody else has. Or I can do X and Y together that no one else can.

    To wrap up my segue, I wouldn’t make a change based on the argument that 4 classes have it so the 5th should too. I’d be more inclined to ask how we can make them all cool and unique. If the Demon Hunter has issues with Hardcore survivability, can we address that problem in a manner that is unique and cool to the Demon Hunter itself.

    Flux: I agree completely with you philosophically, but like 1% of players in Hardcore games in Inferno are Demon Hunters, and this seems like a really easy and direct fix, and I’ve benefited directly many times from the equivalent skills on my Witch Doctor and Monk.

    Not everyone agrees with me or Wyatt, of course. Here’s a quote from the comments to give the alternative opinion:

    Pretty easy to gear up DH with EHP gear and with a good tank build more than hold your own tanking with the other toons. Perfectionist, numbing traps, guardian turrets, boar companion combined with a decet set of EHP gear makes the DH super tank. Throw in Shadow Power/Gloom and the same DH becomes godlike on the correct MP levels. DH is only super squishy if you want it to be…
    SneakyTails

    That’s true; the DH can be made quite tanky and will only die once in a while. However I’m coming at this from the HC perspective, where “once in a while” is forever. I know some HC players who have DHs in the high paragon levels, but their gear is astonishingly good/expensive, much better than comparable Wizard or WD require, and I think those classes, and probably the Monk as well, would be much less often seen in HC if they couldn’t occasionally cheat death.

    I am open to the debate that no class should have a death-cheating passive, but since 3 of them do, and those 3 are all clearly less prone to sudden death than the DH, it’s a pretty obvious inequality. And annoying, since it could be fixed in a snap. Anyway, enough pre-debate. Vote, then debate in comments. Pick the vote option that most matches your opinion and we’ll see how math stacks up to hyperbole.


    What fix would you most like to see for the Demon Hunter's squishiness?

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