It’s no surprise that the Monk class has been in need of some love pre 2.1. However with the second iteration of the patch on the PTR that need has not yet been abided. People are still clamoring for more sweeping changes(pun intended).
I was a heavy Monk user pre ROS and took a break with the xpac to delve into my first love(WD) and my new fling(crusader). I returned to the Monk only a few weeks ago and what I found was a shell of what I had left. After suffering for a long time as a WD it was nice when they finally rose to prominence. After a while on the top I wanted a new challenge and set my sights back on my monk, however even this challenge seems to daunting then all that time as a struggling WD. Diablo Forum MVP Druin put together an eloquent look at the myriad issues facing the class:
I am back from vacation and I am looking to write up a concise review of where we stand in 2.1.
My plan is to give a quick overview of our major issues then discuss the 2.1 changes and how they affect the various facets of our class.
I will be using this thread to fine-tune what we want to communicate to the devs and then I will make a major “state of monks in 2.1″ thread on the PTR forums to attempt to get some help for our lovely class!
1. Current Monk Issues
This is really at the forefront of the monk issues.
Since the release of RoS, monks have been having a tough time with DPS. We have a very limited range of options mostly centering around the skill Exploding Palm. (Un)fortunately EP is being changed as it breaks greater rifts (along with Rimeheart and Furnace) so our only source of widely competitive damage is going away. This leaves monks in a pretty bad spot.
Our spenders do very little damage (I mean VERY little) relative to their cost and our generators are used more as proc-vehicles for Odyn Son, Thunderfury, Shard of Hate and Rime/Furnace more than as sources of damage themselves. This leaves us with our 6pc Raiment of 1000 Storms which makes DS proc a 3000% weapon damage attack on cast. 3000% damage is a lot and it scales with lightning damage gear but DS has a flat-immutable 6 second cooldown. This can be mitigated to some extent by using Jawbreaker to give “free” dashing strike charges but that interaction is quite clunky.
Basically, monks will be forced into a clunky, hard-to-use situationally terrible Storm-breaker set in order to compete with other classes in damage. If they don’t want to use this mechanic, they will do very poor damage.
Next on the list is our ability to survive. This is a more controversial topic with some finding survival to be quite easy and many others finding it to be quite hard. In 2.1 with the change from dex giving dodge to dex giving armor and the change from OWE to Harmony, many monks who had minor synergy with OWE will see a minor tankiness boost. (my Raiment set for example)
On the other hand, monk who are deeply invested into OWE will see a major tankiness loss. (my Shatter-palm set). In either case, both types of monks probably have a lot of trouble living in T6 without 2x Unity or the constant dashing from Storm-breaker. Why is this? Because monks have to face-tank so much stuff.
Our primary source of resource generation comes from skills that require you to be up-close and personal with mobs which means a lot of damage can’t be avoided. To compensate for this, end-game monks are forced to take defensive passives (Harmony) defensive skills (Epiphany-shroud / Serenity / Inner Sanc / Blinding Flash) and CDR in basically every single spec. This is extremely limiting to the monk playstyle though arguably less of a problem than the DPS as the defensive skill/CDR solution does exist.
Additionally, sustain is nearly non-existent. LoH requires primary affixes which takes away from our already terrible DPS, LPS is the same, LPSS both takes primary affixes AND is extremely poor and Globes took a pretty big hit in 2.1. Monks actually have access to healing skills but, for some reason, they are tuned to be SO weak that they are essentially non-existent.
This is a more fundamental problem than the other two issues. Mere number tweaks would likely not result in this issue being resolved.
Legendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year. They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.
The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via Urshi, the NPC who appears after Greater Rifts are cleared.
While the developers are calling them “legendary gems” these socketables have nothing in common with regular gems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.
Legendary Gems Listing
While the Legendary Gems are still undergoing development on the PTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.
|Bane of the Powerful|
|Bane of the Trapped|
|Boon of the Hoarder|
|Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.|
|Gem of Efficacious Toxin|
|Gogok of Swiftness|
|Mirinae, Teardrop of Starweaver|
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Vote: Blizzcon Expectations?Posted 19 Oct 2011 by
With Blizzcon 2011 set to start up in just a couple of days, does anyone care? I’ve seen few signs of excite in the Diablo community, and at least judging by forum comments you guys seem pretty indifferent to the show this year. I guess that’s inevitable; we’ve seen tons of ongoing info from the beta, and we recently got word that the game would not be out until early 2012, dashing a lot of “best Xmas evah!” hopes.
There are a stack of Diablo III panels at the show, but the developers have not been talking up the Diablo content at all. (Remember Bashiok’s “biggest Diablo Blizzcon ever! remarks last year?) Since we were told that all the game systems were revealed before the beta, there’s no expectation for big new features. After all, it’s not like we’re going to get a sixth character or something.
On the other hand, perhaps I’m misreading the mood of the community. Maybe most of you guys are eagerly awaiting the show? We’ll surely get new screenshots and artworks and gameplay footage, at the very least. The playable demo at the show might be all new Act Three content. There might be awesome new info at the panels. There might be an Arena demo with a new map and high level characters from each class to choose from. Etc.
So, which is it? Are you excited and eager, or not?
Do you have Blizzcon 2011 excite?
- 3) Not very excited. Not expecting much. (30%, 1,193 Votes)
- 2) Eager for Blizzcon, but not crazed. (23%, 917 Votes)
- 5) No opinion. Wake me when the game is done. (16%, 655 Votes)
- 1) Super excite! Can't wait for tons of new info. (16%, 624 Votes)
- 4) Don't care. Will just be old info in a new wrapper. (15%, 614 Votes)
Total Voters: 4,002
Last Vote Results
The last vote once again went over 10k responses, so even with the general slow down in the Diablo community since the release date
delay clarification, we still see a lot more people closely following the game’s progress now than there were earlier this year. (I have site stats to confirm that; I’m not just making suppositions from vote tallies.)
As for the predictions… clearly most of you guys are taking Blizzard’s “early 2012″ literally, with 67% opting for Jan-March. Then again, with fourth place going to the spiteful NEVER crowd, perhaps we shouldn’t read too much into these results…
When will Diablo 3 be released?
- February 2012 (29%, 3,081 Votes)
- March 2012 (25%, 2,665 Votes)
- January 2012 (13%, 1,344 Votes)
- Canceled. Vapor ware. (9%, 911 Votes)
- April 2012 (8%, 855 Votes)
- Second half of 2012 (5%, 513 Votes)
- 2013 or later. (4%, 452 Votes)
- June 2012 (4%, 392 Votes)
- May 2012 (3%, 298 Votes)
Total Voters: 10,511