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Guide: Legendary Gems

legendary gems guideLegendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year.   They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.

The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via DiabloWikiUrshi, the NPC who appears after Greater Rifts are cleared.

While the developers are calling them “legendary gems” these socketables have nothing in common with regular DiabloWikigems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.

Legendary Gems Listing

While the Legendary Gems are still undergoing development on the DiabloWikiPTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.

 

DiabloWikiBane of the Powerful
bane of the powerful
  • Gain 30% increased damage for 20 seconds after killing an elite pack.
  • Upgrade rank grants: +1 second buff duration.
  • Rank 50 unlocks: Gain 20% bonus damage to elites.
DiabloWikiBane of the Trapped
bane of the trapped
  • Increase damage against enemies under control-impairing effects by 20%.
  • Upgrade rank grants: +0.5% damage.
  • Rank 50 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
DiabloWikiBoon of the Hoarder
  • 30% chance on killing an enemy to cause an explosion of gold.
  • Upgrade rank grants: +1% chance on kill.
  • Rank 50 unlocks: Gain 30% increased movement speed for 3 seconds after picking up gold.
 DiabloWikiEnforcer
 enforcer
  • Increase the Critical Hit Chance of your pets by 20%.
  • Upgrade rank grants: +0.4% Critical Hit Chance. Max +20% upgrade (+40% total).
  • Rank 50 unlocks: Your pets are unkillable.
Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.
DiabloWikiGem of Efficacious Toxin
gem of efficacious toxin
  • Poison all enemies hit for 1000% weapon damage over 10 seconds.
  • Upgrade rank grants: +20% weapon damage over 10 seconds.
  • Rank 50 unlocks: All enemies you poison take 10% increased damage from all sources.
DiabloWikiGogok of Swiftness
 gogok of swiftness
  • 50% chance on hit to gain Swiftness, increasing your Attack Speed by 2% for 3 seconds. This effect stacks up to 10 times.
  • Upgrade rank grants: +1% chance.
  • Rank 50 unlocks: Gain 2% Cooldown Reduction per stack of Swiftness.
 DiabloWikiInvigorating Gemstone
 invigorating gemstone
  • While under any control-impairing effects, reduce all damage taken by 30%.
  • Upgrade rank grants: +1%. Maximum +50% upgrade (80% total).
  • Rank 50 unlocks: Heal for 20% of maximum life when hit by control-impairing effect.
 DiabloWikiMirinae, Teardrop of Starweaver
 Mirinae, Teardrop of Starweaver
  • 15% chance on hit to smite a nearby enemy for 1000% weapon damage as Holy.
  • Upgrade rank grants: +20% weapon damage.
  • Rank 50 unlocks: Smite a nearby enemy every 5 seconds.
 DiabloWikiMoratorium
 Moratorium
  • 30% of all damage taken is instead staggered and dealt to you over 3 seconds.
  • Upgrade rank grants: +0.1 second to the stagger duration.
  • Rank 50 unlocks: 10% chance on kill to clear all staggered damage.
 DiabloWikiPain Enhancer
 Pain Enhancer
  • Critical hits cause the enemy to bleed for 500% weapon damage as Physical over 3 seconds.
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A Guide to Diablo: IncGamers site changes – Here’s what we’ve done

Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.

When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.

In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.

change view

Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing :) Remember the great forum crash of 2003? That was not pretty.

So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.

The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.

One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.

Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.

hardrock

Trophies

Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.

With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.

There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.

Threads

Thread StarterThread Starter -Points: 15 -You have started 5 Threads
Topic RaiserTopic Raiser – Points: 45 -You have started 20 Threads
Town CryerTown Cryer – Points: 90 -You have started 50 Threads
ConfabulatorConfabulator – Points: 91 -You have started 80 Threads

Setting the Agenda Setting the Agenda – Points: 120 -You have started 120 Threads

Likes

Primary Source Primary Source – Points: 1 – Somebody out there liked one of your posts.

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Vote: Are You Using the D3 Auction House?

Posted 2 Nov 2012 by

Now that DiabloWikiPatch 1.05 has been live for a few weeks, and item finds are greatly increased in quality, I’ve been wondering how the DiabloWikiAuction House is faring. In v1.05 you can find a lot more good items, and many more legendary items, but I can see many possible ways this could affect player AH use.

Are you finding so much stuff that you want to self-find and be self-sufficient? Or are you trying to score huge profits with your great item finds? Or are you buying more, since the increased flow or top end items has dropped prices on everything else? Or something else?

I tried to put a fair representation of options in the vote, and yes, more than one might be true of you (4 & 5, or 5 & 6, for instance) but pick one that seems the best representation of your experience, and feel free to elaborate in comments. Personally, I only used the AH a tiny amount pre-v1.05, selling mats for gold and buying some cheap gear upgrades to survive in Inferno (back when it was harder). I haven’t been tempted to use the AH at all in v1.05 though, since I’ve been finding sufficient item upgrades to improve all of my characters.

That said… if I ever find a truly epic BEST IN SLOT type item, I might be tempted to sell it just so I’d have 50m in my bank and never be poor again.


What's your D3 Auction House behavior in v1.05?

  • 1) I'm buying and selling items. (44%, 1,456 Votes)
  • 3) Buying, but little or no selling. (17%, 560 Votes)
  • 6) I haven't played the game in v1.05. (16%, 542 Votes)
  • 2) Selling, but little or no buying. (11%, 356 Votes)
  • 5) I've never used the Auction House. (7%, 247 Votes)
  • 4) No AH use; in v1.05 I can self find. (5%, 152 Votes)

Total Voters: 3,314

Loading ... Loading ...

Last Vote Results

The last vote went up in a news item about (the lack of) Halloween bonus content in Diablo III, and the results are interesting. As I said in that mini-article, every time I’ve brought the topic of bonus holiday content up, the majority of commenters are against it. That was the case in that recent post as well, and yet from the vote results… a strong majority of you guys want such content, at least if it’s done well. So why don’t you silent majority of 68% speak up?

Would you like to see seasonal bonus content in D3?

1) Yes, it would be awesome. (42%, 616 Votes)
2) Maybe, but only if it was done very well. (26%, 379 Votes)
4) No way. Never. Under no circumstances. (20%, 292 Votes)
3) Probably not, since it would be done poorly. (10%, 150 Votes)
5) No opinion / something else. (2%, 46 Votes)

Total Voters: 1,483

The last main page vote was a survey on the v1.05 patch, and it’s obvious that most everyone who hasn’t written D3 off in a /ragequit is pretty happy with the current direction of the game. I have to agree; I’ve played much more D3 in v1.05 than I had in the previous months, and I’m enjoying it.

What do you think of Diablo 3 v1.0.5?

1) It made awesome changes. Great patch. (45%, 1,550 Votes)
2) It’s good, but not great. (30%, 1,040 Votes)
5) No opinion / haven’t played. (12%, 423 Votes)
3) Not very good. Game needs work. (8%, 292 Votes)
4) Terrible patch. Game still sucks. (5%, 161 Votes)

Total Voters: 3,466

It sounds obvious in retrospect, but it’s funny how much more fun D3 is when your character can kick ass and roll up fat l3wt in the process. It’s a shame the devs took so long to realize their best approach was to emulate D2′s game balance, but I can’t entirely criticize them. After all, I was with a lot of other fans pre-release; we *thought* we wanted a harder game, where the best loot could only come from the hardest monsters, and DiabloWikiInferno was a really challenging difficulty. And yet when we got that… we hated it.

It reminds me of the Malcolm Gladwell TED talk where he discourses on product preferences, and how consumers don’t know what they want, and in fact actively lie to themselves and to survey takers. For instance, almost everyone in the US *says* they like rich, dark, strong coffee, and yet almost everyone drinks milky, weak, sugary coffee.