Creating good random map generators is a difficult task in video games, and something we’ve seen done with relative success in all of the Diablo games. Diablo 1 had four dungeon types with quite different maps for each area, though all were just big squares with different arrangements of the pieces within them. (The Hellfire […]
Diablo 3 Podcast conversation about multiplayer co-op issues in Diablo 3. What are the benefits of playing with others? Should there be more party skill bonuses? Why are the Diablo 3 clan tools so meh? The curse of the double-Unity requirement. Show features Aahzmodius, Wolfpaq, and Flux. Click through for approximate segment starting times: 0:30 […]
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Video Game Companies as PeoplePosted 9 Feb 2013 by
Oddly-amusing cartoon making the rounds lately, with an artist’s vision of what video game companies would look/act like if they were people. That description is probably incomprehensible, so I hope you’re not surfing from some weird location that blocks images loading, or this post isn’t going to make any sense at all. Here are the pics for Blizzard and Activision; click through for the full image which includes EA, Sony, Valve, Nintendo, and others.