UnicorNDA Day Dawns: New Info!
Posted 1 August 2011 by FluxThis post briefly summarizes all of the biggest new info from the Blizzard Event last week. Click through for the key info about the Beta test, the Auction House and RMT, big to skills and traits, new Arena combat rules, Battle.net account banners and customization, shared stash enlargement, the new style of introductory cinematic, the baffling Dark Wanderer retcon, and more.
We’ll have more detailed, editorial-style posts coming up later this week as well, with all the blue quotes, images, new FAQs and other full info coming up shortly. (Apologies about the delay in posting — the whole IncGamers.com network has been under a major DoS attack since Sunday evening.)
The
Diablo 3 Beta test.
No start date yet. (Maybe during Wednesday’s conference call?) The beta goes right from the start of the game up to King Leoric. It’s demo-sized; less than half of Act One, but is nearly identical to the final game;
quests,
NPCs. The purpose of the beta is tech fixes, and to get feedback on early game content/features. The development team will continue to work on a number of game features (mainly
runestones) during the beta.
Skills changes.
The maximum number of skills is now 6, not 7. Yes, one less. Skill tiers have changed as well, and they now unlock at 3, 6, 12, 18, and 24. (There are more skills per tier.)
A bigger change is the removal of skill points. Skills are now basically on/off, and you can switch between them freely. (The
respec system is always on.) Some skills scale up with your character’s level, others do not.
Attributes effect skill damage, as do items. Blizzard feels that the benefits of being able to switch skills regularly outweigh the loss of character customization that came from skill points.
Traits are gone.
Instead of Traits, characters now have access to passive skills at tiers, set to levels 10, 20, and 30. There are a lot fewer of these passives than there were of traits. I hope we get some better system info, and/or skill shots of the skills/non-traits, since I’m not entirely clear on them from the various descriptions I’ve read.
The
Auction House.
The big new feature reveal is an Auction House for trading. It’s similar to WoW’s auction house, and players can post trades for almost everything that drops in the game. Weapons, armor, runes, gems, gold, etc. Trading is realm-wide, with a very robust search/sorting option to find the mods you want on the item types you want. There are also systems to associate items of the appropriate level to your character.
The kicker, and what had our chat channel outraged, was the RMT aspect. There are essentially two parallel Auction Houses; one uses in-game currency (gold) and the other uses real world currency. Yes, dollars, euros, yen, coconut shells, or whatever your local currency is. Blizzard’s theory is that since there’s always been black market RMT, they might as well facilitate it themselves so players don’t get ripped off by third party hack sites.
Blizzard will not create items to sell; they’re purely facilitating player trading, while charging a small price for each listing. (To prevent spamming of junk items — each account gets a few free trades to start off.)
Battle.net account
Banners. AKA
E-Peen.
This new system shows off a banner/flag/pennant sort of thing for your account. It can be customized in color and design/logo, and the banner gains bells and whistles as your characters earn various achievements. The labeled screenshot demonstrates the options nicely. There are very many possible options, and the team means these to be quite distinctive; you’ll eventually recognize your friends at a glance just from their account banner.
The Battle
Arena.
The Arena will not be accessible to Beta testers. Yes, I agree. That sucks. They’ve changed the Arena from the round-based form we saw at Blizzcon 2010 to a death match style. For ten minutes the teams fight, dead characters respawn after a few seconds, and the team with the more total kills, wins.
Hardcore Arena character may yet get the sparring mode many HC enthusiasts have been pushing for all along, since the D3 strike team agrees with our estimates; that there simply won’t be a HC dueling community if the only option is permanent death.
The shared
Stash.
The stash is large. The shared stash is just as large, and players can spend gold to make it larger. Up to five pages/tabs in size, eventually. This is the shared stash, that all characters on an account can access. There is no option (yet) to increase individual character inventory or stash size.
Diablo III introductory cinematic.
Attendees were shown a portion of the game’s introduction cinematic. It detailed some of the plot developments leading up to Diablo III, and teased images from the later game plot developments. A giant-sized Diablo was shown erupting from the earth, and battalions of armored Angels were seen flying down to Sanctuary. There will also be individual cinematics for each character; attendees were shown an excerpt from the Demon Hunter’s.
The big surprise is that these cinematics are not the usual 3D, almost-real life looking cinematics we’ve grown used to. They were stylized and artistic; a sort of moving 2D mural, or a painting come to life. Most attendees are quite enthusiastic about how they looked, though it’s hard for people who didn’t see it to visualize. It’s not known if these are all the cinematics we’ll see, or if there will be the usual 3D style cinematics shown between acts, or at the conclusion of the game.
The
Dark Wanderer
The only interesting new bit of plot info given out at the event came courtesy of Chris Metzen. He revealed that they’ve done some (more) retconing, and that the Dark Wanderer’s identity has changed. He’s now been retroactively changed from the Diablo I Warrior to Prince Albrecht. Just how this works in the plot is unknown. In Diablo I, your hero killed Diablo, who was in Prince Albrecht’s body, then took the soulstone and jammed it into their own forehead. And thus became the Dark Wanderer. (We discussed this retcon on the new podcast, and were all baffled by it.)
Permanent
Inventory Items.
Joining the
Nephalem Cube as a permanent, reusable item in your inventory is the Cauldron of Jordan (used to sell items instantly, while not in town) and the Stone of Recall, which functions as an inexhaustible supply of Town Portals.






Wait… if Prince Albrecht was the Dark Wanderer then who are they saying served as Diablo’s first physical shell? And what happened to the Diablo 1 Warrior since we know that the Rogue was Blood Raven and the Mage was the Summoner… And why bother changing this plot point in the first place if the Dark Wanderer is no more anyway…? So confused… :p
it is his older brother I would assume scorch
It seems Flux got it all wrong. The Wanderer and Prince Albrecht are brothers…
The Warrior is Leoric’s [b]eldest[/b] son, while Albrecht was a teen-ager when he got possessed by Diablo…
Ohhh ok… makes more sense now I guess… Except your character was a random warrior and was treated as such right? One would think if they were the potential heir to the throne, they would’ve been recognized…
Well… Ogden did greet him as he was away, fightning against Westmarch maybe. Originally in D1 there was to be only a single hero, which was offered 3 paths of specialization – Melee, Magic and Archery (well not with those exact names).
The hero was on a vengence spree because his family was killed by Diablo/some demons. But later on in development we got the other 2 classes in the place of the old design. Parts of the original story however, although cut out, was still in the game, most notably the Dark Riders story which was never explored, only mentioned by Ogden. Due to time constrains a large portion of the story was cut, most of it would have made a more significant connection between the player character and Tristram.
It’s interesting how much tragedy the family of Leoric has endured. The Warrior had to kill his father and his younger brother, trying to vanquish the one responsible for all of it, but ultimately succumbing either to his own arrogance or Diablo’s influence (or both) and only furthers the goal of the Lord of Terror.
I like this new story element, maybe because I orignally imagined something bigger (and really lame) about the Wanderer to be retconned.
It’s still important to note that Cain didn’t mention the Warrior being related to Leoric in his journal on the D3 page, either because the lore team didn’t want to spoil that when they launched the official D3 site, or because Cain didn’t knew Leoric had another son. Was he exiled? Did he had mistress? I wonder if he (the warrior) was around when Lachdanan killed his father. I definitely want to know more about him now…
Teh Dark Wanderer thing makes no sense… unless the PC’s didn’t kill the Big D in Diablo 1… or he was possessing someone else.
And the skills being changeable on the fly it too much… i hope at least that you have to be in town to do it… (not having skill points and levels for skills i’m ok with, i’ve always liked how D&D 3.5 did it, with one off feats and spells, i just hope they do it right, so it doesn’t feel cheap)…
no skill customization? so every level 50 barbarian is the same and people can yell at you to go change your skills and play style for different sections? (STOP TRYING TO BE A BATTLEMAGE AND JUST STAND BACK AND CAST LIGHTNING!) real world $ for gear in the auction house? who is gonna use the auction house to sell items for in game gold then? weird confusing retconing? do people actually care about diablo npcs ? denial of service attacks on diablo.incgamers? =( sad news
Skills: DO NOT WANT!
RMT: Couldn’t care less.
If theres one thing to say is blizzard has a lot of balls with some of those changes. Be interesting to hear your thoughts, Flux.
it was going to be skyrim and d3 for me but now it looks like bf3 just took over d3′s spot lol
Skills/Traits: Wow, this sounds incredibly bad. I dont understand what they are thinking. Half of the appeal of D2 was trying out different skill combinations, this will be shattered with this new system.
HC Arena: Good, it was neccessary.
RMT: Dont really care
Apparently you can take only three passive skills. Three! So much for customization.
You can take three at a time. If the effect they have is relevant enought and there is a decent number of them it makes for some decent customization.
And really, anything is better than putting enought str for whatever you want to equip, everything else in vit and maybe getting max block.
hey, they didn’t say that warrior was prince albrecht. That would not make sense since warrior was looking for albrecht… They just said that warrior was leoric’s son (check bashiok’s post). So leoric had 2 sons?
Well first time posting been lurking for a while. Must say I’m very disapointed with the change to both skills and traits. Very disapointed. Everything else I’m ok with, but it feels as though customization has gone completely out the window.