A couple of recent blue posts on everyone’s favorite Diablo III feature, the Treasure Goblin.
Why is it if I hit a Goblin for 400k damage, he’s immune to damage for a second or two until he can run away, then he can take damage again, then immune again? If I can two-shot a goblin, I should be able to. Especially if I run up, hit one, can’t hurt him as he runs away into a group of 15 Fanatics who proceed to kill me. I feel cheated out of my phat l00tz.
Lylirra: The immunity is actually intended, and it’s there to ensure that Treasure Goblins are able to perform their role once they’re engaged (i.e. so that they have time to run away before getting absolutely clobbered). This is something that’s been there since launch, though, and hasn’t been changed.
What’s likely happening is that, since goblins now have more a lot more health due to Monster Power, every point of damage you’re able to do to them is valuable, so when they’re immune it’s a LOT more noticeable. That said, to my understanding, the immunity should only occur during the first few ticks of combat, so you may still want to kick a report over to the Bug Report forum. :)
So seriously… are Treasure Goblins the best thing in Diablo III? Or just one of the best things in Diablo III? Or have you evolved past an interest in the scurrying little rodents and chosen to focus on more profitable boss runs without detours pursuing their glittering trails of glory?