Treasure Goblin HPs Issues
Posted 14 November 2012 by FluxA couple of recent blue posts on everyone’s favorite Diablo III feature, the Treasure Goblin.

Lylirra: When we were initially deciding how Treasure Goblin health would scale with each level of Monster Power, we wanted to make sure that they could still stand a chance against your heroes and provide a reasonable challenge. We thought we scaled them pretty well, but after paying close attention to your feedback since 1.0.5 launched, we agree that we may have set the bar too high. We’re already looking at making some adjustments to tone down goblin health at higher MP levels, but we don’t have any specifics to share at the moment.
Why is it if I hit a Goblin for 400k damage, he’s immune to damage for a second or two until he can run away, then he can take damage again, then immune again? If I can two-shot a goblin, I should be able to. Especially if I run up, hit one, can’t hurt him as he runs away into a group of 15 Fanatics who proceed to kill me. I feel cheated out of my phat l00tz.
Lylirra: The immunity is actually intended, and it’s there to ensure that Treasure Goblins are able to perform their role once they’re engaged (i.e. so that they have time to run away before getting absolutely clobbered). This is something that’s been there since launch, though, and hasn’t been changed.
What’s likely happening is that, since goblins now have more a lot more health due to Monster Power, every point of damage you’re able to do to them is valuable, so when they’re immune it’s a LOT more noticeable. That said, to my understanding, the immunity should only occur during the first few ticks of combat, so you may still want to kick a report over to the Bug Report forum.
So seriously… are Treasure Goblins the best thing in Diablo III? Or just one of the best things in Diablo III? Or have you evolved past an interest in the scurrying little rodents and chosen to focus on more profitable boss runs without detours pursuing their glittering trails of glory?






I still chase them! I chase every single one of them.
-although for the quality of loot they drop, their hit points could probably deserve a nerf on higher monster power.
If they’re not the best thing in Diablo III, they’re probably the most inspired.
One of my favorite features of the game, and I still chase the little bastards everytime they pop up!
TG’s have a couple millisecond immunity shield? I honestly never noticed.
Treasure Goblins got a vibe from Golden Axe, where you kicked little blue elfs for pots and you also had a limited time before they ran away.
That video cartoon is actually amusing. I think that is worth mentioning as nearly all of them out there are not funny at all.
I do go after every Treasure Goblins (that I see) on MP3 or lower but I just ignore them on MP5 since I can seem to kill them (even with my best character)!
On another note, does anyone have a tip on how to kill these little buggers effectively with a barb? I mean Ancient Spear would be super awesome to grab these guys in addition to Butcher’s Sickle but they are pretty useless elsewhere.
Ancient spear + Hota is the ultimate goblin killer. Add throwing weapon and they cant get away from you.
Goblins is one of the best new features in D3. Skillrunes and banners are also nice implementations. I’m not 100% satisfied how the goblins work though. They should appear less often and have better loot. I have killed sooo many goblins and never got a legendary.
Try putting on a few pieces of MF gear before landing the killing blow on the goblin. I usually get 3-5 rares doing this, and last night I even got a Mempo of Twilight off a particularly generous goblin.
i always stun them and instantly use the earthquake skill and ww them, works best.
Goblins seem to counter WW barbs pretty hard. And if you use Rend you may notice it disappears quite often. As the CM hinted at(as if they already knew for sure), goblins are buggy with their immunity. Basically if they are standing still you can hit them once and then they gain immunity for a second or two.
I’ve found it best to whack it once or twice then Rend. As long as you and your follower do not hit it again, the Rend will drain hps. Rinse and repeat, although a crit Rend usually does the gobby in. The bashes trigger the immunity and knock it back or keep it still while the immunity runs its course.
it’s intended…
Goblins are cool, but have too many HP for usual players
I love the whole treasure goblin concept. It works really well. Nothing like greed getting you into trouble lol.