Top 10 Fixes to Diablo 3
Posted 5 January 2013 by FluxForum regulars and experienced players Mysticc and Sibcoe put together a long and detailed video podcast covering their top 10 fixes to Diablo 3. (Plus half a dozen honorable mentions. The forum thread announcing it has gone into lengthy conversation, but for those of you who don’t regularly venture into the Diablo 3 forums, here’s their top ten, with the video below for a much more thorough debate/discussion.
Honorable Mentions:
- Increase base movement speed to what 24% is now.
- Ability to level up abilities/skills (yeah right).
- Give a reason to group with players (more loot, more mf, more mob density, etc.)
- Add more randomness (but take out stupid randomness).
- Increase mob density in act 1/2. Give us reason to go to act 4.
- Fix the broken wizard class.The Top 10 list:
10) Give us a pvp system where we define the rules, rewards. Stop wasting 7+ months trying to design the perfect pvp system. Let us just pvp and we’ll build a system that comes out of it organically. Make use of ptr for pvp.9) Improve drop rates OR stop creating garbage items for garbage sake (i.e. tighten up properties, etc.)
8) Cut the length of the journey to paragon 100 by 1/2 or 2/3. Or change how magic find works. And some other things we said.
7) Add genuine gold sinks to the game (enchantments, socketing, buffs, etc.). Remove 15% tax bull****.
6) Add more game modes – ladders, classic mode, etc.
5) Improve itemization – have 15-30 legendaries per item slot that are designed around builds, uses for white items, magic items, more socketables like 20 different gems and random jewels, create healthy ecosystem of gems and depower emeralds.
4) Add a crafting system that allows players to create items that don’t drop and also incentivizes the destruction of items.
3) Add bind on equip.
2) Give us something to do other than farming.
1) Blizzard needs to listen, interact and be honest with the community.
If you guys want to second some these and/or list your own most wanted fixes in comments, we can tabulate the most popular 10 or 15 and post them in a multiple choice vote, to get some real community consensus (or not) like we did recently with the most wanted changes/fixes to the
Nephalem Valor system.
All of Mysticc and Sibcoe’s webcasts are archived in Diablo3.TV for future reference; you may want to view some of their previous episodes.






Strongly agree: 15, 14, 13, 12, 11.
Agree: 7, 6, 5, 4, 2.
Depends/Maybe: 10, 9, 3, 1.
Disagree: 16, 8.
Amused to see that I strongly agree with almost all of their honorable mentions, but am much more on the fence about their top 10. (Based just on the text list since I haven’t had time to listen yet.)
I totally agree with increasing the base movespeed.
I don’t know if its only me, but Diablo 3 feels super slow.
I remember most of the time while playing D2, I always felt inclined to play the assassin because of the burst of speed skill. But even tho the assassin had the move speed advantage since the start, the other classes eventually got there with items, because it didn’t cap the stat.
And also, after playing TL2 for a while when it launched, the move speed there is so awesome, the game feels so much more pumped. It was so horrible to log back into D3 after playing TL2, because D3 felt so ridiculously slow and painful to move, I could only feel “ok” with a barbarian at move speed cap from itens and sprint.
Anyway, I totally agree with increasing the base movespeed.
Diablo 1 and 2 had a run/walk button that you could set to run all the time but was still effected by your stamina.I thought they should have included it in Diablo 3.
For me it was horrible to play TL2 , so much running.
Getting bank to d3 was lukę relief
Seriously? Wow, we are complete opposites! I love a more fast paced hack n slash.
Anyway, another thing I agree is about having more monster density in act 1 and 2, and I even think that there could be more monsters in act 3. (what is act 4? haha).
It could be nice having more ares like the leoric manor or the dungeon n festering woods (warrior rest?). It’s awesome to plow through large clusters of baddies.
I strongly disagree with 8. Especially with the complaint, “Give me something to do other than farm.” If not for the long agonizing paragon journey, I would have stopped playing weeks ago.
Call me crazy but how about a flipping GAME LOBBY!!!!!!!!!!
The movement speed thing would be very welcomed. But bind on equip would be lame. And as for doing something other than farming….Hello, its Diablo! Go take a walk if you’re tired of farming. And the paragon is fine. I wish they would add another 100 beyond paragon that takes even longer. There is your something to do beyond farming. You wonder why blizz doesn’t listen to the community.
I strongly agree with everything, except the paragon getting easier because I like that it takes a while, and not just level 60 at launch. The drops shouldn’t be made better, they should give them a purpose, like whites/blues should have some interesting purpose, like how in d2 whites were the only thing you could get runewords with, or make it so the crafting system is 20000x better so getting mats is actually something you want to do. I would like ladders for pvp, and I would like pvp to be an arena, but hey, atleast I can duel my friends 1-2 times then go back to farming. They had some good points, but they went a little overboard and some things I just don’t agree with. Bind on equip? not a big fan, but whatever you thinks gonna fix the game.
Never even thought of that. Have a base item a requirement [a white] for the crafting!! They need to implement that ASAP!
I do agree with all honorable mentions. In fact, most of act 3 also needs increased mob density… And would be really nice to have a reason to play multiplayer except for hellfire.
I actually disagree on a lot of the other points, especially cutting the length to paragon 100. If you want 300 mf earlier, then add some MF items so that the affix still is in use. It does take a lot of time to reach 100, but it sure as hell is possible and you do not HAVE to be 100. I’d be quite pissed if this was lowered, even though I might never reach 100 myself.
The 15% tax has to stay, even if they should add more gold sinks that work. Pay to start with a buff or whatever, increase repair costs etc.
What irritates me the most atm is that I’m quite sure I read they would interract more with the community, but still there hasn’t been any info on what Blizzard is doing atm and it’s been like that since patch 1.0.5 came. All I know is that reflect dmg is getting a nerf, OWE is getting nerfed/changed and they’ve removed battlegrounds as a feature. To steps front, one step back.
I dont know myself, it almost seems to me like the honorable mention list was put together by people who dont or have not played this game.
In particular the fix broken wizard spot on that list. What a joke.
Wizard is the #2 class for number of people playing them (from what I see in game,) and of course 100% of them are the ever-noob CM subclass variety, which quite frankly is hugely overpowered (and extremely boring to play with.) Why anyone would think that Wizard needs to be fixed when the Monk is clearly on the bottom of the barrel (and in need of a buff similar to the WD received just to make the class viable, let alone fun,) its just beyond me.
The biggest problem with d3 is that there isnt an ounce of solid work ethic on that development and management team. And these same imbeciles are the ones correcting the problems (that they made,) and are likely the same imbeciles who are on pace to ruin the upcoming expansions.
Oh and this whole run/walk speed discussion is stupid. r/w speed is only mandatory for speed runs, which currently there is absolutely no incentive to play at higher MP levels (as I prefer to do,) where movement speed is nearly entirely irrelevant.
No clue about the wizard class. Don’t play wizard, got a total of like 11 h played on that one. Funny that you talk about the underpowered monk. Monk is actually not that bad, just a little bit of more spirit regen and a passive that gave some sort of extra dmg would do a lot for the class. It is pretty much the best class for speedfarming MP0 at least, but quite bad at higher MP. If they fix so that higher MP is somewhat better for farming, they will ofc have to give the monk some love. Build diversity is, however, a big problem for the class as most skills are completely worthless.
About movement speed, it’s the same as higher mob density. The game feels less empty if you at least move fast between mobs!
They really should improve monks that they actually use that damn daibo. This weapon is desgined for them, but not skill use it… This class could have been so great…
Make them slow and the problem would be solved
if blizzard not listen this time there will be no players, if there no player, they will not make any money from the RMAH Milking Cow!…
I have not play for month, and i will not comes back before they have fix the game…
only 4 , 5 , 7 are good rest is as stupid as hell
10 and 6 are only for 0,01% of the comunity so loose it.
add guilds , special events , mailboxes , more things that ppl REALY brings together.And blizz listens to the comunity but only to the REAL fans of the Diablo series and not to the pvp kiddies.Thats why most of you kiddies rage about it.Now we can see how pvp kidies really are … noobs in IRL.
happy new year :p
After listening to the podcast I agree on everything. These guys are good. I like that that someone points out how bad and broken the wiz is.
There is one thing I miss on the list: chat channels and socialization.
Why “Fix the broken wizard class” but not the broken Barb and Monk??
because he is as biased with his assessment as Blizzard itself ?
he’s right though Wizard is really lame and dependent on Archaic Resource-Mechanics (undynamic ressource reg + Cooldown) and by extension very dependant by the only affixes which can circumvent them (Crit + Apoc + Critical Mass) to be even remotely fun.
and quite frankly most speccs which do not include these affixes are either incredibly dull (like Archon) or incredibly weak, or both.
I agree though Monk Ressource system is even worse ; there is no sense of ressource management ; and the “Combo-Skill” which seemed like an Brilliant idea at the time the Monk was announced turned into in an uninspired senseless ; combo cycle which is only an excuse to put in more animation per skill.
there seemed to be so much potential at the time – but currently its barely justifiable to put 2 comboskills on the Bar ( and that only for selfbuff-reasons on an active skill no less…).
i also disagree with several points/solutions but i don’t see a reason to elaborate. at the rate Blizzard is progressing and proceeding it would take them several years to overhaul the game EVEN if they would listen to valid input like this.
if “most speccs which do not include these affixes are incredibly weak” then the solution doesn’t need to be as super-drastic as an entire class redesign. The Wiz has lots of really fun and blasty feels-like-a-real-Wizard type skills. All the class really needs is some balance/retuning to make some of those skills more fun and powerful.
i diagree ; after leveling my Monk / Barb / DH to 60 and ~wd to ~30 ; Wizard felt incredibly stale and boring.
some skills have visceral feel but the package is very unsatisfying. eg Blizzard was my fav skill in d2 ; in D3 it doesn’t stack at all ; has no individual impact areas. it’s just a ****ty skill ; it’s subpar at dealing dmg , and no one likes to kite in d3.
They have said many times they want other classes to be as powerful as barbs are instead of nerfing barbs to the level of other classes.
But aside from the one cheap, clearly unintended Nado Barb build, is the Barb actually powerful at all? Not to my knowledge but I could be wrong.
Exactly. Are they going to give every other class the ability to resist all CC and run at 60% through buffs? Ha, yeah right.
“Add genuine gold sinks to the game” Just return gambling. Your crafting smells like ****.
actually thats true ; in Diablo 3 Crafting is nothing else than Gambling made complicated and tedious. I mean just look at it, the ingredients are salvage materials gathered from inferno which never really change in quality or type.
It’s basically exactly like gambling except that you have would have to tp to town ever 5 minutes for salvaging if you were to indulge in “crafting”.
if there were more ingredients / more specific recipes; and different ingredient farming areas for different ingredients i could get behind the idea of crafting, but as it is a feature which is in the game for the sake of being in the game. It serves no other purpose than wasting time & money for inventory management and nets absolutely no advantage over Farming + AH
Anybody ever suggest having a gold sink that is paid buffs? Like paying 20K gold for a shrine like buff that lasts 10 minutes? Plenty of ways to change the system to balance it. Hell, I’d pay good gold to have something like fleeting shrine active a heap.
Has been suggested many times before. Problem with most shrines is that they actually increase killing speed which means people get even more gold. So does far from solve the problem!
Am i the only one who thinks normal, nightmare, hell and finally inferno is atleast one too many when leveling up a new charachter?
honestly, i think the game should be 1 difficulty plus a monster power system.
Nope, definitely not. I think it’s really stupid. Ideally, I’d want Quest, Quest+, and then an actually new and different endgame mode that is about challenge and farming and removes all the story/quest stuff.
Amen. Seriously, what is the point of inferno if we can mp it? It’s like that scene from Spinal Tap. “But this difficulty goes to eleven…”
I forget who brought it up (not me) but we did debate that on the podcast some months ago, and I agree. Since Inferno got nerfed in v1.05, and MP0 isn’t such a challenge, it’s redundant and pointless to have Normal/NM/Hell just as obstacles to get to the real game.
How they’d change it, I’m not sure. I guess just make the 2nd diff level worth more exp, so you’d level from 30-55ish? But while we can do Inferno MP0 at farming speed now, a new player would find Inferno, even MP0, impossible at level 56ish with crappy gear. That’s what Hell is for. It just goes on too long…
Given that anyone can go online and get a turbo to the end of any difficulty level in 10 minutes, maybe this isn’t really a question worth debating as there’s such a simple work around?
Exactly! What was wrong with
Normal -> Easy, everybody can do it
Nightmare -> Difficult, need to have some skill and equipment
Hell > Very tough, finishing (alone) is an accomplishment
And then some end-game like übers for the professionals.