Non-Guest Article: They Would Have Changed it Anyway?

Posted 5th Apr 2009 11:13 AM by Flux

This might be kicking a sleeping dog, but with the new Blizzcast #8 screenshots showing how much the D3 Team has changed the interface, inventory, and paper doll in just the six months since Blizzcon, it’s interesting to look back at the color controversy, and the changes made to Diablo III as a result of that event. Check the art controversy page in the wiki if you want a thorough run down. Here’s a quick refresher:

Shortly after Diablo III debuted last June, a vocal minority of fans raised a great cry over the “too colorful” nature of the game. The basic complaint was that D3 was too colorful, that it wasn’t dark and gothic and moody like Diablo II, and that it was too WoW-influenced in design. Great quantities of fan-tweaked screenshots appeared, and eventually even a very slick color-adjusted movie. Blizzard replied to this by defending their D3 design goals, pointing out that D2 was much more colorful in reality than in memory, and by elaborating on reasons why the look achieved in fan-photoshopped screenshots.wouldn’t work in the game. That said, the D3 Team did admit to taking some inspiration from the fan comments; they decided to limit the rapid roadkill evaporation of dead bodies, and said they were adding more grit and rubble and working to grunge up the game environments.

What’s this got to do with the interface remodeling seen in the new Blizzcast shots? Just this. Fans are still complaining (often with the use of sarcasm) about the ways D3 has evolved from D2, and some are still blaming WoW for every change they don’t like. That’s their right and privilege, and if we all agreed on everything about D3’s development, the forums would be pretty boring. Aside from the fact that WoW is one of the most popular RPGs of all time, and the fact that most fans like the game’s look and even approve of the WoW influences, how sure are we that the fan uprising during the color controversy actually caused Blizzard to do anything they wouldn’t have done anyway?

Look at the major changes they’ve made to the interface and other menus and windows, in just six months, and without any populist prompting. Don’t you think they would have realized the game looked a bit too clean and antiseptic, even if the fans hadn’t complained after the debut?  The version of D3 we saw at the WWI debut last June was still quite an early version of the game. Way, way pre-alpha, with obviously temporary menus, interfaces, and more. The first act was nowhere near completed, the characters were still rough drafts, and the world graphics, though they looked good to us, were far from complete. Yes, Jay Wilson said later that some settings were being adjusted to add more gore and blood and bodies, allegedly because they thought we fans had a good point when we demanded that change, but that change was probably inevitable.

Doesn’t every 3D game engine start off looking very clean and smooth? Textures and graininess and visual noise and all the other little details get added in over time, as the artists fine tune the graphics. How much debris and other remnants and destructibles can be left lying around is a balance between visual appeal and machine performance. So yes, fans wanted more of that sort of look, and the game is now delivering it (with more improvements yet to come, since we’re still fairly early in the development cycle). But there’s no way to know how much, if any, of the changes are direct results of fan comments, and there’s really no way to know if the D3 Team would have made them on their own, sooner or later.

The real test of this concept would be for all of the fans to protest something great, and demand an awful change. Perhaps we already have (more than once?) in the eyes of the D3 Team, but imagine if, back in June 2008, the consensus had been that Diablo III was too dark and gloomy, and that it needed to be more bright and colorful than even WoW. Does anything think the D3 Team would have caved in to that demand and Disney-fied Diablo? Would their infamous rainbow and unicorn Blizzcon shirts have been screenshots, rather than satire? We’ll never know. (Thankfully.)

Flux



This “guest article” was written by a site staff member, but we’re looking to incorporate more editorial, blog-style pieces into the site news. If you’re interested in regularly or occasionally submitting blogs to Diii.net, get in touch with Flux.




Bookmark and Share
24 comments

Comments

Page 1 of 3 pages  1 2 3 >
Marius
Posted 05, Apr 2009 02:44 PM
(0)
 

I don’t get it, what’s wrong with fans giving feedback about the game and why is it relevant whether or not Blizzard “would have changed it anyway”? Of course Blizzard listens to fans to a certain degree, heck both SC and SC2 has undergone huge changes after fan reactions. Also, how come a petition with ~60k signatures is a vocal minority but a poll on diii.net with 45 votes represents “most fans”. lol, Flux, biased? raspberry

Reply
 
DeusEx
Posted 05, Apr 2009 02:51 PM
(0)
 

To be honest i think most users need to shut their mouth about the art style, I personally love the look of the game. DII colors were actually quite boring.

Reply
 
Albebro
Posted 05, Apr 2009 03:13 PM
(0)
 

Marius, I think you missed the point.  The idea is that a pre-alpha version of almost any game is going to come out quite different in the end.  With the changes we have already seen, there’s no idea how different the game will look by the final release.  I don’t think he was saying that anything is wrong with feedback, I think he was asking if Blizzard might have made changes that fans want, even with zero feedback.

Aside from that, ~60k signatures on a petition means nothing.  How many people saw that petition and didn’t sign because they liked the art style?  10?  100?  100,000?  3,000,000?

How many copies of Diablo 3 do you think will sell?  67,000?

The critics are a vocal minority.

Reply
 
Mizantrop
Posted 05, Apr 2009 04:46 PM
(0)
 

As long as the final game isn’t visually monotonous I don’t care if it’s because Blizzard know what they are doing or because the fans know what they want.
Sometimes a little sunshine and a few bunnies are good before to fall into the deepest, darkest pits of the abyss.

Reply
 
ThomasJ
Posted 05, Apr 2009 08:38 PM
(0)
 

I think Blizzard is jusr re-evaluating what people have said and perhaps Blizzard said ” Ok I can see and understand why they feel that way”. So they went ahead and made it a tad darker and honestly it looks really good. I just wish we can all just put this art direction saga to bed once and for all.

Reply
 
Krugar
Posted 05, Apr 2009 09:00 PM
(0)
 

The debate will most probably stay alive. The problem is not so much the critic that could otherwise be considered useful and rich. The problem is instead the obvious lack of any sort of compromise by those doing the critic and their incapability to understand the development process of a game, completely ignoring all that has been said about this and the fact Blizzard itself has on more than one occasion said what they wanted the game to be.

The two pictures shown above are a clear example of how every game is developed. They aren’t Diablo 3 exclusive. Anyone who has been through this process before, either as an artist or as an observer, will immediately recognize those two pictures as a part of the natural development process of any game. They are also exactly how a painting is drawn, a book is written, a sculpture chiseled, a software program coded, or any other work where creativity is involved performed.

Reply
 
permaximum
Posted 05, Apr 2009 10:24 PM
(0)
 

@Krugar

What are you missing is after screenshot has made in photoshop by a fan. And blizzard didn’t change the look of that area.

Reply
 
Krugar
Posted 05, Apr 2009 11:04 PM
(0)
 

I am indeed aware of that permaximum. Make no mistake smile
So you can safely read my earlier comment with that in mind. It stands as is.

Reply
 
Marius
Posted 05, Apr 2009 11:53 PM
(0)
 

@Albebro
of course 60k is not nearly most Diablo gamers, and you can’t use it to show a statistical majority/minority in any way—I wasn’t arguing that. I just thought it quaint how 45 voters on diii.net still became “most fans”.

As for the topic itself, no I don’t see the point—an article that asks “Would they have changed it anyway?” continues to rant that the art petition sucks that wow is super popular that most fans like it colorful and then: “We’ll never know” is just comedy.

I think this bit pretty much sums it up: “Aside from the fact that WoW is one of the most popular RPGs of all time, and the fact that most fans like the game’s look and even approve of the WoW influences, how sure are we that the fan uprising during the color controversy actually caused Blizzard to do anything they wouldn’t have done anyway?”

Whoa now FOX News does D3 coverage! ;P

Reply
 
intry
Posted 06, Apr 2009 12:13 AM
(0)
 

“The idea is that a pre-alpha version of almost any game is going to come out quite different in the end.  With the changes we have already seen, there’s no idea how different the game will look by the final release.”

this is very true. if you have been part of any alpha and have seen how drastically a game can change that late in development you wouldn’t argue about the game looking bland, too colorful or just too clean. rubble, corpses, most of the background art is added late in the development process.

“Aside from that, ~60k signatures on a petition means nothing.  How many people saw that petition and didn’t sign because they liked the art style?  10?  100?  100,000?  3,000,000?”

here i can not agree with you. in fact 60k votes on a petition for a game that was just announced is more than nothing. in fact it’s a very impressive number. besides, it is very likely that these 60k are the hardcore fans, following the franchise/development closely. these are the people that every games sake bases on, those people that count the most. and blizzard knows that. (this applies only to few franchises, in fact)

looking at the last blizzcast i can not help but feel a bit.. uncomfortable. it confused hearing these statements about “what worked in WoW and what not”/ basing your decisions on that is not the best for the diablo franchise. why? since diablo!=wow
and no, i don’t blame wow for anything, it is just that the art style does not fit in a diablo game. looking at those mosaic artwork in the inv tab is a good example. how does such artwork fit in a gothic/heavily tribalized art oriented game? blizzard should focus on keeping a solid/proven art direction and minimize the slip ups.

Reply
 
Page 1 of 3 pages  1 2 3 >

Syndicate