Legendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year. They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.
The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via Urshi, the NPC who appears after Greater Rifts are cleared.
While the developers are calling them “legendary gems” these socketables have nothing in common with regular gems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.
Legendary Gems Listing
While the Legendary Gems are still undergoing development on the PTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.
|Bane of the Powerful|
|Bane of the Trapped|
|Boon of the Hoarder|
|Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.|
|Gem of Efficacious Toxin|
|Gogok of Swiftness|
|Mirinae, Teardrop of Starweaver|
A forum question from VeeSe spurred an interesting forum discussion; what’s the best way to gear up for a new player in Reaper of Souls? It’s largely a hypothetical question for most of us now, but that’ll change when Patch 2.1 goes live and and Ladder Seasons begin. If you create a seasonal character you start with nothing; no gold, no materials, no gems, no gear, paragon points, no leveled up artisans… you’ll even be scrounging for gold to buy your stash tabs!
I was just wondering what the best way to build wealth was for someone who was new and didn’t have great items yet. I read a lot of these threads and guides and the recommended items are just so far out of reach, like I don’t have any of them pretty much. I have one character up to 70 but he’s not strong enough to really do anything besides Normal bounties and rifts.
Is the best way of building wealth just to keep grinding bounties and the occasional rifting in Normal? I’m at the point now where if I try to enchant a legendary I have, I better get it in 2-3 tries because I don’t have the materials to keep going after that and I have to grind for awhile to get enough to try again a couple times, and that doesn’t seem too productive. I’m still expecting the answer to be just to keep grinding bounties since they are the most rewards per time spent and at some point it will exponentially get better once I am able to get to do Torment rifts or something.
So what’s the best way to go about it? Where are the fastest places to level, what are the best ways to find gear, and where can you earn the most gold?
RoS =/= D3v
Considering the question made me to realize how much different the answer is in the current version of the game, whether Reaper of Souls or D3v2. Back in D3v the best way to gear up was via the Auction House (though that would have been different if we’d had seasons then). I spent my first couple months of D3 playing softcore, and when I switched over to Hardcore the best way to gear up was… to grind Act One Inferno on MP0 and collect gems and Tomes of Secret, which sold for very large amounts of gold in the Auction House. I could play a dozen hours like that and find 1 or 2 good items, while earning enough gold to buy good items for all my other inventory slots. (Which is why going Ironborn in D3v was such a bold commitment.)
That economic model is entirely gone in the game today. Not only is the Auction House gone, but everything you find that might be worth selling is BoA. Hell, even the gold itself is BoA. On the other hand, you find good gear about 50x as often as we did in D3v, which was the whole point in Blizzard making those changes. Because it’s more fun to farm your own gear and use only what you find yourself, than it is (was) to find gear and sell it for the gear you really wanted. (At least that’s the theory.)
Reaper of Souls Gear-Up Tips
So for the OP’s question… there’s no simple, obvious answer, but it’s interesting to consider. The overall key to gearing up in RoS is difficulty level. In D3v players needed a lot of Magic Find to start finding a decent amount of legendary items, and characters could boost their MF by raising the difficulty level, and/or via Paragon Levels + gear. In the current game, MF is pretty much irrelevant, and almost all increased gear benefits come from higher difficulty level. Thus the question, “how do I gear up past level 70?” is really asking, “how do I survive on higher difficulty levels past level 70?”
Some question suggestions:
Stick to one Character
Smart Loot means that most of the gear you find will be themed for your class. That means regular upgrades, and also more Souls, since you’ll be salvaging redundant gear, rather than spreading legendaries around to multiple different characters. Plus with all the game rewards tied to difficulty level, you can get one character up in Torment and build wealth quickly… then your alts can gear up very quickly with plenty of Souls and Shards at their disposal.
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There is No Pausing in Diablo!Posted 23 Feb 2012 by
Actually, there is now. In one of the many undocumented features added in Beta Patch 13, a pause feature was implemented into Diablo III. It only functions when you are playing solo, and it kicks in automatically any time you hit the Escape key (which you have to do during every new play session, since the D3 beta continues to drink from a brimming cup of Lethe and thus can not remember that you turned on monster hit bars, the Elective Mode, etc, last time).
If anyone dislikes this feature, I have yet to see their complaints in the forums, though I’m sure some will appear, like malevolent genies from angry bottles, in response to this post. It’s not an exploit, unless you consider pausing the action to be cheating. You still get the same (unpaused) ten second delay (if you’re not in town) before you leave the game; the timer just starts running once you select exit and the options menus close.
I bring this up now since I was using our Battle.net category tag to search for past posts about the Chat Channels, and tripped over this news item from last October, in which one of the B.net EU CMs replied to a query about a pause button with the following words:
As always in the lengthy development process of a Blizzard title, yesterday’s “no way” may become today’s shiny new feature. (And tomorrow’s de-iterated memory?)
While reading that news post from the ancient history of late 2011, I skimmed the comments and was surprised at how many of the 100+ replies were from players strongly advocating against the inclusion of a pause button in Diablo 3. I’m not going to quote a bunch since you can read them if you’re interested, but here are my two favorite from the first page.
In fairness, if I genuinely think my child had a serious accident, pausing a video game would be the last thing on my mind. –Starrise
In fairness, if I’m playing Diablo Hardcore, my child’s serious accident would be the last thing on my mind. –Darthnixa
So, now that there is (unexpectedly) a pause button, what do you guys think? It only works in solo games, it’s not (obviously) exploitable, and thus it seems a convenience without any big drawbacks. Do some of you still think it’s a bad thing and not properly in the hardcore (as well as Hardcore) mode of Diablo gameplay? Do any of you voting that way have clumsy children?