Recent Features

Randomization and level design in the future of Diablo 3
Creating good random map generators is a difficult task in video games, and something we’ve seen done with relative success in all of the Diablo games. Diablo 1 had four dungeon types with quite different maps for each area, though all were just big squares with different arrangements of the pieces within them. (The Hellfire […]
The Diablo 3 Podcast #154: Torment 7-10 and Grift Exploits
This episode of the Diablo Podcast covers Greater Rift exploits and their ramifications, fans opinions on the most-needed Gambling fixes, if the game needs Torment 7-10, and what keeps you playing when gear upgrades are done? Featuring Amedon, N3rdwards, and Flux Click through for approximate segment starting times: Amedon and N3rdwords. 0:30 — Intro to […]

The First Max Level Diablo 3 Barbarian, Remembered

Posted 23 Jan 2013 by

Behold the noble Khazra.

Behold the noble Khazra.

I always see cool stuff while browsing our extensive Diablo 3 galleries, especially when I run into images released during Diablo 3’s development. Because things change!

Today’s example came courtesy of Fmulder’s Google wizardy. He found this photo of some goatman artwork from the Blizzard museum, and after I followed the “new image alert” to see it, I looked through the galleries for a bit and tripped over the amazing image you see below with an amazing level 60 Diablo 3 Barbarian in her end game gear.

It was part of the Powerpoint demonstration at Gamescom 2011, and was meant to show the sort of character growth we’d see from level 1 to 60. At that point the game was going through an ill-advised DiabloWikiattributes overhaul that had removed the Int/Vit/Dex/Str stats and replaced them with a system in which every single character/class only wanted Attack on their gear. That got changed during the Beta, thankfully, but more than that, I found the Barb’s end game gear and stats amazing.

Check out that massive 1909 DPS! Resistances in double figures! A mighty 2.62 DiabloWikiCritical Hit Chance! There’s no telling how far you’d get in Inferno with a character so well-equipped. (The first zombie outside of Tristram, probably.) So um, yeah. Things change during development. (The whole Gamescom 2011 gallery is a nice time capsule with Runestone progression visuals, old gem graphics, LOLable Inferno item previews, etc.)

Level 1 to Level 60 progression, from Gamescom 2011.

Level 1 to Level 60 progression, from Gamescom 2011.


Tagged As: | Categories: Artwork, Gamescom 2011, Humour, Removed Features