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Diablo 3 Developer Live Chat: Full Transcript
As promised last week, three Reaper of Souls developers, Travis Day, Wyatt Cheng, and John Yang joined CM Nevalistis for a live chat this afternoon @ 4pm PDT. The whole chat went 90 minutes and covered more than 50 questions, and you can see the full transcript below. A few highlights of new or newish […]
One life to live: Stable’s full
In nearly three years of Diablo 3, I’ve logged far more hours than I’d care to admit. I’ve killed more monsters than I can count, and tandem just as may characters. Except I can count those, and the number only goes to ten. Now I’ve killed more than ten, but all I can archive is […]

The First Max Level Diablo 3 Barbarian, Remembered

Posted 23 Jan 2013 by

Behold the noble Khazra.

Behold the noble Khazra.

I always see cool stuff while browsing our extensive Diablo 3 galleries, especially when I run into images released during Diablo 3’s development. Because things change!

Today’s example came courtesy of Fmulder’s Google wizardy. He found this photo of some goatman artwork from the Blizzard museum, and after I followed the “new image alert” to see it, I looked through the galleries for a bit and tripped over the amazing image you see below with an amazing level 60 Diablo 3 Barbarian in her end game gear.

It was part of the Powerpoint demonstration at Gamescom 2011, and was meant to show the sort of character growth we’d see from level 1 to 60. At that point the game was going through an ill-advised DiabloWikiattributes overhaul that had removed the Int/Vit/Dex/Str stats and replaced them with a system in which every single character/class only wanted Attack on their gear. That got changed during the Beta, thankfully, but more than that, I found the Barb’s end game gear and stats amazing.

Check out that massive 1909 DPS! Resistances in double figures! A mighty 2.62 DiabloWikiCritical Hit Chance! There’s no telling how far you’d get in Inferno with a character so well-equipped. (The first zombie outside of Tristram, probably.) So um, yeah. Things change during development. (The whole Gamescom 2011 gallery is a nice time capsule with Runestone progression visuals, old gem graphics, LOLable Inferno item previews, etc.)

Level 1 to Level 60 progression, from Gamescom 2011.

Level 1 to Level 60 progression, from Gamescom 2011.


Tagged As: | Categories: Artwork, Gamescom 2011, Humour, Removed Features