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Randomization and level design in the future of Diablo 3
Creating good random map generators is a difficult task in video games, and something we’ve seen done with relative success in all of the Diablo games. Diablo 1 had four dungeon types with quite different maps for each area, though all were just big squares with different arrangements of the pieces within them. (The Hellfire […]
The Diablo 3 Podcast #154: Torment 7-10 and Grift Exploits
This episode of the Diablo Podcast covers Greater Rift exploits and their ramifications, fans opinions on the most-needed Gambling fixes, if the game needs Torment 7-10, and what keeps you playing when gear upgrades are done? Featuring Amedon, N3rdwards, and Flux Click through for approximate segment starting times: Amedon and N3rdwords. 0:30 — Intro to […]

The Diablo Podcast #65: Character Customization and Release Plans

Posted 5 May 2012 by

Flux is joined by Wolfpaq and Neinball to talk about Wolfpaq’s big and controversial forum list of ways D3 is better than D2. Character customization re: a recent Bashiok debate is also discussed; will we miss skill and custom stat points?

The guys also talk about recent beta play experiences with the test coming to an end, their plans for release day play/spoiler avoidance, and their first class selections.

  • The Diablo Podcast Episode Guide in the wiki provides easy navigation with a short summary of every show.
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Tagged As: | Categories: The Diablo 3 Podcast