Rift Map Bugs and Improvements in 2.1.2 Rifts were one of the major targets for Patch 2.1.2 testing on the PTR. The patch changed a lot in terms of monster assortment and level layout, and this resulted in some bugs. The most common was when you’d get a rift level without any monsters or just a few (usually the stone pillars map, […]
The Diablo 3 Podcast #160: Patch 2.1.2 Goes Live The long-awaited Patch 2.1.2 went live last week with lots of big game changes. Show topics include Ancient Items, Rift density improvements, changes to Sunwuko’s and Marauder’s sets, Realm of Trials, auto-pickup and QoL requests, and more Featuring Aahz and Flux. Click through for approximate segment starting times and related links:
Flux, Neinball, and Wolfpaq discuss the highs and lows of development, beta test, and early days of Diablo 3. The game was very different, and very difficult, upon release, and this podcast focuses the highs and lows of those early days.
Part two of this podcast will be posted tomorrow. In it the guys talk about D3’s community and remember the days of Bashiok, Jay Wilson, and other PR emergencies. Two more podcasts focusing on other aspects of Diablo 3: Year One will be posted later this anniversary week.
Approximate segment starting times:
0:30 — Show intro, D3 freespecs, and D2 rose-tinted glasses.
11:30 — Removed features during development make quite a lengthy list. Some are missed but most are unlamented.
15:30 — PvP regrets. Dueling was the best Diablo III feature in Blizzcon demos. All 3 guests still dream of a proper timed team deathmatch system.
23:00 — May 14th, 2012. Preparing for the big day and then launch! And then Error 37.
27:40 — Early days of “gear wall” difficulty. Inferno was infernal.
36:50 — Early days of “straitjacketed” by your build. Players trained by D2 and the easy Diablo III beta had a painful adjustment to Inferno requiring 4 or 5 defensive skills and buffs.
41: 20 — Early days issues with itemization. No one found legendaries and when they did the items were junk. Plus hopes and dreams for future legendary item improvements.
49:30 — Two-handed weapons. Useless in D2, useless in D3, for the exact same reasons.