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Randomization and level design in the future of Diablo 3
Creating good random map generators is a difficult task in video games, and something we’ve seen done with relative success in all of the Diablo games. Diablo 1 had four dungeon types with quite different maps for each area, though all were just big squares with different arrangements of the pieces within them. (The Hellfire […]
The Diablo 3 Podcast #154: Torment 7-10 and Grift Exploits
This episode of the Diablo Podcast covers Greater Rift exploits and their ramifications, fans opinions on the most-needed Gambling fixes, if the game needs Torment 7-10, and what keeps you playing when gear upgrades are done? Featuring Amedon, N3rdwards, and Flux Click through for approximate segment starting times: Amedon and N3rdwords. 0:30 — Intro to […]

The Diablo 3 Podcast #85: The Diablo Console Project

Posted 2 Mar 2013 by

Flux is joined by Rush to talk about the newly-announced Diablo 3 console project. Will console gamers buy it, how will the game differ with a joystick, will there be an RMAH, and more.

Topics covered on this episode of the DiabloWikiDiablo 3 Podcast include:

  • Will Diablo succeed on the console, given that all top selling PS3 and Xbox360 titles are shooters or action games??
  • Account security issues, given that the largest data hack in human history came via the PlayStation Network
  • Will the Auction House drive the console economy? Will there be an RMAH?
  • Correlation vs. causation: why everything bad in D3 can’t be blamed on the console project.
  • The Diablo Podcast Episode Guidein the DiabloWiki provides links to every show, plus quick summaries.

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    Tagged As: | Categories: Diablo 3 Console, The Diablo 3 Podcast