Recent Features

Average Greater Rift Clear Times: Graphs!
Very useful article by LukDeRif collecting and comparing data on the top Greater Rift clear times for all classes. The figures are current for V2.2 on the Live realms, and it’ll be interesting to see how they change after Season Two ends and all the buffed and new Item Sets are introduced in v2.3 and […]
Diablo 3 Developer Live Chat: Full Transcript
As promised last week, three Reaper of Souls developers, Travis Day, Wyatt Cheng, and John Yang joined CM Nevalistis for a live chat this afternoon @ 4pm PDT. The whole chat went 90 minutes and covered more than 50 questions, and you can see the full transcript below. A few highlights of new or newish […]

The Diablo 3 Podcast #132: No Legacy Enchanting and Class Balance

Posted 6 Feb 2014 by

Big changes lately in Diablo 3. Split-farming fixed, legacy items are no-enchant, legendary item drop buffs, Torment-only legendaries, Nephalem Rifts buffed, and class balance issues. Featuring Flux, Neinball, and Xanth.

Click through for full show notes and segment start times.

  • 0:30 — No more enchanting of “legendary” items. Pros and cons. Both guests are in favor of the change, since it’s more fun to find new gear in RoS than keep using imported stuff. Isn’t it fun to have special items with affixes you can’t get on other gear?
  • 8:00 — What if the devs had just done a clean sweep for a fresh start in Reaper of Souls?
  • 14:20 — And then there were four. Reactions to the newly-announced fourth stash tab after ridiculous OT movie references.
  • 21:30 — Leveling a new character in Reaper of Souls vs. Diablo III. Which game is easier to create a profitable character? RoS gear is harder to get since there’s no Auction House, but at least you don’t need to grind to Paragon 60 to get enough Magic Find to farm effectively.
  • 37:00 — Split farming mostly removed. Did it need to be? Was it really that much of an exploit?
  • 44:20 — Nephalem Rifts issues. Rewards are much improved below Torment, but on Torment+ they are inadequate compared to Bounty farming.
  • 47:50 — Legendary drop rate increase in the recent patch. Have you noticed it while playing? Is Torment’s allegedly-increased legendary drop rate sufficient for the difficulty increase. Imbalances for Wizard’s and Witch Doctors thanks to huge bonuses to ResAll from topaz gems in their armor, which also add enormous INT.
  • 57:10 — Torment-only Legendaries. Good or bad? Both guests like it and think there should be more things that are Torment-only. Plus items should scale up more in quality with each difficulty level. Too easy to exploit it now facerolling on Normal or Hard since they drop the same gear as Expert or Master.
  • 1:03:00 — Crusader as a class; improvements made, fun on the whole, but tweaks still needed in damage and balance output.
  • The Diablo 3 Podcast Episode Guide in DiabloWiki.net provides links to every show, plus quick summaries.