Diablo 3 Podcast conversation about multiplayer co-op issues in Diablo 3. What are the benefits of playing with others? Should there be more party skill bonuses? Why are the Diablo 3 clan tools so meh? The curse of the double-Unity requirement. Show features Aahzmodius, Wolfpaq, and Flux. Click through for approximate segment starting times: 0:30 […]
This episode of the Diablo Podcast covers Greater Rift exploits and their ramifications, fans opinions on the most-needed Gambling fixes, if the game needs Torment 7-10, and what keeps you playing when gear upgrades are done? Featuring Amedon, N3rdwards, and Flux Click through for approximate segment starting times: Amedon and N3rdwords. 0:30 — Intro to […]
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The Diablo 3 Podcast #114: Hardcore Paragon 2.0 and Loot 2.0Posted 25 Sep 2013 by
Discussion of live Paragon 100s and dead Paragon 90s, issues with public games, Loot 2.0 and Paragon 2.0’s likely impact on Hardcore play, and a Witch Doctor makeover. Featuring Flux and Xanth.
Click through for show contents and other notes.
This show is the second half of episode 110, but there’s no overlap between the segments and you need not listen to one to appreciate the other. This one was delayed since all the datamining and auction house shutdown news mandated emergency podcasts last week.
- 0:00 — Xanth and the conundrum of a Paragon 100 Hardcore. Play and risk dying and losing future paragon exp? Strip him for parts and sell off the gear to get value now before RoS devalues everything? Make a new char and pass down the gear?
- 5:30 — Flux recounts the recent and tragic death of his Hardcore 91 Monk while Xanth cries like Nancy Kerrigan!
- 10:15 — Mystic crafting options and their impact on “near perfect” gear. Or even gear that’s crap now, but would be fantastic if that one missing mandatory affix was present (like DPS?).
- 16:00 — Public games vs. playing solo. Why the hell is there no counter to show how long a game has been open? Noobs with terrible gear in HC pubbies. Flux and Xanth impersonate elitist scum.
- 27:00 — New skills from level 60-70. What should WDs get for new skills to allow new builds and diversity? Zoo Doctor build?
- 34:00 — Paragon 2.0 changing everything for Hardcore with the sharagon system? Will death lose its sting? To the extent that builds will change and passives that just save your life are no longer so necessary? Should dead HC char exp count towards Sharagon when the system goes live? Do we need individual character level up bonuses on top of the sharagon system?
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