Small Unburied Lore Update

Posted 27th Feb 2009 11:26 AM by Leord

After the big reveal a few hours ago, Bashiok has also made a small lore update on the Unburied, as well as discussing monster spawning and encounters with the Unburied. We've updated the actual Unburied article, as well as the news item.

Bashiok later made a small lore update on the Unburied:
Blizzard Quote:
Bashiok: The Unburied is formed by the fusion of soil, rock, human bodies and angry souls. The spikes that jut from its body are shards of stone ripped from the earth during the development of the creature.
Source.


The second post is a lot meatier, and hard to grasp without the original question:

Blizzard Quote:
I was looking at the new Unburied screenshots, namely this one.

On his own, the Unburied looks pretty cool. When there are three or four standing next to each other, exactly identical, it looks kind of less-amazing. What I want to know is can there possibly be a RANDOM generation of features on mobs (particularly big ones like this guy where you really notice it) such as the position/number of spikes on his back, the size and shape of head and limbs, etc?
Bashiok: Well to be perfectly honest all of these shots are set up. Generally you're probably not going to run into that many at one time. So a couple dispersed within a sea of every other monster, you don't see the stark repetition. I don't think normal spawning conditions would have that many facing you at once, especially because they're kind of tough.

As far as having randomized creatures... mmm... it would take a lot of work but of course it wouldn't be impossible. The question is though, does that massive undertaking just to make sure a creature doesn't look the same as the one next to it matter when they're dead within a matter of seconds? Probably not.

Or a more important question is, how many unique types of monsters do we cut from the final game so this guy doesn't always have an arm in the same place?
The stark reality of production schedules! They give me nightmares too.

There will be creature variations, but it's not quite the same as randomization of body parts.
Source.



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Page 1 of 1 pages
BarbaQ
Posted 27, Feb 2009 02:46 PM
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Big reveal? pfff yeah right, after just idle talk in the past weeks maybe this is big to someone but jeez Blizzcon was “big” this aint nothing!

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BrotherRatcliff
Posted 27, Feb 2009 09:26 PM
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I’m glad to hear somebody else mentioned them looking kind of funny all together as well. That was my first thought when I looked at the screen shots. I can’t wait to see what “other” creature variations there are.

I think the reason the unburied looks funny in groups but the other monsters don’t is the because of the random nature of the look of the unburied. It looks like it was cobbled together so each one should have cobbled a little differently right? That feeling isn’t there with a skeleton or something because it’s a predicable symmetrical shape. They may want to consider having a few models for the unburied and other “random” looking monsters but not worrying about it for the others?

I think overall it looks really cool, does scream abomination though!

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stillman
Posted 28, Feb 2009 04:41 AM
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“There will be creature variations, ...”

There will? Good enough for me. I wonder what he means. Maybe like a baby monster and a bigger fully grown monster type of thing, greater and lesser kind of thing. Well that’s a lot better than splashing on different colors to otherwise identical monsters.

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redrach
Posted 01, Mar 2009 06:50 AM
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Well, if you recall, monsters in D2 had minor variations too. For example, Corrupted Rogues had different headgear and hairstyles, and Gnarled Walkers had differently-looking heads too. Not too many other than those though.
I expect similar variation in D3, but for more monsters.

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