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The State of the Monk: Additional follower or future OP class?

state of the monk in diablo 3It’s no surprise that the Monk class has been in need of some love pre 2.1. However with the second iteration of the patch on the PTR that need has not yet been abided. People are still clamoring for more sweeping changes(pun intended).

I was a heavy Monk user pre ROS and took a break with the xpac to delve into my first love(WD) and my new fling(crusader). I returned to the Monk only a few weeks ago and what I found was a shell of what I had left. After suffering for a long time as a WD it was nice when they finally rose to prominence. After a while on the top I wanted a new challenge and set my sights back on my monk, however even this challenge seems to daunting then all that time as a struggling WD. Diablo Forum MVP Druin put together an eloquent look at the myriad issues facing the class:


Hello everyone!

I am back from vacation and I am looking to write up a concise review of where we stand in 2.1.

My plan is to give a quick overview of our major issues then discuss the 2.1 changes and how they affect the various facets of our class.

I will be using this thread to fine-tune what we want to communicate to the devs and then I will make a major “state of monks in 2.1″ thread on the PTR forums to attempt to get some help for our lovely class! :D

1. Current Monk Issues

Damage

This is really at the forefront of the monk issues.

Since the release of RoS, monks have been having a tough time with DPS. We have a very limited range of options mostly centering around the skill Exploding Palm. (Un)fortunately EP is being changed as it breaks greater rifts (along with Rimeheart and Furnace) so our only source of widely competitive damage is going away. This leaves monks in a pretty bad spot.

Our spenders do very little damage (I mean VERY little) relative to their cost and our generators are used more as proc-vehicles for Odyn Son, Thunderfury, Shard of Hate and Rime/Furnace more than as sources of damage themselves. This leaves us with our 6pc Raiment of 1000 Storms which makes DS proc a 3000% weapon damage attack on cast. 3000% damage is a lot and it scales with lightning damage gear but DS has a flat-immutable 6 second cooldown. This can be mitigated to some extent by using Jawbreaker to give “free” dashing strike charges but that interaction is quite clunky.

Basically, monks will be forced into a clunky, hard-to-use situationally terrible Storm-breaker set in order to compete with other classes in damage. If they don’t want to use this mechanic, they will do very poor damage.

Durability

Next on the list is our ability to survive. This is a more controversial topic with some finding survival to be quite easy and many others finding it to be quite hard. In 2.1 with the change from dex giving dodge to dex giving armor and the change from OWE to Harmony, many monks who had minor synergy with OWE will see a minor tankiness boost. (my Raiment set for example)
On the other hand, monk who are deeply invested into OWE will see a major tankiness loss. (my Shatter-palm set). In either case, both types of monks probably have a lot of trouble living in T6 without 2x Unity or the constant dashing from Storm-breaker. Why is this? Because monks have to face-tank so much stuff.

Our primary source of resource generation comes from skills that require you to be up-close and personal with mobs which means a lot of damage can’t be avoided. To compensate for this, end-game monks are forced to take defensive passives (Harmony) defensive skills (Epiphany-shroud / Serenity / Inner Sanc / Blinding Flash) and CDR in basically every single spec. This is extremely limiting to the monk playstyle though arguably less of a problem than the DPS as the defensive skill/CDR solution does exist.

Additionally, sustain is nearly non-existent. LoH requires primary affixes which takes away from our already terrible DPS, LPS is the same, LPSS both takes primary affixes AND is extremely poor and Globes took a pretty big hit in 2.1. Monks actually have access to healing skills but, for some reason, they are tuned to be SO weak that they are essentially non-existent.

Resource Management

This is a more fundamental problem than the other two issues. Mere number tweaks would likely not result in this issue being resolved.

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Guide: Legendary Gems

legendary gems guideLegendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year.   They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.

The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via DiabloWikiUrshi, the NPC who appears after Greater Rifts are cleared.

While the developers are calling them “legendary gems” these socketables have nothing in common with regular DiabloWikigems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.

Legendary Gems Listing

While the Legendary Gems are still undergoing development on the DiabloWikiPTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.

 

DiabloWikiBane of the Powerful
bane of the powerful
  • Gain 30% increased damage for 20 seconds after killing an elite pack.
  • Upgrade rank grants: +1 second buff duration.
  • Rank 50 unlocks: Gain 20% bonus damage to elites.
DiabloWikiBane of the Trapped
bane of the trapped
  • Increase damage against enemies under control-impairing effects by 20%.
  • Upgrade rank grants: +0.5% damage.
  • Rank 50 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
DiabloWikiBoon of the Hoarder
  • 30% chance on killing an enemy to cause an explosion of gold.
  • Upgrade rank grants: +1% chance on kill.
  • Rank 50 unlocks: Gain 30% increased movement speed for 3 seconds after picking up gold.
 DiabloWikiEnforcer
 enforcer
  • Increase the Critical Hit Chance of your pets by 20%.
  • Upgrade rank grants: +0.4% Critical Hit Chance. Max +20% upgrade (+40% total).
  • Rank 50 unlocks: Your pets are unkillable.
Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.
DiabloWikiGem of Efficacious Toxin
gem of efficacious toxin
  • Poison all enemies hit for 1000% weapon damage over 10 seconds.
  • Upgrade rank grants: +20% weapon damage over 10 seconds.
  • Rank 50 unlocks: All enemies you poison take 10% increased damage from all sources.
DiabloWikiGogok of Swiftness
 gogok of swiftness
  • 50% chance on hit to gain Swiftness, increasing your Attack Speed by 2% for 3 seconds. This effect stacks up to 10 times.
  • Upgrade rank grants: +1% chance.
  • Rank 50 unlocks: Gain 2% Cooldown Reduction per stack of Swiftness.
 DiabloWikiInvigorating Gemstone
 invigorating gemstone
  • While under any control-impairing effects, reduce all damage taken by 30%.
  • Upgrade rank grants: +1%. Maximum +50% upgrade (80% total).
  • Rank 50 unlocks: Heal for 20% of maximum life when hit by control-impairing effect.
 DiabloWikiMirinae, Teardrop of Starweaver
 Mirinae, Teardrop of Starweaver
  • 15% chance on hit to smite a nearby enemy for 1000% weapon damage as Holy.
  • Upgrade rank grants: +20% weapon damage.
  • Rank 50 unlocks: Smite a nearby enemy every 5 seconds.
 DiabloWikiMoratorium
 Moratorium
  • 30% of all damage taken is instead staggered and dealt to you over 3 seconds.
  • Upgrade rank grants: +0.1 second to the stagger duration.
  • Rank 50 unlocks: 10% chance on kill to clear all staggered damage.
 DiabloWikiPain Enhancer
 Pain Enhancer
  • Critical hits cause the enemy to bleed for 500% weapon damage as Physical over 3 seconds.
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Robert B. Marks Reacts to Pirated Diablo: Demonsbane

Posted 6 Jul 2010 by

Robert B. Marks [better known as Garwulf, of Garwulf's Corner fame] has reacted with an ireful-vibe in his blog after he found out that Diablo: Demonsbane, the first Diablo eBook (2000) was uploaded into a pirate bay website.

I totally understand and support his comments toward those who use this means to read Diablo or any other Blizzard novels. The novels are affordable in comparison to what you pay for to go to the movies, a concert or Theater ticket. I bet a few hours reading one of these awesome books will be even more worthwhile and enjoying than the other entertainment alternatives. Bigger bang for your buck.

I remember when I was a volunteer staff over at Diablofans, there was this guy who posted a link in that forum to a zip file that contained screenshots of entire Diablo books, and some PDF conversions. I have to admit I had the temptation and downloaded them. Probably read a few pages of one of the stories, but you know — I didn’t feel better about having all of these books. And I don’t think I even finished reading that book among the other files.

I am not really into piracy, and don’t support it. Sounds a bit like hypocrisy, having downloaded it. Maybe many of you don’t support piracy and you are right. Maybe many of you do download piracy stuff, but you don’t need to keep doing so. All it takes is willpower.

I am not rich, I am like any other person out there in the streets who doesn’t reach 20,000 a year, sometimes barely half of that. Around last year, I purchased a legit copy of the Adobe Suite worth $1,200+. It was a goal I set, and took me a while to earn it. I use the Photoshop software often for the fansites, or Adobe Premiere Pro for personal stuff like my sister’s wedding, or for World of Warcraft gameplay video editing.

I feel like I did the right thing. It’s my legit copy. I sweat it. I feel fulfilled, and satisfied. I can say the same with Blizzard novels. I love to read every single piece of Blizzard writings published by Pocket Books, Tokyopop or Wildstorm. Whether it is shipped to me by them as review copies, or purchased by me.

I support both the writer and the publisher, and Blizzard when I review or post news about these novels, manga or comic books. I get them free. However, even when they are sent free to me physically, I have spent out of my pocket to purchase the eBook versions too for easy search of keywords. I have all the Starcraft novels in legit eBook format. I purchased most of the StarCraft: Frontline manga from a nearby Barnes & Noble. The StarCraft: I, Mengsk.

Remember those Diablo books I downloaded from that forum? I rectified. Didn’t read them. I went ahead and purchased the Diablo Archive and read the legit thing. I am not a millionaire, but reading Blizzard games-based literature is a passion of mine. It’s worth to pay for that joy and entertainment. When you watch free movies on the TV, they aren’t really free. It’s costing you money. You are paying for the electric bill. Do yourself a favor. Go online and purchase some Diablo eBooks or paperback. The Diablo Archive is a good start. It contains the printed version of Diablo: Demonsbane and several older Diablo novels. You won’t just enjoy the reading. You will feel you have done the right thing supporting these writers, publishers and Blizzard’s Creative Team to motivate them to expand the lore and to create new adventures.

Diablo III contains a lot of lore taken straight from these novels. Once you read the books, and step into Sanctuary you will recognize a lot of that lore you read. You will recognize characters that didn’t exist in previous Diablo games, only in the books. That’s very satisfying to see continuity from the novels flow into the game, and out of the game into the novels.

That cinematic scene of the Ruins of Ureh are from the pages of Richard A. Knaak’s Diablo: The Kingdom of Shadow. Only those who read that book, screamed outloud in joy when they recognized what it was when Blizzard unveiled the cinematic at the 2008 Blizzard Worldwide Invitationals in Paris. Reading is exciting. However, seeing those stories come to life in-game is exciting, and immersing. Support the eBooks and Books. Pay the cover price.


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