Creating good random map generators is a difficult task in video games, and something we’ve seen done with relative success in all of the Diablo games. Diablo 1 had four dungeon types with quite different maps for each area, though all were just big squares with different arrangements of the pieces within them. (The Hellfire […]
Diablo 3 Podcast conversation about multiplayer co-op issues in Diablo 3. What are the benefits of playing with others? Should there be more party skill bonuses? Why are the Diablo 3 clan tools so meh? The curse of the double-Unity requirement. Show features Aahzmodius, Wolfpaq, and Flux. Click through for approximate segment starting times: 0:30 […]
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RNG leads to Diablo 3 Forum unrestPosted 18 Apr 2014 by
It’s been almost a month since ROS was released so naturally it’s time to start complaining, as RNG leads to Diablo 3 Forum unrest! To be fair some never stopped, however the general forums have turned quite sour rather quickly. A cursory glance could see the general complaints about the latest hit to Shard of Hate, but the much larger problem is with the deity we’ve come to love and loath: RNG.
Both MVP’s and regular forum goers have gone on various tirades in the past few days both with suggestions for the loot system and with complaints about it. At the moment the vast amount of forum qq can be boiled down into a few solid things.
1. Unrewarding legendaries
The vast amount of legendaries are not rewarding. Players are playing many hours to find the items they desire and are coming up empty handed a majority of the time. Obviously this is one of the handicaps of the BOA system. It works really well when you find what you want, but every other drop that doesn’t fit that build is by association garbage. With smart drops this also hinders the ability to transfer it to another character sans some major enchanting.
2. Rift party loot imbalance
Many reports of players who go through a feast or famine stage while rifting with colleagues. The theory is that loot is somehow bugged with one person taking the lion’s share of loot while the party suffers in silence. I’m not sure if this can be confirmed, but I’ve gone many rifts getting nothing but Blood Shards at the end, and then had a beautiful patch where I would get three legendaries in one rift. So when is RNG being RNG and when is it bugged?
3. Items/Skills get fixed
Shard of Hate was good, too good, and Blizzard brought it down to earth. This upset many people, Combine this argument with point one above and immediately you get…
4. People quitting
The reasons vary from place to place but it’s usually a combination of one and three. Naturally when you decide to no longer play a game you must inform the player base. Make sure to list your past achievements (How many top 5 D2 players were there really?), hours played, and mention how much money you spent.
That’s all the complaints I could muster summing up today. Now to be fair (that’s how you know this isn’t a flux article) I can understand some of the complaints about loot. It can be hard to go through a long session and walk away empty handed. That can only breed unrest, and while things are in the works to round out ROS, for some patience is not a virtue they’ve acquired.
So now that the forum qq is out of the bag feel free to make the comments sections your sounding board for whatever is bothering you. What is your gripe with RoS?