Legendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year. They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.
The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via Urshi, the NPC who appears after Greater Rifts are cleared.
While the developers are calling them “legendary gems” these socketables have nothing in common with regular gems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.
Legendary Gems Listing
While the Legendary Gems are still undergoing development on the PTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.
|Bane of the Powerful|
|Bane of the Trapped|
|Boon of the Hoarder|
|Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.|
|Gem of Efficacious Toxin|
|Gogok of Swiftness|
|Mirinae, Teardrop of Starweaver|
Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.
When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.
In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.
Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing Remember the great forum crash of 2003? That was not pretty.
So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.
The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.
One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.
Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.
Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.
With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.
There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.
Thread Starter -Points: 15 -You have started 5 Threads
Topic Raiser – Points: 45 -You have started 20 Threads
Town Cryer – Points: 90 -You have started 50 Threads
Confabulator – Points: 91 -You have started 80 Threads
Primary Source – Points: 1 – Somebody out there liked one of your posts.
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RNG leads to Diablo 3 Forum unrestPosted 18 Apr 2014 by
It’s been almost a month since ROS was released so naturally it’s time to start complaining, as RNG leads to Diablo 3 Forum unrest! To be fair some never stopped, however the general forums have turned quite sour rather quickly. A cursory glance could see the general complaints about the latest hit to Shard of Hate, but the much larger problem is with the deity we’ve come to love and loath: RNG.
Both MVP’s and regular forum goers have gone on various tirades in the past few days both with suggestions for the loot system and with complaints about it. At the moment the vast amount of forum qq can be boiled down into a few solid things.
1. Unrewarding legendaries
The vast amount of legendaries are not rewarding. Players are playing many hours to find the items they desire and are coming up empty handed a majority of the time. Obviously this is one of the handicaps of the BOA system. It works really well when you find what you want, but every other drop that doesn’t fit that build is by association garbage. With smart drops this also hinders the ability to transfer it to another character sans some major enchanting.
2. Rift party loot imbalance
Many reports of players who go through a feast or famine stage while rifting with colleagues. The theory is that loot is somehow bugged with one person taking the lion’s share of loot while the party suffers in silence. I’m not sure if this can be confirmed, but I’ve gone many rifts getting nothing but Blood Shards at the end, and then had a beautiful patch where I would get three legendaries in one rift. So when is RNG being RNG and when is it bugged?
3. Items/Skills get fixed
Shard of Hate was good, too good, and Blizzard brought it down to earth. This upset many people, Combine this argument with point one above and immediately you get…
4. People quitting
The reasons vary from place to place but it’s usually a combination of one and three. Naturally when you decide to no longer play a game you must inform the player base. Make sure to list your past achievements (How many top 5 D2 players were there really?), hours played, and mention how much money you spent.
That’s all the complaints I could muster summing up today. Now to be fair (that’s how you know this isn’t a flux article) I can understand some of the complaints about loot. It can be hard to go through a long session and walk away empty handed. That can only breed unrest, and while things are in the works to round out ROS, for some patience is not a virtue they’ve acquired.
So now that the forum qq is out of the bag feel free to make the comments sections your sounding board for whatever is bothering you. What is your gripe with RoS?