REVEAL! 70% Feature Posted, Dev Diary #4

Posted 29 April 2012 by Flux

The REVEAL counter has ticked to 70% (was I the only one to check when it was at 69 and giggle?) and a new feature has been unlocked. It’s another Developer Diary that gives us another blast from the (recent) past interview with Jay, Christian, and Jason as they talk about changes to the rune and skill system, fan feedback, and more.

On March 21, 2012, with Diablo III nearly finished and a release date of May 15, 2012 finalized, Lead Software Engineer Jason Regier, Game Director Jay Wilson, and Art Director Christian Lichtner returned to the studio, and talked about the time required to make a quality game, how the team approached the skill system, the rune system, and community feedback.

They guys talk about how close they were to release last year, how nearly-final the game was during testing, and then reflect on some of the major changes made to skills and runes, overhauls prompted by the “strike team” of devs from WoW and SC2 coming in and giving a fresh perspective to the D3 systems. They also talk about the value of community feedback, and how they analyze trends in fan comments. Oddly, they mention the skill system and fan comments during the beta changes to it, but don’t say a word about the skill UI, which is far and away the most fan-disliked system in the entire game.

Click through to see the content of the remaining three reveals, if you’re curious. Be warned, here there be wallpapers.

80% — DEV DIARY V — May 1(ish)
With internal testing complete and the game launch rapidly approaching, Jay Wilson, Christian Lichtner, and Jason Regier share what they’ve learned over the course of Diablo III’s development, how they’ll spend their time after the game releases, and final thoughts they’d like to leave you with in this fourth video installment of Developer Diaries.

90% — Class Wallpapers, May 4(ish)
Congratulations! Your actions yield for you new treasures of true artistry. Choose any of the desktop wallpapers here to champion your favorite hero.

100% — Diablo: Wrath, May 7(ish)
Long before the creation of Sanctuary, the Eternal Conflict between angels and demons raged on for untold millennia. Blizzard Entertainment teamed up with renowned director Peter Chung and acclaimed animation studio Titmouse to create this unique vision of a fundamental moment in the battle between the High Heavens and the Burning Hells.

  • +24
    TheDaringPastry

    I like hearing how they went through all the different systems and figured out they were so messy and once you had the runes you needed, they would just be worthless. They would take up so much space and start becoming annoying when trying to switch them out especially if they were destroyed in the process. Lets penalize you for trying different builds by having to buy, trade, or find different runes. Yeah, that sounds like a ton of fun. Blizzard made a great call with that one.

    The UI is not THAT bad as people make it out to be. The main issue people seem to be faced with is the ability to move skills around to different slots. When that “1″ key spot pops up, the game should tell about elective mode in the options with a pop-up so people are not blind to this feature. Myself, I go through menus thoroughly before playing a game, but alas that’s just me.

    • Honestly if not for this site. Would not have even known about elective mode I do the menu search as well but to see elective mode wouldn’t,t mean much to the average person I think so I agree 100% it needs to be told right away 

      • +4
        TheDaringPastry

        that seem to be one of the major complaints in the open beta test. A lot of people were really hitting on the, “I can’t change where my skill go!?!?!”

        • I thought until yesterday that all Elective Mode did was to allow you to change which hotkey slot the skill goes to. I had no idea you could use (for example) two defensive skills. I thought those were skill categories and that you couldn’t combine two skills from the same category.

          I still preordered, but knowing how Elective Mode works made me look so much more foward to the game.

    • “The UI is not THAT bad as people make it out to be.”
      Yeah it is, its horrible

      • Nah, you’re just one of those people.

        • No, it’s horrible. It’s ugly and it doesn’t work well. It’s not very friendly, especially for a new user. This was shown very obviously and vividly if you watched the bnet forums during the open beta.

          • Bnet forums make me weep for the future of humanity. Posts there are filled with ignorance, stupidity and blind hate, with posters insulting each other, randomly declaring they have won the argument with their “undefetable” arguments. And not even mention the grammar, ugh..

            My point being, we shouldn’t take anything of any value from them and I certainly wouldn’t  take them as an valid example to a point.

            Having said that, I do agree that UI isn’t THAT bad. It is bad, but it certainly isn’t the worst thing ever. And the non-elective mode does get it right with LMB, RMB, and 1 spots, there should be some kind of main nuke, secondary nuke, and defensive, CC or utility spell there. My point being that it may be beneficial in it that it may teach some newbie/newcomer something, which is always good. The downfallings of the system are the 2, ,3 and 4 spots which don’t much sense in anyones but the designers heads, as well as the inability to to change places of skills and spells. 

          • Your elitism/opinion of them is irrelevant. They are part of the community, a larger part than “we” are.

          • The UI may be bad, it may be horrible… the bottom line is that its not Blizzard good.  

            All it would take are a few simple changes to make it much better.  Perhaps  even Blizzard good.

        • The skills UI is works for now, but it very much feels like a alpha/beta UI and it needs an overhaul at some point.

  • I didn’t check at 69%, but I would’ve giggled right along with you, Flux.

    • TheDaringPastry

      Why did it take so long to hit 70%? I got on this morning and at 8:05am central time and it was at 69%. Do more people need to know about the site?

      • AFAIK these are largely automated. They’re posting one every 3 days (or so) but someone on the web team has to be there to actually upload the new content. So probably no one had time to do it late Friday night, or they had other stuff to work on.  They’ve stopped the timer for longer in the past; it didn’t move at all on Friday of the open beta weekend, since they were all so busy with other tech issues, and no one would have noticed the new reveal anyway at that point.

  • I checked at 69% but no giggling :P .

    It was at 69% for hours before I went to sleep last night, and when I woke up the next day, it was STILL at 69%!  I was like: “Come on!”    

    Also this is my favourite of the dev diaries yet. It’s nice having something from just last month! And everyone’s looking so much less haggard.

  • So why they dont change the dam Wave of Light!?!?!?
     

     

  • Most interesting of the diaries

  • 15 days!

    Just had to say.

  • I just didn’t find this interesting at all.  They basically talked in generalities the whole time – like saying a lot of words that don’t mean a whole lot.  It sounded like a lot of the legalease we get from the blues on the forums but in a video.  Frustratingly non-descript.

    ex (Jay): “(Strike team) came in and showed us things about the game that we thought were fine but weren’t.”

    Like what??  When exactly did that happen??  What wasn’t right about these things?? 

    • It is probably meant for those who have religiously followed the development, as they will know what the 3 devs were talking about.
       
      The strike team must have come in somewhere between May 2011 (time of previous 3 Dev diaries) and July 2011, when fansites were invited to Bizzard to check out new developments – at this point Blizzard was trying to figure out what to do with runes and had changed the skill trees drastically. Due to the strike team presumably.
      Then some time after July 2011 they fail at making the itemized runes work, and they drop the system, resulting in what we have now.

      Edit: What wasn’t “right” about rune and skill system according to Blizzard was 1) “Runes took too much inventory space and weren’t fun” 2) “Skill trees suck and skill points are the work of the devil”. More or less.

  • They mentioned how they pay a lot of attention to trends in feedback, like when the majority of players feel a specific way.  Well, the vast majority of us hate the skill UI, so…..change it.

  • Holy **** Peter Chung!  The first reveal i care about.

  • Did anyone else notice that these guys just seem way more depressed and beat down compared to the other video unlocks?  It must have been a grueling year for them.

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