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Diablo 3 Strategy: Gearing Up for the New and Poor

One day soon, you will be penniless.

One day soon, you will be penniless.

A forum question from VeeSe spurred an interesting forum discussion; what’s the best way to gear up for a new player in Reaper of Souls? It’s largely a hypothetical question for most of us now, but that’ll change when Patch 2.1 goes live and and Ladder Seasons begin. If you create a seasonal character you start with nothing; no gold, no materials, no gems, no gear, paragon points, no leveled up artisans… you’ll even be scrounging for gold to buy your stash tabs!

Here’s the question from VeSee in our Diablo 3 community forum. Diablo 3 Strategy: Gearing Up for the New and Poor?

I was just wondering what the best way to build wealth was for someone who was new and didn’t have great items yet. I read a lot of these threads and guides and the recommended items are just so far out of reach, like I don’t have any of them pretty much. I have one character up to 70 but he’s not strong enough to really do anything besides Normal bounties and rifts.

Is the best way of building wealth just to keep grinding bounties and the occasional rifting in Normal? I’m at the point now where if I try to enchant a legendary I have, I better get it in 2-3 tries because I don’t have the materials to keep going after that and I have to grind for awhile to get enough to try again a couple times, and that doesn’t seem too productive. I’m still expecting the answer to be just to keep grinding bounties since they are the most rewards per time spent and at some point it will exponentially get better once I am able to get to do Torment rifts or something.

So what’s the best way to go about it? Where are the fastest places to level, what are the best ways to find gear, and where can you earn the most gold?

RoS =/= D3v

Considering the question made me to realize how much different the answer is in the current version of the game, whether Reaper of Souls or D3v2. Back in D3v the best way to gear up was via the Auction House (though that would have been different if we’d had seasons then). I spent my first couple months of D3 playing softcore, and when I switched over to Hardcore the best way to gear up was… to grind Act One Inferno on MP0 and collect gems and Tomes of Secret, which sold for very large amounts of gold in the Auction House. I could play a dozen hours like that and find 1 or 2 good items, while earning enough gold to buy good items for all my other inventory slots. (Which is why going DiabloWikiIronborn in D3v was such a bold commitment.)

That economic model is entirely gone in the game today. Not only is the Auction House gone, but everything you find that might be worth selling is BoA. Hell, even the gold itself is BoA. On the other hand, you find good gear about 50x as often as we did in D3v, which was the whole point in Blizzard making those changes. Because it’s more fun to farm your own gear and use only what you find yourself, than it is (was) to find gear and sell it for the gear you really wanted. (At least that’s the theory.)

Reaper of Souls Gear-Up Tips

So for the OP’s question… there’s no simple, obvious answer, but it’s interesting to consider. The overall key to gearing up in RoS is difficulty level. In D3v players needed a lot of DiabloWikiMagic Find to start finding a decent amount of legendary items, and characters could boost their MF by raising the difficulty level, and/or via Paragon Levels + gear. In the current game, MF is pretty much irrelevant, and almost all increased gear benefits come from higher difficulty level. Thus the question, “how do I gear up past level 70?” is really asking, “how do I survive on higher difficulty levels past level 70?”

Some question suggestions:

Stick to one Character
Smart Loot means that most of the gear you find will be themed for your class. That means regular upgrades, and also more Souls, since you’ll be salvaging redundant gear, rather than spreading legendaries around to multiple different characters. Plus with all the game rewards tied to difficulty level, you can get one character up in Torment and build wealth quickly… then your alts can gear up very quickly with plenty of Souls and Shards at their disposal.

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A Guide to Diablo: IncGamers site changes – Here’s what we’ve done

Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.

When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.

In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.

change view

Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing :) Remember the great forum crash of 2003? That was not pretty.

So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.

The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.

One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.

Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.

hardrock

Trophies

Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.

With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.

There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.

Threads

Thread StarterThread Starter -Points: 15 -You have started 5 Threads
Topic RaiserTopic Raiser – Points: 45 -You have started 20 Threads
Town CryerTown Cryer – Points: 90 -You have started 50 Threads
ConfabulatorConfabulator – Points: 91 -You have started 80 Threads

Setting the Agenda Setting the Agenda – Points: 120 -You have started 120 Threads

Likes

Primary Source Primary Source – Points: 1 – Somebody out there liked one of your posts.

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Reaper of Souls Torment Builds: Demon Hunter and Monk

Posted 3 Dec 2013 by

Players have had enough beta testing time to start putting together some new builds, most of them largely enabled by special orange text effects on the Reaper of Souls Legendary items. Those effects are partially random (there are hundreds of the effects, but which ones can spawn on which particular legendary items seems to be limited) and some of the best bonuses don’t seem that amazing, but when used wisely they are very build changing.

Some good examples come in this Demon Hunter DiabloWikiStrafe build demonstration by ZiggyD, where he shows off the power of a legendary hand Xbow that removes all DiabloWikiHatred cost from Strafe. That’s the key to the whole build, allowing him to remain in perpetual Strafing motion, attacking staying out of the Molten and Poison Enchanted and Frozen Pulse and other dangerous effects, and giving him the ability to tack on other AoE attacks and healing abilities.

Other legendaries he’s wearing grant regular Confusion debuffs to enemies, a movement speed boost every time he smashes something in the destroyable environment, a .5 yard bonus to Pickup Radius (stacking up to 30x) every time he picks up gold, the ability to break all root and frozen effects, and more. As he points out in the narration, the item end game now in RoS is based around finding Legendaries with stats as big or bigger than the best rares, plus some special orange text bonus property that enables special things that no Rare item can match.

Click through for two more videos showing off the monster density of Torment 6 (it’s much less crowded than the best farming levels in D3V today), plus a demonstration of a Monk farming Torment IV by abusing some perma-stun/CC gear procs that turn the demons into stationary punching bags. As always, remember that this is early in the beta and there will surely be changes, buffs and debuffs, to the abilities you see in the game today. Broken or OP stuff now won’t remain that way through release.


Monk Perma-Confuse Torment IV

No useful narration on this one, but if you want to see a Monk playing in a very staggered, discordant sort of way while keeping almost everything under permanent Confuse, on Torment 6, here’s your chance.


Monster Density on Torment IV

Torment IV, or T6, is the highest difficulty level in Reaper of Souls. In RoS Monster density does increase on higher difficulty settings, but it’s not a real big difference from Normal up to T6, and it’s nothing like what you see in D3V today, when you click up to MP1 on Inferno and enable sardine can crowding on most of the levels.

My impression is that the monster density we saw added to Diablo 3 in Patch 1.0.8 was a bandaid solution that the devs were able to patch in fairly quickly. It made more areas farmable and increased the end game variety without taking as much work/time as actually adding new content would have. The developers had their real end game expanding plans in the works for Reaper of Souls, and they weren’t going to spill those out in Diablo 3 that far in advance. (And Diablo 3 might get them still; the devs have said they might bring AdMode and the other stuff to Diablo 3 in a free patch, along with confirmed updates to DiabloWikiParagon 2.0 and DiabloWikiLoot 2.0.)

So while you get a lot less monster density in Reaper of Souls, the Adventure Mode and Nephalem Rifts allow for much more variety in the play experience, and you appreciate the difference when you do get a big swarm of enemies, rather than just seeing wall-to-wall trash mobs everywhere, as in Diablo 3 today. That said, there are some areas that need a density buff in Reaper of Souls, just for the fun factor. I’ve run through some long stretches of empty dungeon in some areas of Act One and Act Five, and that always seems to happen when I’m at like 34/40 on the kill counter to complete a Bounty when I’ve already popped the Purple.