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Guide: Legendary Gems

legendary gems guideLegendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year.   They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.

The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via DiabloWikiUrshi, the NPC who appears after Greater Rifts are cleared.

While the developers are calling them “legendary gems” these socketables have nothing in common with regular DiabloWikigems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.

Legendary Gems Listing

While the Legendary Gems are still undergoing development on the DiabloWikiPTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.


DiabloWikiBane of the Powerful
bane of the powerful
  • Gain 30% increased damage for 20 seconds after killing an elite pack.
  • Upgrade rank grants: +1 second buff duration.
  • Rank 50 unlocks: Gain 20% bonus damage to elites.
DiabloWikiBane of the Trapped
bane of the trapped
  • Increase damage against enemies under control-impairing effects by 20%.
  • Upgrade rank grants: +0.5% damage.
  • Rank 50 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
DiabloWikiBoon of the Hoarder
  • 30% chance on killing an enemy to cause an explosion of gold.
  • Upgrade rank grants: +1% chance on kill.
  • Rank 50 unlocks: Gain 30% increased movement speed for 3 seconds after picking up gold.
  • Increase the Critical Hit Chance of your pets by 20%.
  • Upgrade rank grants: +0.4% Critical Hit Chance. Max +20% upgrade (+40% total).
  • Rank 50 unlocks: Your pets are unkillable.
Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.
DiabloWikiGem of Efficacious Toxin
gem of efficacious toxin
  • Poison all enemies hit for 1000% weapon damage over 10 seconds.
  • Upgrade rank grants: +20% weapon damage over 10 seconds.
  • Rank 50 unlocks: All enemies you poison take 10% increased damage from all sources.
DiabloWikiGogok of Swiftness
 gogok of swiftness
  • 50% chance on hit to gain Swiftness, increasing your Attack Speed by 2% for 3 seconds. This effect stacks up to 10 times.
  • Upgrade rank grants: +1% chance.
  • Rank 50 unlocks: Gain 2% Cooldown Reduction per stack of Swiftness.
 DiabloWikiInvigorating Gemstone
 invigorating gemstone
  • While under any control-impairing effects, reduce all damage taken by 30%.
  • Upgrade rank grants: +1%. Maximum +50% upgrade (80% total).
  • Rank 50 unlocks: Heal for 20% of maximum life when hit by control-impairing effect.
 DiabloWikiMirinae, Teardrop of Starweaver
 Mirinae, Teardrop of Starweaver
  • 15% chance on hit to smite a nearby enemy for 1000% weapon damage as Holy.
  • Upgrade rank grants: +20% weapon damage.
  • Rank 50 unlocks: Smite a nearby enemy every 5 seconds.
  • 30% of all damage taken is instead staggered and dealt to you over 3 seconds.
  • Upgrade rank grants: +0.1 second to the stagger duration.
  • Rank 50 unlocks: 10% chance on kill to clear all staggered damage.
 DiabloWikiPain Enhancer
 Pain Enhancer
  • Critical hits cause the enemy to bleed for 500% weapon damage as Physical over 3 seconds.
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A Total Guide to Greater Rifts

Greater Rifts (GRs, initially known as Tiered Rifts) are a higher level of Nephalem Rift, meant to provide a greater challenge and greater rewards for players geared well enough to take them on. Greater Rifts are timed, and *must* be completed within 15 minutes to earn rewards. All treasure in Greater Rifts, with usually a legendary item or two, comes from the DiabloWikiGreater Rift Guardian (GRG) which is an upgraded version of the regular DiabloWikiRift Guardians.

Greater Rift CompletionDifficulty: Greater Rifts are numbered as a measure of their difficulty. A level 1 Greater Rift is very easy, equivalent to Normal difficulty (or less.) Greater Rifts scale up quickly though, and will become challenging for any player ability. Level 8 is equivalent to about Torment 1, Level 15 is equivalent to about [Torment 3, and Level 25 is approximately the same as Torment 6. There should be an infinite number or Greater Rift levels since each one merely increases the hit points and damage of the monsters by some percentage.

Shrines: There are virtually no DiabloWikishrines or DiabloWikipylons in Greater Rifts. Pylons are seen occasionally, but their bonuses last only 15 seconds (instead of the usual 30) and Blizzard specifically said that DiabloWikiConduit Pylons would not be found in Greater Rifts since they are so powerful they would skew the entire rift DiabloWikiLeaderboard system.

Dying in Greater Rifts

Revive at Corpse. No.

No Respecs: Characters can reallocate their Paragon Points while in a Rift, but can not access their inventory or skill menus (DiabloWikirespec) while in a Greater Rift. It is possible to return to town mid-GR, and players can respec and make repairs then, though it’s not recommended since the GR is a timed race. This is a feature designed to limit exploits via equipment or skill changes, so players can’t change gear or skills to be more effective against a single target before they reach the Greater Rift Guardian for instance.

Rewards: Items and gold do not drop in Greater Rifts, and there are no chests or other clickables. All treasure comes from defeating the Greater Rift Guardian, who drops a huge amount of stuff, about double that of a normal Rift Guardian, and has a very high probability of dropping at least one legendary item. (Note that the lack of gold and chests hurts the effectiveness of legendary items such as DiabloWikiGoldwrap and DiabloWikiHarrington Waistguard that proc up in effectiveness via gold pickups or chest/clickables opening.)

Progress Bar: The progress bar in a Greater Rift increases gradually from killing trash mobs, but jumps up by larger amounts for Elite kills. (Elites drop objects that look a bit like gooey health orbs, which count for big boosts in the progress bar when collected.) This is a feature designed to keep players from simply rushing past Elites to more quickly finish the rift by killing trash mobs, as can be done in normal Nephalem Rifts, and players will fill their progress bar more quickly by killing Elites than by skipping them, except in very rare long Elite battles.

Accessing and Process

  1. # Get a Greater Rift Keystone level 1 from completing a Nephalem Rift. – Drop rate still being determined.
  2. Use the GR Keystone to open a portal to a Greater Rift at the regular Nephalem Obelisk next to DiabloWikiOrek.
  3. Kill all the mobs in the Greater Rift before the timer runs out.
  4. No regular or champion mobs drop loot in Greater Rifts.
  5. The Rift Guardian will drop loot regardless if the timer has run out or not.
  6. If the Rift Guardian is killed before the timer runs out he will drop a Greater Rift Keystone.
  7. The Keystone’s level is determined by how quickly the Greater Rift was cleared. The quicker, the higher the GR key fragment.

Progress Bar and Rift Speed

The progress bar in a Greater Rift looks the same as the bar in a normal Nephalem Rift, with two added slider needles, displayed above and below the bar. The total bar coloured in orange, and the icon above it show your current progress towards completing the rift. The icon below it and any colour in blue shows how fast you need to progress to complete the rift in time.

greater rift progress bar

Ahead of the progress time

When players are battling through a Rift that’s just at the limit of their killing power, they will often see their progress dropping behind and the bar showing blue, before they kill a couple of Elites in a row and see the bonus from Elites shoot them back up ahead of schedule.

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Reaper of Souls Prep Quick Facts: Transmog, Materials, Enchanting

Posted 8 Mar 2014 by

I see the same questions come up all the time in clan chat, and when a few of them appeared on the forums, they received Blue replies. For example, people keep asking if they should hold onto legendaries and not ID them until Reaper of Souls, to get that Transmog property. The answer, of course, is that you should hold onto your un’ID’ed legs until there’s an intense conversation going on in the Clan chat, and then ID like 10 of them at once. Blue agrees!

Will the Legendary gear I find in 2.0 unlock transmog for the Exp??? Or will it only unlock Transmog AFTER the exp arrives? My understanding is you unlock the transmog when you ID the legendary.
Legendary items found in patch 2.0.1 will unlock as Transmogrify options, and you do not need to wait for Reaper of Souls goes live to ID them. If you find a Legendary item in patch 2.0.1, then you should have the option to use it for Transmogrification once you upgrade to Reaper of Souls, and have access to the Mystic.

Another daily question regards Enchanting and “legacy” items. The answer is that items you find in Loot 2.0 are *not* legacy items. Only gear from the longlongago counts as legacy, so anything found in the current patch can be enchanted in Reaper of Souls, once you drag the Mystic out from under that heap of corpses like a Kardashian on her wedding night.

I am wondering how the RoS enchanting will work on your crafted BoA gear. There was a post explaining that all gear before 2.0 would be considered legacy and could not be used with the enchanter to improve stats. So now that we are post 2.0, does that mean that any BoA gear I make (Archon chest, amulet, gloves, bracers, shoulders) will be enchantable in RoS?
Grimiku: The items you’re crafting (or finding) right now will be Enchantable in Reaper of Souls. The crafting recipes your Artisans already know have all been updated to make loot 2.0 versions of those items, even if you learned the recipe prior to patch 2.0.1. This means anything you make (or made after patch 2.0.1) will be Enchantable. Keep in mind that there are some other limitations to Enchanting that might prohibit an item from being Enchanted (for example you can’t enchant Magical items).

Click through for the additional questions on Quest Reward items, new Paragon Portraits, and the open-ended, “what should I be doing to prepare for Reaper of Souls?” question, which is also asked almost every day in Clan chat. The only certain answer is “build up exp/Paragon Points” but there’s more nuance to it than that.

Will there be additional Paragon Portrait art added for levels past 100 or are we just gonna have to be stuck with the same one for a long time?
Grimiku: We don’t have any current plans to add more Paragon portraits for players beyond Paragon 100, but we’ve definitely discussed the idea. We’ll keep an eye on everyone’s feedback, though, and see what happens as players spend more time with the new system.

Showing how closely I pay attention to the cosmetic details, I assumed there were additional arts, since every 10 levels past 100 you get a splashy graphic that says new portrait unlocked. Apparently the system is just set to pop up that notification text every 10th level, which was enough to satisfy me. Placebo effect!

Elsewhere, a fan asked about the blue or yellow item you get as a reward for completing some quests. The item can be pretty useful when you’re leveling up, while it’s generally just another material-to-be in the end game. But what if it could be more for-special?

Is it possible to get a legendary off of quest rewards?
Grimiku: We noticed that quest reward items felt like a nice little addition on the console version of Diablo III, and that’s why we decided to bring them over. The way they work right now is, quest rewards are randomly generated items of Magical or Rare quality. It’s not currently possible to get a Legendary item as a quest reward, but that’s good feedback.

Speaking of things that come up every day in clan chat…

If player in Hardcore dies notify in clan chat. So members could see it :)
Vaneras: Interesting idea for sure. :-)

Just out of curiosity, what would you prefer to see if something like this was implemented for Hardcore clans—I mean would a simple auto generated post in the chat be sufficient, or should there be a notification sound as well? Or would you instead prefer some kind of pop up toast splash on your screen when a HC character dies, or would you only want to see this kind of thing for high level characters? Or maybe some completely different form of notification not yet mentioned?

Dramatic Hardcore death is dramatic.

The first day of D3v2 when our IncHC wasn’t even maxed out yet, I saw this non-notification in action and fired off an impassioned email to a Blizzard contact, requesting that it be added. In the nature of such things my reply was along the lines of, “Thanks for the suggestion I’ll be sure to forward it to the clans/community developers!” so it might appear any time between today and never. But it’s such an obviously-desired feature, and one that I can’t see any downside to, which gives me hope that we’ll get it. The question of course is when, since it’s just up to the programmers to see if/when they can implement it.

As for the appearance, in my first email to Bliz I suggested the notification be dramatic, like a chipmunk prairie dog. I’m talking blood red letters with black drop shadow and glowing flames and jaw-chattering skulls as dots over the “i” and “j” letters. I’m open to suggestions that it should be even less subtle than that, though.

Tagged As: | Categories: Enchanting, Loot 2.0, Reaper of Souls, Transmogrify