Creating good random map generators is a difficult task in video games, and something we’ve seen done with relative success in all of the Diablo games. Diablo 1 had four dungeon types with quite different maps for each area, though all were just big squares with different arrangements of the pieces within them. (The Hellfire […]
Last week Blizzard replied to questions about the goal of Greater Rifts and how they are balanced. Here’s the meat of last week’s address: Today he returned to that thread and added a couple of replies about what sort of changes we might see for the future of Greater Rifts. Greater Rift Changes Coming: Less […]
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Reaper of Souls Prep Quick Facts: Transmog, Materials, EnchantingPosted 8 Mar 2014 by
I see the same questions come up all the time in clan chat, and when a few of them appeared on the b.net forums, they received Blue replies. For example, people keep asking if they should hold onto legendaries and not ID them until Reaper of Souls, to get that Transmog property. The answer, of course, is that you should hold onto your un’ID’ed legs until there’s an intense conversation going on in the Clan chat, and then ID like 10 of them at once. Blue agrees!
Legendary items found in patch 2.0.1 will unlock as Transmogrify options, and you do not need to wait for Reaper of Souls goes live to ID them. If you find a Legendary item in patch 2.0.1, then you should have the option to use it for Transmogrification once you upgrade to Reaper of Souls, and have access to the Mystic.
Another daily question regards Enchanting and “legacy” items. The answer is that items you find in Loot 2.0 are *not* legacy items. Only gear from the longlongago counts as legacy, so anything found in the current patch can be enchanted in Reaper of Souls, once you drag the Mystic out from under that heap of corpses like a Kardashian on her wedding night.
Grimiku: The items you’re crafting (or finding) right now will be Enchantable in Reaper of Souls. The crafting recipes your Artisans already know have all been updated to make loot 2.0 versions of those items, even if you learned the recipe prior to patch 2.0.1. This means anything you make (or made after patch 2.0.1) will be Enchantable. Keep in mind that there are some other limitations to Enchanting that might prohibit an item from being Enchanted (for example you can’t enchant Magical items).
Click through for the additional questions on Quest Reward items, new Paragon Portraits, and the open-ended, “what should I be doing to prepare for Reaper of Souls?” question, which is also asked almost every day in Clan chat. The only certain answer is “build up exp/Paragon Points” but there’s more nuance to it than that.
Grimiku: We don’t have any current plans to add more Paragon portraits for players beyond Paragon 100, but we’ve definitely discussed the idea. We’ll keep an eye on everyone’s feedback, though, and see what happens as players spend more time with the new system.
Showing how closely I pay attention to the cosmetic details, I assumed there were additional arts, since every 10 levels past 100 you get a splashy graphic that says new portrait unlocked. Apparently the system is just set to pop up that notification text every 10th level, which was enough to satisfy me. Placebo effect!
Elsewhere, a fan asked about the blue or yellow item you get as a reward for completing some quests. The item can be pretty useful when you’re leveling up, while it’s generally just another material-to-be in the end game. But what if it could be more for-special?
Grimiku: We noticed that quest reward items felt like a nice little addition on the console version of Diablo III, and that’s why we decided to bring them over. The way they work right now is, quest rewards are randomly generated items of Magical or Rare quality. It’s not currently possible to get a Legendary item as a quest reward, but that’s good feedback.
Speaking of things that come up every day in clan chat…
Vaneras: Interesting idea for sure.
Just out of curiosity, what would you prefer to see if something like this was implemented for Hardcore clans—I mean would a simple auto generated post in the chat be sufficient, or should there be a notification sound as well? Or would you instead prefer some kind of pop up toast splash on your screen when a HC character dies, or would you only want to see this kind of thing for high level characters? Or maybe some completely different form of notification not yet mentioned?
The first day of D3v2 when our IncHC wasn’t even maxed out yet, I saw this non-notification in action and fired off an impassioned email to a Blizzard contact, requesting that it be added. In the nature of such things my reply was along the lines of, “Thanks for the suggestion I’ll be sure to forward it to the clans/community developers!” so it might appear any time between today and never. But it’s such an obviously-desired feature, and one that I can’t see any downside to, which gives me hope that we’ll get it. The question of course is when, since it’s just up to the programmers to see if/when they can implement it.
As for the appearance, in my first email to Bliz I suggested the notification be dramatic, like a
chipmunk prairie dog. I’m talking blood red letters with black drop shadow and glowing flames and jaw-chattering skulls as dots over the “i” and “j” letters. I’m open to suggestions that it should be even less subtle than that, though.