Recent Features

A Guide to Diablo: IncGamers site changes – Here’s what we’ve done

Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.

When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.

In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.

change view

Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing :) Remember the great forum crash of 2003? That was not pretty.

So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.

The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.

One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.

Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.



Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.

With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.

There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.


Thread StarterThread Starter -Points: 15 -You have started 5 Threads
Topic RaiserTopic Raiser – Points: 45 -You have started 20 Threads
Town CryerTown Cryer – Points: 90 -You have started 50 Threads
ConfabulatorConfabulator – Points: 91 -You have started 80 Threads

Setting the Agenda Setting the Agenda – Points: 120 -You have started 120 Threads


Primary Source Primary Source – Points: 1 – Somebody out there liked one of your posts.

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Guide: Legendary Gems

legendary gems guideLegendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year.   They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.

The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via DiabloWikiUrshi, the NPC who appears after Greater Rifts are cleared.

While the developers are calling them “legendary gems” these socketables have nothing in common with regular DiabloWikigems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.

Legendary Gems Listing

While the Legendary Gems are still undergoing development on the DiabloWikiPTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.


DiabloWikiBane of the Powerful
bane of the powerful
  • Gain 30% increased damage for 20 seconds after killing an elite pack.
  • Upgrade rank grants: +1 second buff duration.
  • Rank 50 unlocks: Gain 20% bonus damage to elites.
DiabloWikiBane of the Trapped
bane of the trapped
  • Increase damage against enemies under control-impairing effects by 20%.
  • Upgrade rank grants: +0.5% damage.
  • Rank 50 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
DiabloWikiBoon of the Hoarder
  • 30% chance on killing an enemy to cause an explosion of gold.
  • Upgrade rank grants: +1% chance on kill.
  • Rank 50 unlocks: Gain 30% increased movement speed for 3 seconds after picking up gold.
  • Increase the Critical Hit Chance of your pets by 20%.
  • Upgrade rank grants: +0.4% Critical Hit Chance. Max +20% upgrade (+40% total).
  • Rank 50 unlocks: Your pets are unkillable.
Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.
DiabloWikiGem of Efficacious Toxin
gem of efficacious toxin
  • Poison all enemies hit for 1000% weapon damage over 10 seconds.
  • Upgrade rank grants: +20% weapon damage over 10 seconds.
  • Rank 50 unlocks: All enemies you poison take 10% increased damage from all sources.
DiabloWikiGogok of Swiftness
 gogok of swiftness
  • 50% chance on hit to gain Swiftness, increasing your Attack Speed by 2% for 3 seconds. This effect stacks up to 10 times.
  • Upgrade rank grants: +1% chance.
  • Rank 50 unlocks: Gain 2% Cooldown Reduction per stack of Swiftness.
 DiabloWikiInvigorating Gemstone
 invigorating gemstone
  • While under any control-impairing effects, reduce all damage taken by 30%.
  • Upgrade rank grants: +1%. Maximum +50% upgrade (80% total).
  • Rank 50 unlocks: Heal for 20% of maximum life when hit by control-impairing effect.
 DiabloWikiMirinae, Teardrop of Starweaver
 Mirinae, Teardrop of Starweaver
  • 15% chance on hit to smite a nearby enemy for 1000% weapon damage as Holy.
  • Upgrade rank grants: +20% weapon damage.
  • Rank 50 unlocks: Smite a nearby enemy every 5 seconds.
  • 30% of all damage taken is instead staggered and dealt to you over 3 seconds.
  • Upgrade rank grants: +0.1 second to the stagger duration.
  • Rank 50 unlocks: 10% chance on kill to clear all staggered damage.
 DiabloWikiPain Enhancer
 Pain Enhancer
  • Critical hits cause the enemy to bleed for 500% weapon damage as Physical over 3 seconds.
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Reaper of Souls Legendary Items: Beta Gallery #3

Posted 4 Dec 2013 by

Here’s another big batch of freshly-found orange and green delights. It’s our Diablo 3 Reaper of Souls legendary item gallery #3! (See gallery #1 and gallery #2 if you missed them.) As with the others, all these items were actually found in game; some by our various IncGamers testers, others by friends, others seen in streams and or in chat (people regularly post their new leg finds in the general chat in the beta).

Makes fat little piggies?

Makes fat little piggies?

As the Reaper of Souls beta continues, our understanding of the legendaries and the overall item game is coming into better focus. Our first legendary gallery drew a lot of negative comments from people who seemed to be expecting most of the new RoS legendaries to be themed and largely non-random, with numerous stats you don’t see on Rares. That’s not the case, and now that we’ve seen hundreds of legendaries in RoS, they’re not so complicated. Legendaries are basically Rares, with the potential for slightly higher rolls on some of the affixes (mainstat and vit, mostly), plus one special, orange-text legendary property.

These seem to be pre-set; the same legendary always has the same property, though there may be exceptions I haven’t noted yet. The utility of these legendary properties varies greatly, and presumably will be a chief target for balancing and tweaking during the remainder of the beta test.

There are very few properties left on legendaries that can’t be found on a rare of that item type. This was a big reason behind many of the BiS legs in D3 (Inna’s Pants, Mempo, Witching Hour, Lacuni’s) and that’s probably a reason we don’t see much of it anymore — to promote more diversity of choices for each item slot. There are a few that still have special mods; Andariel’s Visage with the “takes increased fire damage”, Cindercoat still has +damage to all your fire skills, but those are very rare. The vast majority of RoS legendaries have no mods that a rare of the same item type couldn’t get.

The mainstat rolls on Legendaries are almost always “smart drop” tweaked to match your class. Exceptions are class-specific legendaries which seem to only roll the mainstat of the class that can use them, but most legendaries that can be used by any class will roll with the mainstat your class would like most of the time. You do occasionally get one with INT or STR while playing a Monk or DH, and it’s always a bit of a surprise. This isn’t to say that all legs roll with mainstat; you get them without any stat, or with just Vit, once in a while.

Click through for a few more legendaries with specific comments about their special properties, and the whole gallery of 44 new legendaries for your viewing pleasure.

Selected Legendary Report

A few I’ve found and used, with varying degrees of success.

I was trying to figure a build or class that could really use this. How do you stay below 30% hit points without dying? It’s obviously not one that HC chars are going to really enjoy, but it’s not impossible to use in RoS since your character gets such a large health pool and without Life Steal you can’t refill it super quickly.


I’m curious to try this and see how much gold really falls. The Gladiator’s Gauntlets that make a dozen gold stacks rain down when you score a killing spree are very fun (if bafflingly unthematic), and these can’t make that much gold come from every enemy, but showers of coins are fun. Much more fun in RoS than in D3, now that there’s no Auction House and you can’t raise easy gold by selling your unwanted items/mats/gems.

This sounds cool, but it was disappointing and unusable on my Monk when he found it. 1) The “bloody explosion” is a total lie (for now). Monsters who trigger it die with a small nova effect bursting out from them. It’s a red nova, but by no stretch of the imagination could you call it a “bloody explosion.” 2) Even with the enhanced chance to Fear in the stats it wasn’t a common enough thing to be a strategic debuff. 3) Monsters run really fast when they are afeared, so even if they have DoT and die while briefly scared, they’ll probably be out of range of others when they die.

I got a five pack of Lacuni champions when I first tested this mod, and it was like they’d become Fallen. It took forever to kill them since 2 or 3 were always running off at a very high rate of speed. If there’s any use to it, perhaps a ranged attacker with a lot of AoE could enjoy it? I want to see the screen filled by frightened, exploding enemies. That sounds awesome, but not all classes have the play style to create it.

I’d be curious to see hwo this works with other debuffs; if you had a Confuse or Stun property on top of this… would enemies get both? Or would the more recent overwrite the earlier effect?


My Monk used the Burst of Wrath two-handed sword for a bit and loved the huge damage (I was landing 25m crits with Wave of Light, even without my other gear real optimized for damage.) but I couldn’t stand using it long term since it was just so slow. The graphic on the character selection screen was amazing, though. It looks like something I photoshopped in, or the kind of scene Hollywood sticks into every 3D movie, just because they can.

Or, as Chef once said, “Now I know how all those white women felt.”


Another example of removing special bonuses to individual legendaries. No more does Sun keeper have the big +Magic Find property. MF bonuses are gone from more items that had them specially, as part of the general decline in MF on gear in RoS. Note that the +damage to elites property remains on the Sun Keeper, so it’s just MF, not all special inherent mods.

The full gallery: