The Ring of Royal Grandeur (armory) has become the most sought after item in Diablo 3, as its legendary affix is basically mandatory for all end game gearing decisions, given the power of partial Item Set bonuses. The hard part is finding one, as it’s one of the five legendary items that can only be obtained from Act One Horadric Caches. This is good in a way, as it’s the sole remaining item/profit-based reason players have to do *anything* other than RiftRiftRift. (Given the game’s design direction in recent months, I’m frankly surprised the RoRG hasn’t been turned into a Greater Rift Guardian drop.)
Most players hunt RoRGs with brute force, by grinding hundreds of Act One bounties as quickly as possible, which usually means split-farming on Normal difficulty. That’ll work, eventually, but is there a better way? A user in our Diablo 3 community forum named Horadrimm says yes, there’s a trick to it, by following a method players are calling the “Junger Rules.” Quote:
I got 5 RORGS with very minimal effort and so can you!!
How it works: The game has a pity timer, meaning that if you don’t get a legendary within an hour or so it drops one for you automatically. The goal the aforementioned method of farming is to ensure that pity drop is in your horadric cache and not in the world.
What to do:
Do not kill any mobs except those required for objectives. Do not kill goblins. Do not open chests including resplendent chests. Do not destroy breakables (pots, barrels, looting bodies etc). Do not pop fortune shrines. Do not kill mobs from required cursed chest and shrine event objectives until the timer has run out.
Avoiding a legendary drop in the world increases the chance the pity timer drops one in your cache.
First off, the guy who invented this was apparently named Junger, so now it’s called the “Junger Rules.” Which is fine, but how the hell did they avoid the obvious pun and call it the “Junger Games?” So that’s what I’m calling it, since I’m all about obvious puns.
As for the technique, the theory is that since the game has a “pity timer” that increases your chances of finding a legendary item the longer you go without finding one, you can exploit this by obtaining a Horadric Cache after not finding any Legendaries for some time. Hence not killing Goblins, not opening golden chests, avoiding random Elites, etc. This is a sacrifice since it’ll lower your total legendaries found, but boost your chances of finding that all-important RoRG.
Does it work? Some players swear it does, others say it doesn’t. And thus we’re plunged back into the conspiracy theories that are inevitably spawned by item hunting in a game where we don’t know exactly how item drops work. I think the principle is sound, as the pity timer is real, but I’m not at all sure the stated rules are how it should be done.
First of all, we don’t know when items in a Horadric Cache are determined. The Junger Gamers say the legendary pity timer works when you find the Cache, but that seems contrary to what we know about how Horadric Caches determine their item drops. Remember early in RoS, when players were storing Caches up in Normal and opening them on Torment 6? That was a real exploit, easily observed since it caused Imperial Gems to drop from Caches found in Normal. (Which made it seem that items in Caches were determined when the Cache was opened. NOT when it was found.)
Blizzard confirmed that exploit by hotfixing it and adding an internal tag to unopened Caches that tracked what difficulty level they were found on, and the level of the character that farmed them. (So if you find bags with a lvl 70 and open with a lvl 60, all the items will be lvl 70.) Bliz later expanded on that in Patch 2.0.5 when they boosted the chances for legendary items to drop from Caches found on Torment 2 and higher.
Furthermore, Bliz recently confirmed that items from Caches roll their smart drop according to the class of the character that opens the cache. It doesn’t matter who farms the cache in terms of what items drop. That matches my experience and testing as well, as I once farmed a bunch of caches with my DH and my Barb, and then opened them with a WD and got almost all INT gear, plus several Witch Doctor-restricted items.
A forum question from VeeSe spurred an interesting forum discussion; what’s the best way to gear up for a new player in Reaper of Souls? It’s largely a hypothetical question for most of us now, but that’ll change when Patch 2.1 goes live and and Ladder Seasons begin. If you create a seasonal character you start with nothing; no gold, no materials, no gems, no gear, paragon points, no leveled up artisans… you’ll even be scrounging for gold to buy your stash tabs!
I was just wondering what the best way to build wealth was for someone who was new and didn’t have great items yet. I read a lot of these threads and guides and the recommended items are just so far out of reach, like I don’t have any of them pretty much. I have one character up to 70 but he’s not strong enough to really do anything besides Normal bounties and rifts.
Is the best way of building wealth just to keep grinding bounties and the occasional rifting in Normal? I’m at the point now where if I try to enchant a legendary I have, I better get it in 2-3 tries because I don’t have the materials to keep going after that and I have to grind for awhile to get enough to try again a couple times, and that doesn’t seem too productive. I’m still expecting the answer to be just to keep grinding bounties since they are the most rewards per time spent and at some point it will exponentially get better once I am able to get to do Torment rifts or something.
So what’s the best way to go about it? Where are the fastest places to level, what are the best ways to find gear, and where can you earn the most gold?
RoS =/= D3v
Considering the question made me to realize how much different the answer is in the current version of the game, whether Reaper of Souls or D3v2. Back in D3v the best way to gear up was via the Auction House (though that would have been different if we’d had seasons then). I spent my first couple months of D3 playing softcore, and when I switched over to Hardcore the best way to gear up was… to grind Act One Inferno on MP0 and collect gems and Tomes of Secret, which sold for very large amounts of gold in the Auction House. I could play a dozen hours like that and find 1 or 2 good items, while earning enough gold to buy good items for all my other inventory slots. (Which is why going Ironborn in D3v was such a bold commitment.)
That economic model is entirely gone in the game today. Not only is the Auction House gone, but everything you find that might be worth selling is BoA. Hell, even the gold itself is BoA. On the other hand, you find good gear about 50x as often as we did in D3v, which was the whole point in Blizzard making those changes. Because it’s more fun to farm your own gear and use only what you find yourself, than it is (was) to find gear and sell it for the gear you really wanted. (At least that’s the theory.)
Reaper of Souls Gear-Up Tips
So for the OP’s question… there’s no simple, obvious answer, but it’s interesting to consider. The overall key to gearing up in RoS is difficulty level. In D3v players needed a lot of Magic Find to start finding a decent amount of legendary items, and characters could boost their MF by raising the difficulty level, and/or via Paragon Levels + gear. In the current game, MF is pretty much irrelevant, and almost all increased gear benefits come from higher difficulty level. Thus the question, “how do I gear up past level 70?” is really asking, “how do I survive on higher difficulty levels past level 70?”
Some question suggestions:
Stick to one Character
Smart Loot means that most of the gear you find will be themed for your class. That means regular upgrades, and also more Souls, since you’ll be salvaging redundant gear, rather than spreading legendaries around to multiple different characters. Plus with all the game rewards tied to difficulty level, you can get one character up in Torment and build wealth quickly… then your alts can gear up very quickly with plenty of Souls and Shards at their disposal.
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Reaper of Souls Collector’s Edition Pricing and Features ControversyPosted 21 Dec 2013 by
Blizzard reps have made a few posts replying to fan comments, questions, and critiques on the Reaper of Souls pricing and RoS:CE features. (There’s a soundtrack included as well, which is not yet listed on the official page.) See the FAQ for official info, and see updated in some blue quotes:
Players who purchase the standard edition of Reaper of Souls will receive 2 additional character slots by default, for a total of 12 character slots. (This functionality is currently implemented and live for Closed Beta). Players who purchase the Digital Deluxe or Collector’s Edition of Reaper of Souls will receive the base 2 character slots (for purchasing the expansion) plus another 3 character slots (for purchasing the DD or CE), for a total of 15 character slots.
Clarification on what the Spectral Hound does:
Lylirra: The Spectral Hound is just a vanity pet at present. It’s fully animated and has its own unique personality (scratches its ear, sniffs the ground, digs up zombie bones, etc), but it doesn’t provide any character power.
Can we “unsummon” it (like the wings)?
Lylirra: Yup. The Spectral Hound minion will be an item in your inventory which you can summon and dismiss at will (very similar to the wings). I don’t know off-hand if the Hound will persist through death or show up in the main Hero select screen, though. I have that question out to our QA team.
Does the Spectral Hound: Persist through death?
Yes, and it currently persists across logouts as well.
Does the Spectral Hound: Show up on the main character select screen if he’s active?
A larger point of contention is the price point for the expansion. While $40 is fairly standard for an expansion, some fans and semi-mainstream gaming sites have criticized the amount of new content, arguing RoS is more like a DLC pack than a full expansion. What do you think?
That’s the vote; click through for blue posts and commentary on this issue:
The proof is in the pudding. Several threads locked as of late, some of them regarding people showing dissatisfaction with the quality/price, or just simply trying to gauge if we intend to buy or not.
If I had to speculate, they might be a tad worried about the reception. Maybe they see now their price is too high for an expansion? Or maybe they realize the didn’t provide enough unique and interesting content to justify an expansion?
Maybe I’m wrong, those are my thoughts anyway. Wouldn’t be surprised if this thread gets locked.
Lylirra: “Wouldn’t be surprised if this thread gets locked..”
You’re right! Recently responded to a similar theory here (take a look):
Recap: We’ve no issue with players sharing negative feedback or saying they don’t like something provided that they’re generally constructive about it. We also want to make sure we’re seeing that good, constructive feedback, so we’re locking down discussions that don’t contribute to a healthy forum atmosphere (in so much as we can without moderating players unfairly).
RoS has a release date so I come on to check talk about it, and almost every thread bashing it or talking bad about blizzard is locked?
Lylirra: Not even remotely true. There are many active threads discussing the price, value, and contents of the Reaper of Souls digital prepurchase, including the Digital Deluxe and Collector’s Editions. And those threads will remain untouched so long as the conversation therein remains civil.
Example threads have been locked:
Example threads that are still active:
Big difference in the threads types. We’ve no issue with players sharing negative feedback or saying they don’t like something provided that they’re generally constructive about it.
I’m not going to quote them, but there are also numerous posts complaining about the RoS-themed makeover to the B.net forums. Perhaps I have a brighter monitor or something, but I honestly hadn’t noticed any real difference. The B.net forums used to be red and black and now they are blue and black, with gold highlights. Those complaints make me think many people are just hanging around to complain and to delight at the sight of Blue CMs who have to humor their whinging.
So, what do you guys think about the RoS content and price point? Too pricey and not enough? I’ve asked friends who play WoW and they say RoS is maybe 2/3 the content of a typical WoW expansion… of course WoW costs $15 a month on top of $40 per expansion, and that does buy a larger team and more regular/sizeable updates. I think RoS compares pretty well to D2: Lord of Destruction, if comparisons to products from 13 years ago, before the days of small DLC updates, are even useful?
D2X added 2 classes and a new act, plus tons of new items including charms, jewels, runes, new uniques, etc. D3X adds 1 new class and a new act, but new skills for all existing classes, a higher level cap, lots of new items and item-like things that really overhauled the economy. D3X is not adding so many big changes to items as D2X did, but there are many major systems changes that D2X did not include. RoS is reworking the whole combat system with all the changes to healing and life leech and monster damage, plus Loot 2.0, Paragon 2.0, and things like Adventure Mode and Nephalem Rifts.
That stuff doesn’t fit real neatly into a “new content added” type bullet list, which might be why some players are saying that Reaper of Souls has not enough content. I can see their point, and requests/demands for that all in free patches make some sense, but on the whoel I think RoS is a pretty good amount of content for the price, especially as it’s not an MMO with a monthly subscription fee, or a cash item shop that you pretty much have to buy from in order to play the game properly.
You guys may disagree, and I guess we’ll find out via the vote and comments. So let ‘em rip, in the best almost-Xmas spirit…