Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.
When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.
In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.
Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing Remember the great forum crash of 2003? That was not pretty.
So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.
The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.
One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.
Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.
Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.
With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.
There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.
Thread Starter -Points: 15 -You have started 5 Threads
Topic Raiser – Points: 45 -You have started 20 Threads
Town Cryer – Points: 90 -You have started 50 Threads
Confabulator – Points: 91 -You have started 80 Threads
Primary Source – Points: 1 – Somebody out there liked one of your posts.
Greater Rifts (GRs, initially known as Tiered Rifts) are a higher level of Nephalem Rift, meant to provide a greater challenge and greater rewards for players geared well enough to take them on. Greater Rifts are timed, and *must* be completed within 15 minutes to earn rewards. All treasure in Greater Rifts, with usually a legendary item or two, comes from the Greater Rift Guardian (GRG) which is an upgraded version of the regular Rift Guardians.
Difficulty: Greater Rifts are numbered as a measure of their difficulty. A level 1 Greater Rift is very easy, equivalent to Normal difficulty (or less.) Greater Rifts scale up quickly though, and will become challenging for any player ability. Level 8 is equivalent to about Torment 1, Level 15 is equivalent to about [Torment 3, and Level 25 is approximately the same as Torment 6. There should be an infinite number or Greater Rift levels since each one merely increases the hit points and damage of the monsters by some percentage.
Shrines: There are virtually no shrines or pylons in Greater Rifts. Pylons are seen occasionally, but their bonuses last only 15 seconds (instead of the usual 30) and Blizzard specifically said that Conduit Pylons would not be found in Greater Rifts since they are so powerful they would skew the entire rift Leaderboard system.
No Respecs: Characters can reallocate their Paragon Points while in a Rift, but can not access their inventory or skill menus (respec) while in a Greater Rift. It is possible to return to town mid-GR, and players can respec and make repairs then, though it’s not recommended since the GR is a timed race. This is a feature designed to limit exploits via equipment or skill changes, so players can’t change gear or skills to be more effective against a single target before they reach the Greater Rift Guardian for instance.
Rewards: Items and gold do not drop in Greater Rifts, and there are no chests or other clickables. All treasure comes from defeating the Greater Rift Guardian, who drops a huge amount of stuff, about double that of a normal Rift Guardian, and has a very high probability of dropping at least one legendary item. (Note that the lack of gold and chests hurts the effectiveness of legendary items such as Goldwrap and Harrington Waistguard that proc up in effectiveness via gold pickups or chest/clickables opening.)
Progress Bar: The progress bar in a Greater Rift increases gradually from killing trash mobs, but jumps up by larger amounts for Elite kills. (Elites drop objects that look a bit like gooey health orbs, which count for big boosts in the progress bar when collected.) This is a feature designed to keep players from simply rushing past Elites to more quickly finish the rift by killing trash mobs, as can be done in normal Nephalem Rifts, and players will fill their progress bar more quickly by killing Elites than by skipping them, except in very rare long Elite battles.
Accessing and Process
- # Get a Greater Rift Keystone level 1 from completing a Nephalem Rift. – Drop rate still being determined.
- Use the GR Keystone to open a portal to a Greater Rift at the regular Nephalem Obelisk next to Orek.
- Kill all the mobs in the Greater Rift before the timer runs out.
- No regular or champion mobs drop loot in Greater Rifts.
- The Rift Guardian will drop loot regardless if the timer has run out or not.
- If the Rift Guardian is killed before the timer runs out he will drop a Greater Rift Keystone.
- The Keystone’s level is determined by how quickly the Greater Rift was cleared. The quicker, the higher the GR key fragment.
Progress Bar and Rift Speed
The progress bar in a Greater Rift looks the same as the bar in a normal Nephalem Rift, with two added slider needles, displayed above and below the bar. The total bar coloured in orange, and the icon above it show your current progress towards completing the rift. The icon below it and any colour in blue shows how fast you need to progress to complete the rift in time.
When players are battling through a Rift that’s just at the limit of their killing power, they will often see their progress dropping behind and the bar showing blue, before they kill a couple of Elites in a row and see the bonus from Elites shoot them back up ahead of schedule.
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Reaper of Souls Collector’s Edition Pricing and Features ControversyPosted 21 Dec 2013 by
Blizzard reps have made a few posts replying to fan comments, questions, and critiques on the Reaper of Souls pricing and RoS:CE features. (There’s a soundtrack included as well, which is not yet listed on the official page.) See the FAQ for official info, and see updated in some blue quotes:
Players who purchase the standard edition of Reaper of Souls will receive 2 additional character slots by default, for a total of 12 character slots. (This functionality is currently implemented and live for Closed Beta). Players who purchase the Digital Deluxe or Collector’s Edition of Reaper of Souls will receive the base 2 character slots (for purchasing the expansion) plus another 3 character slots (for purchasing the DD or CE), for a total of 15 character slots.
Clarification on what the Spectral Hound does:
Lylirra: The Spectral Hound is just a vanity pet at present. It’s fully animated and has its own unique personality (scratches its ear, sniffs the ground, digs up zombie bones, etc), but it doesn’t provide any character power.
Can we “unsummon” it (like the wings)?
Lylirra: Yup. The Spectral Hound minion will be an item in your inventory which you can summon and dismiss at will (very similar to the wings). I don’t know off-hand if the Hound will persist through death or show up in the main Hero select screen, though. I have that question out to our QA team.
Does the Spectral Hound: Persist through death?
Yes, and it currently persists across logouts as well.
Does the Spectral Hound: Show up on the main character select screen if he’s active?
A larger point of contention is the price point for the expansion. While $40 is fairly standard for an expansion, some fans and semi-mainstream gaming sites have criticized the amount of new content, arguing RoS is more like a DLC pack than a full expansion. What do you think?
That’s the vote; click through for blue posts and commentary on this issue:
The proof is in the pudding. Several threads locked as of late, some of them regarding people showing dissatisfaction with the quality/price, or just simply trying to gauge if we intend to buy or not.
If I had to speculate, they might be a tad worried about the reception. Maybe they see now their price is too high for an expansion? Or maybe they realize the didn’t provide enough unique and interesting content to justify an expansion?
Maybe I’m wrong, those are my thoughts anyway. Wouldn’t be surprised if this thread gets locked.
Lylirra: “Wouldn’t be surprised if this thread gets locked..”
You’re right! Recently responded to a similar theory here (take a look):
Recap: We’ve no issue with players sharing negative feedback or saying they don’t like something provided that they’re generally constructive about it. We also want to make sure we’re seeing that good, constructive feedback, so we’re locking down discussions that don’t contribute to a healthy forum atmosphere (in so much as we can without moderating players unfairly).
RoS has a release date so I come on to check talk about it, and almost every thread bashing it or talking bad about blizzard is locked?
Lylirra: Not even remotely true. There are many active threads discussing the price, value, and contents of the Reaper of Souls digital prepurchase, including the Digital Deluxe and Collector’s Editions. And those threads will remain untouched so long as the conversation therein remains civil.
Example threads have been locked:
Example threads that are still active:
Big difference in the threads types. We’ve no issue with players sharing negative feedback or saying they don’t like something provided that they’re generally constructive about it.
I’m not going to quote them, but there are also numerous posts complaining about the RoS-themed makeover to the B.net forums. Perhaps I have a brighter monitor or something, but I honestly hadn’t noticed any real difference. The B.net forums used to be red and black and now they are blue and black, with gold highlights. Those complaints make me think many people are just hanging around to complain and to delight at the sight of Blue CMs who have to humor their whinging.
So, what do you guys think about the RoS content and price point? Too pricey and not enough? I’ve asked friends who play WoW and they say RoS is maybe 2/3 the content of a typical WoW expansion… of course WoW costs $15 a month on top of $40 per expansion, and that does buy a larger team and more regular/sizeable updates. I think RoS compares pretty well to D2: Lord of Destruction, if comparisons to products from 13 years ago, before the days of small DLC updates, are even useful?
D2X added 2 classes and a new act, plus tons of new items including charms, jewels, runes, new uniques, etc. D3X adds 1 new class and a new act, but new skills for all existing classes, a higher level cap, lots of new items and item-like things that really overhauled the economy. D3X is not adding so many big changes to items as D2X did, but there are many major systems changes that D2X did not include. RoS is reworking the whole combat system with all the changes to healing and life leech and monster damage, plus Loot 2.0, Paragon 2.0, and things like Adventure Mode and Nephalem Rifts.
That stuff doesn’t fit real neatly into a “new content added” type bullet list, which might be why some players are saying that Reaper of Souls has not enough content. I can see their point, and requests/demands for that all in free patches make some sense, but on the whoel I think RoS is a pretty good amount of content for the price, especially as it’s not an MMO with a monthly subscription fee, or a cash item shop that you pretty much have to buy from in order to play the game properly.
You guys may disagree, and I guess we’ll find out via the vote and comments. So let ‘em rip, in the best almost-Xmas spirit…