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Guide: Legendary Gems

legendary gems guideLegendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year.   They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.

The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via DiabloWikiUrshi, the NPC who appears after Greater Rifts are cleared.

While the developers are calling them “legendary gems” these socketables have nothing in common with regular DiabloWikigems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.

Legendary Gems Listing

While the Legendary Gems are still undergoing development on the DiabloWikiPTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.


DiabloWikiBane of the Powerful
bane of the powerful
  • Gain 30% increased damage for 20 seconds after killing an elite pack.
  • Upgrade rank grants: +1 second buff duration.
  • Rank 50 unlocks: Gain 20% bonus damage to elites.
DiabloWikiBane of the Trapped
bane of the trapped
  • Increase damage against enemies under control-impairing effects by 20%.
  • Upgrade rank grants: +0.5% damage.
  • Rank 50 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
DiabloWikiBoon of the Hoarder
  • 30% chance on killing an enemy to cause an explosion of gold.
  • Upgrade rank grants: +1% chance on kill.
  • Rank 50 unlocks: Gain 30% increased movement speed for 3 seconds after picking up gold.
  • Increase the Critical Hit Chance of your pets by 20%.
  • Upgrade rank grants: +0.4% Critical Hit Chance. Max +20% upgrade (+40% total).
  • Rank 50 unlocks: Your pets are unkillable.
Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.
DiabloWikiGem of Efficacious Toxin
gem of efficacious toxin
  • Poison all enemies hit for 1000% weapon damage over 10 seconds.
  • Upgrade rank grants: +20% weapon damage over 10 seconds.
  • Rank 50 unlocks: All enemies you poison take 10% increased damage from all sources.
DiabloWikiGogok of Swiftness
 gogok of swiftness
  • 50% chance on hit to gain Swiftness, increasing your Attack Speed by 2% for 3 seconds. This effect stacks up to 10 times.
  • Upgrade rank grants: +1% chance.
  • Rank 50 unlocks: Gain 2% Cooldown Reduction per stack of Swiftness.
 DiabloWikiInvigorating Gemstone
 invigorating gemstone
  • While under any control-impairing effects, reduce all damage taken by 30%.
  • Upgrade rank grants: +1%. Maximum +50% upgrade (80% total).
  • Rank 50 unlocks: Heal for 20% of maximum life when hit by control-impairing effect.
 DiabloWikiMirinae, Teardrop of Starweaver
 Mirinae, Teardrop of Starweaver
  • 15% chance on hit to smite a nearby enemy for 1000% weapon damage as Holy.
  • Upgrade rank grants: +20% weapon damage.
  • Rank 50 unlocks: Smite a nearby enemy every 5 seconds.
  • 30% of all damage taken is instead staggered and dealt to you over 3 seconds.
  • Upgrade rank grants: +0.1 second to the stagger duration.
  • Rank 50 unlocks: 10% chance on kill to clear all staggered damage.
 DiabloWikiPain Enhancer
 Pain Enhancer
  • Critical hits cause the enemy to bleed for 500% weapon damage as Physical over 3 seconds.
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A Guide to Diablo: IncGamers site changes – Here’s what we’ve done

Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.

When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.

In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.

change view

Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing :) Remember the great forum crash of 2003? That was not pretty.

So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.

The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.

One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.

Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.



Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.

With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.

There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.


Thread StarterThread Starter -Points: 15 -You have started 5 Threads
Topic RaiserTopic Raiser – Points: 45 -You have started 20 Threads
Town CryerTown Cryer – Points: 90 -You have started 50 Threads
ConfabulatorConfabulator – Points: 91 -You have started 80 Threads

Setting the Agenda Setting the Agenda – Points: 120 -You have started 120 Threads


Primary Source Primary Source – Points: 1 – Somebody out there liked one of your posts.

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Questions on Diablo 3 Torment Magic Find Issues

Posted 6 Mar 2014 by

Some posts in the forums illustrate common misconceptions about the new difficulty system and Paragon system.

when you go to any Torment level in the game when you actually get in and check your character sheet and look at what your magic find is it only show the gold find going up and i’ve checked it with 8 people already and when i go torment lvl 6 i still dont see it, it only shows my gold going up in percent it would say 1600% gold find and then with magic find it would only show 40% MF so i think your mf in the Torment lvls are messed up i just want to get my money’s worth playing this game plz fix this.
Tsarnis: Playing in Torment difficulty does not provide a bonus to the Magic Find stat. It does however confer a bonus to legendary drop chance, but this bonus is not visible anywhere on the character details pane.

Tsarnis – can you confirm what the legendary bonus for Torment 6 is over Torment 1? It’s very difficult to notice any substantial change. I’m not necessarily looking for hard absolute numbers, but rather something like “Torment 6 provides 4 times the legendary drop rate as Torment 1″.
Tsarnis: I can confirm that it does increase the higher up into Torment you go.

there are a lot of inquiring forum folk that would really like to know
Tsarnis: I am sure that is the case, but it’s not really my place lift the hood and show everyone the nuts and bolts, as it were. I was simply clarifying for the OP why there wasn’t an overt magic find bonus granted for Torment difficulty and clarify that this is, in fact, intended.

I would like know why I have still only 29% for magic find after update. Although paragon level rising, magic find is still only 29%. Is it some bug?
Tsarnis: This is not a bug. Paragon levels gained no longer grant a bonus to Magic Find.

I can hear leg sound when i drop it from my inventory but never from a monster or chest.
This is a bug that hasn’t been addressed yet but it will be in an upcoming patch for which I have no ETA at this time.

Torment 6 from the RoS beta: "250% bonus Legendary drop rate."

Torment 6 from the RoS beta: “250% bonus Legendary drop rate.”

Their confusion is understandable, since in the old Paragon and Monster Power systems your character gained 3% MF with every Paragon level, and each higher difficulty level added 25% Magic Find. Those steady incremental boosts to Magic Find are not present in D3v2, which is done on more of a plateau system. Your MF is identical (AFAIK) from Normal-Master, and only improves, in the form or more frequent legendary drops, with each higher level of Torment.

I haven’t played that much Torment yet in D3v2, but I played a great deal of it in RoS, and despite the tooltips promising higher legendary drop rates, I never noticed any change in the *quantity* of legs. I did see a boost in *quality*, since I found a few of the higher quality, rarer, Torment-only legendary and set items. Special Torment-only legs don’t seem to be in D3v2 though, and while Torment grants a lot more exp, if your gear isn’t great and it’s taking you 3x as long to earn 2x the exp, you’d be better off dropping down to faceroll Hard until you find a few more gear upgrades.

How do you guys feel about the difficulty progression in Diablo 3 version 2? Are there enough perks on Torment to make it worth the trouble? Have you noticed more or better legendaries commensurate with the increased challenge level?

OT, but one of the basic tips for proper writing is to read your sentence aloud. This works especially well if you’re writing dialogue, but can be helpful even with general prose. Imagine if that first guy had done so with his *sentence*? Try it if you want, but be sure you take a deep breath and talk fast.

Or else you will die.