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A Guide to Diablo: IncGamers site changes – Here’s what we’ve done

Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.

When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.

In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.

change view

Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing :) Remember the great forum crash of 2003? That was not pretty.

So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.

The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.

One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.

Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.



Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.

With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.

There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.


Thread StarterThread Starter -Points: 15 -You have started 5 Threads
Topic RaiserTopic Raiser – Points: 45 -You have started 20 Threads
Town CryerTown Cryer – Points: 90 -You have started 50 Threads
ConfabulatorConfabulator – Points: 91 -You have started 80 Threads

Setting the Agenda Setting the Agenda – Points: 120 -You have started 120 Threads


Primary Source Primary Source – Points: 1 – Somebody out there liked one of your posts.

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A Total Guide to Greater Rifts

Greater Rifts (GRs, initially known as Tiered Rifts) are a higher level of Nephalem Rift, meant to provide a greater challenge and greater rewards for players geared well enough to take them on. Greater Rifts are timed, and *must* be completed within 15 minutes to earn rewards. All treasure in Greater Rifts, with usually a legendary item or two, comes from the DiabloWikiGreater Rift Guardian (GRG) which is an upgraded version of the regular DiabloWikiRift Guardians.

Greater Rift CompletionDifficulty: Greater Rifts are numbered as a measure of their difficulty. A level 1 Greater Rift is very easy, equivalent to Normal difficulty (or less.) Greater Rifts scale up quickly though, and will become challenging for any player ability. Level 8 is equivalent to about Torment 1, Level 15 is equivalent to about [Torment 3, and Level 25 is approximately the same as Torment 6. There should be an infinite number or Greater Rift levels since each one merely increases the hit points and damage of the monsters by some percentage.

Shrines: There are virtually no DiabloWikishrines or DiabloWikipylons in Greater Rifts. Pylons are seen occasionally, but their bonuses last only 15 seconds (instead of the usual 30) and Blizzard specifically said that DiabloWikiConduit Pylons would not be found in Greater Rifts since they are so powerful they would skew the entire rift DiabloWikiLeaderboard system.

Dying in Greater Rifts

Revive at Corpse. No.

No Respecs: Characters can reallocate their Paragon Points while in a Rift, but can not access their inventory or skill menus (DiabloWikirespec) while in a Greater Rift. It is possible to return to town mid-GR, and players can respec and make repairs then, though it’s not recommended since the GR is a timed race. This is a feature designed to limit exploits via equipment or skill changes, so players can’t change gear or skills to be more effective against a single target before they reach the Greater Rift Guardian for instance.

Rewards: Items and gold do not drop in Greater Rifts, and there are no chests or other clickables. All treasure comes from defeating the Greater Rift Guardian, who drops a huge amount of stuff, about double that of a normal Rift Guardian, and has a very high probability of dropping at least one legendary item. (Note that the lack of gold and chests hurts the effectiveness of legendary items such as DiabloWikiGoldwrap and DiabloWikiHarrington Waistguard that proc up in effectiveness via gold pickups or chest/clickables opening.)

Progress Bar: The progress bar in a Greater Rift increases gradually from killing trash mobs, but jumps up by larger amounts for Elite kills. (Elites drop objects that look a bit like gooey health orbs, which count for big boosts in the progress bar when collected.) This is a feature designed to keep players from simply rushing past Elites to more quickly finish the rift by killing trash mobs, as can be done in normal Nephalem Rifts, and players will fill their progress bar more quickly by killing Elites than by skipping them, except in very rare long Elite battles.

Accessing and Process

  1. # Get a Greater Rift Keystone level 1 from completing a Nephalem Rift. – Drop rate still being determined.
  2. Use the GR Keystone to open a portal to a Greater Rift at the regular Nephalem Obelisk next to DiabloWikiOrek.
  3. Kill all the mobs in the Greater Rift before the timer runs out.
  4. No regular or champion mobs drop loot in Greater Rifts.
  5. The Rift Guardian will drop loot regardless if the timer has run out or not.
  6. If the Rift Guardian is killed before the timer runs out he will drop a Greater Rift Keystone.
  7. The Keystone’s level is determined by how quickly the Greater Rift was cleared. The quicker, the higher the GR key fragment.

Progress Bar and Rift Speed

The progress bar in a Greater Rift looks the same as the bar in a normal Nephalem Rift, with two added slider needles, displayed above and below the bar. The total bar coloured in orange, and the icon above it show your current progress towards completing the rift. The icon below it and any colour in blue shows how fast you need to progress to complete the rift in time.

greater rift progress bar

Ahead of the progress time

When players are battling through a Rift that’s just at the limit of their killing power, they will often see their progress dropping behind and the bar showing blue, before they kill a couple of Elites in a row and see the bonus from Elites shoot them back up ahead of schedule.

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Questions on Diablo 3 Torment Magic Find Issues

Posted 6 Mar 2014 by

Some posts in the forums illustrate common misconceptions about the new difficulty system and Paragon system.

when you go to any Torment level in the game when you actually get in and check your character sheet and look at what your magic find is it only show the gold find going up and i’ve checked it with 8 people already and when i go torment lvl 6 i still dont see it, it only shows my gold going up in percent it would say 1600% gold find and then with magic find it would only show 40% MF so i think your mf in the Torment lvls are messed up i just want to get my money’s worth playing this game plz fix this.
Tsarnis: Playing in Torment difficulty does not provide a bonus to the Magic Find stat. It does however confer a bonus to legendary drop chance, but this bonus is not visible anywhere on the character details pane.

Tsarnis – can you confirm what the legendary bonus for Torment 6 is over Torment 1? It’s very difficult to notice any substantial change. I’m not necessarily looking for hard absolute numbers, but rather something like “Torment 6 provides 4 times the legendary drop rate as Torment 1″.
Tsarnis: I can confirm that it does increase the higher up into Torment you go.

there are a lot of inquiring forum folk that would really like to know
Tsarnis: I am sure that is the case, but it’s not really my place lift the hood and show everyone the nuts and bolts, as it were. I was simply clarifying for the OP why there wasn’t an overt magic find bonus granted for Torment difficulty and clarify that this is, in fact, intended.

I would like know why I have still only 29% for magic find after update. Although paragon level rising, magic find is still only 29%. Is it some bug?
Tsarnis: This is not a bug. Paragon levels gained no longer grant a bonus to Magic Find.

I can hear leg sound when i drop it from my inventory but never from a monster or chest.
This is a bug that hasn’t been addressed yet but it will be in an upcoming patch for which I have no ETA at this time.

Torment 6 from the RoS beta: "250% bonus Legendary drop rate."

Torment 6 from the RoS beta: “250% bonus Legendary drop rate.”

Their confusion is understandable, since in the old Paragon and Monster Power systems your character gained 3% MF with every Paragon level, and each higher difficulty level added 25% Magic Find. Those steady incremental boosts to Magic Find are not present in D3v2, which is done on more of a plateau system. Your MF is identical (AFAIK) from Normal-Master, and only improves, in the form or more frequent legendary drops, with each higher level of Torment.

I haven’t played that much Torment yet in D3v2, but I played a great deal of it in RoS, and despite the tooltips promising higher legendary drop rates, I never noticed any change in the *quantity* of legs. I did see a boost in *quality*, since I found a few of the higher quality, rarer, Torment-only legendary and set items. Special Torment-only legs don’t seem to be in D3v2 though, and while Torment grants a lot more exp, if your gear isn’t great and it’s taking you 3x as long to earn 2x the exp, you’d be better off dropping down to faceroll Hard until you find a few more gear upgrades.

How do you guys feel about the difficulty progression in Diablo 3 version 2? Are there enough perks on Torment to make it worth the trouble? Have you noticed more or better legendaries commensurate with the increased challenge level?

OT, but one of the basic tips for proper writing is to read your sentence aloud. This works especially well if you’re writing dialogue, but can be helpful even with general prose. Imagine if that first guy had done so with his *sentence*? Try it if you want, but be sure you take a deep breath and talk fast.

Or else you will die.