The first Diablo 3 Season begins this evening and many fans are all fired up. Hear two eager Ladder climbers discuss their D2 Ladders experience, class and build plans, Patch 2.1 adaptations, weekend goals, how long they think the 1000 level 70s of each class will take, and more. Featuring Flux, Nerdwords, and Empty1. We’ll […]
The second part of our analysis of every Legendary Gem newly added to Diablo 3. We cover the last 11, discussing all of their strengths and weaknesses, what type of build they’re best for, twinking uses, melee-bias, and more. Featuring Flux, Katniss, and Ynzerg. See part one of this podcast for all the basic info […]
- Fortitude - normal or superior AP?
- O Cham Need Sorc Iteams
- [L] O Cham runes N Sorc iteams
- Does Rapid Fire rule yet?
- What Happened to the Ob/Zod?
- Ladder reset? Returning to D2
- Diablo 3 save games
- Possible excess Legs idea--new Iron Golem?
- The Daily -- All Daily, Every Daily
- RoS: How are you Monks doing?
- [1.13d SC FAM FTS] ISO-List
- [1.13d SC FAM FTS] Zylo's ISO / FT
PvP Wishlist and Alternatives to the Magic Find Gear SwapPosted 6 Jul 2012 by
There was mention the other day from Blizzard of PvP 1.1, unfortunately no ETA but that doesn’t stop fans of PvP putting their wish lists together on what would make PvP a success. In a thread started by tsevenhuysen he shares ideas for features and systems and different game modes such as NPC VIP and Lane Game as well as Balance considerations. Others are adding their own wishes now, the most left field comes from Ivan E who feels “Diablo’s PVP should be as ridiculous and unstructured as possible.” which is a unique angle to come at it I guess.
Niz’s news post the other day on Magic Find and Gear Swapping drew a lot of comments on Blizzard’s 5 proposed changes to MF. Incindentally, there’s a poll to vote which one is your preferred choice in the very same post. But, as often happens a thread in the forums is also seeing a lot of discussion on Blizzard’s ideas and also additional ideas are being put forward by members. Fenghoang started the thread with his own ideas one being a Token system – working a bit like charms did in D2.
Chaosmage’s idea is one I’ve not seen to date:
The probably easiest way to address the mf swapping issue is to apply the bonus every time you do damage. They could even compensate for inefficient gear if it depends on the amount of damage done in percent to total, so a player using efficient gear which also has some mf will get better drops than someone which has less efficent gear and lots of mf.