PvP Blog Not So “Very Soon” Anymore

Posted 4 December 2012 by Flux

Jay Wilson used his Twitter to say that the promised DiabloWikiPvP Blog is further away than he thought, and that it’s complicated.

Are we closer then “Very Soon” with that #D3 PvP Blog yet? –CreationsAU
not really. I spoke too quickly when I said very soon. Some complications have risen and forced a delay.

I really think you don’t understand what players feel or think. You give credit to a few of them and the rest get nothing… –P4n1ka
maybe, but I do try. I think some players don’t understand the challenges of our job and what we face day to day. –JayWilson

Good thing that as Blizzard gaming fans we’ve all developed a passive mastery in waiting, eh?

Tagged As: | Categories: Jay Wilson, PvP, Twitter
  • Maybe they should find a competent replacement for him then?

    What an ass.

    • I mean, I cannot be the only one thinks that in the past 6 months that fat useless *blank* has been stripping every feature out of the PVP system to release it in a similar state to D3 when it came out.

    • +6
      herpderpblo

      Maybe the job IS taking abuse and implementing horrible ideas from upper management while absorbing hatred from the bitter fans. Earn while you learn.

      It’s a shame, Jay was an awesome RTS designer before he took the paycheck and sunshine. But maybe that was the plan all along – destroy the SC franchise’s only competition and get a good, sturdy lightning rod for the series you consciously want to destroy at the same time. Use it as a loss leader for the WoW moneycow… WIN-WIN-WIN

    • Why? He won’t do any better, IMO. I just think the executives cut the funds for D3.

  • “I think some players don’t understand the challenges of our job and what we face day to day. –JayWilson”

    So true that it is sad.

    • To be fair, his job isn’t that hard. There are lots of more physically/mentally demanding jobs out there, so his “poor me” shtick is kind of misplaced.

      I think he’d be better served by getting to work rather than whining on Twitter, and that’s coming from someone who loves the game.

      • Physically demanding, yes, but to say their job isn’t extremely challenging is plainly false. If their job wasn’t extremely hard, there’d be dozens of ARPGs as successful as D2 was.

        • The only hard part about that job must be living with themselves after the failure of a launch, and the unacceptable story.

        • Sure, but lots of high-profile creative jobs are extremely challenging. Plus, Jay is just one guy — I bet Wyatt Cheng’s job is as hard, or harder, than Jay’s, regardless of the fact that Jay is the public face and figurehead of the game at this point.

          I just meant that Jay’s comments at this point are akin to Tony Hayward’s after the Deepwater Horizon rig blew — Hayward complained that he “wanted his life back.” Designing games for Blizzard is a dream job – complaining about it rings false to me in a way not dissimilar to Hayward complaining that HIS life was ruined by an oil spill.

          • He said our job, not my job. He isn’t saying his job is more challenging than his co-workers and I doubt he thinks his job is some spectacular challenge greater than any other job but he’s right when he says that people don’t understand the challenge. They haven’t been in his shoes yet are annoyed when he doesn’t know what it’s like to be in their shoes as the consumer of his product. Which job is harder? It’s pathetic that some of the people here comment as if playing Diablo 3 for 40+ hours a week is a harder job than working on it.

        • His job was not to invent D2 , It was to improve it – that’s a very big difference. Your point is moot.

          • +1
            DrVictorinox

            I’ll tell you what his job is. It is creating value for the shareholders of AB, by delivering a product to the market that will sell well and binds players closer to AB. It may be a very creative one, but at the end of the day, there wouldn’t be a multi million production if there wasn’t money to be made.

    • Doesn’t matter,. they made promises,. they should be kept.
      players expected diablo3 do have pvp, bought the game because of that,, and not want to play it.

      blizzard is losing tremenduomus face right now on D3

      • +6
        KrakenReloaded

        This. They made it clear several times that PvP was coming before the end of the year. So, looks like this is not the case anymore. Maybe it is time ti change the game´s director and look for someone else. Given the bad shape the game had upon release and the promises that could not be kept. Surely we are all used to this, but should we as a community have to believe what he says? I don´t think so. I like the game NOW, not on release date. Still a lot of things need to be improved. Yes, game design is tough for deadlines sometimes, but he shouldn´t make any promises anymore. **** those deadlines.

    • No, none of us have ever worked before. And if we have, surely no one who posts here has EVER worked in an industry as demanding as video gaming…

      • What?! “None of us of ever worked before” Yeah, and im sure none of us have had any large type of stress, or worked at a job that has the physical or mental stress that could ever match the high stress time consuming fast paced physically exhausting industry of video game production. Get real.

    • Fair enough, but at least have the self control to avoid posting comments that lead the players on, like ‘SOON(tm)’ or the recently redacted ‘VERY SOON(tm)’. I mean, hasn’t he learned his lesson yet that the internet is rabid and unforgiving? Ask Bill Roper.

      No PvP in 2012 is a *massive* fail.

      To Jay: Pls delete your twitter and GBTW. Let the official account do the communications.

  • “maybe, but I do try. I think some players don’t understand the challenges of our job and what we face day to day.” <- THIS. Very-very-very this. I hate when players think they are a designers and developers.

    • Well, if Jay knows it all so well then why does he keep making the same mistake of making promises and disappointing his customers? I cab tell you, there are lots of jobs involved with customers and managing expectations, nothing special in his job.

    • +8
      TAY-DEE-BOL

      Who can really understand the pain that comes with making 300,000 USD a year and wearing flip-flops in january while spending two hours a week in front of an excel sheet? It is a rough life.

    • PVP debuted at Blizzcon 2010 with a live demo. This is TWO ENTIRE YEARS LATER, and it’s still not released. PVP requires very little new art, no story, and very few new subsystems (like resource manager, rendering system, network code). There really is no excuse at this point.

      I smell Blizzard hype and a slick business plan, i.e. slowly string their fans along up until the expansion. I’m not saying Blizzard is “evil” and “bad”, but this is what businesses do: do everything they can to ensure their continued success, and I don’t blame them a bit. However, it’s detrimental to the community on a longer timeline.

    • Aside from the fact that you are clearly a troll, consider that:

      “players don’t understand the challenges of our job and what we face day to day”

      …because no one at Blizzard ever bothers to inform the public about what is going on. If they respected their player base at all, then they would see that if they shared the details about what is going wrong, maybe we can help.

      This would avoid disasters like… well D3 as a whole.

      Blizzard’s only dialogue is to continually tell the public that they are so freakin stupid they wouldn’t understand “what they are going through”. Some of us do have degrees you know – even in computer science (shocking news, I know).

  • Just hoping for some info about the next patch. Pvp wont come yet for a while, so they can just wait with the blog for my part.
    Even though I do understand that some people here really are looking forward to some pvp-info.

  • I just hope like hell the PVE part is not screwed up to balance the PVP part. I would like to think this extra time that is being used for development will take the difference into account.

  • A delay in a blog? I’m completely at a loss for what could change so drastically that the blog couldn’t be released with a small section about the specific stall saying “This is being worked on so could change”. They aren’t doing a three month long 19 step organic synthesis for **** sakes. Just update us on the changes so that we can be disappointed now, so that we aren’t disappointed closer to Christmas.

    I’m guessing not much has changed, but I believe we will see 2 arenas (one with rainbows because Jay hates competition), only one game type that of a CoD deathmatch nature where you don’t even see winners or losers or kill counts just a time limit so no one feels bad. Also, a lot of, you guessed it, banner customization!! Maybe even some new dyes and other worthless **** that will make what should be a fun experience, boring and without competition.

    • The delay in the blog is that the blog is going to tell us that they haven’t even been working on PvP, that they have been spending all their time fixing the PvE game, which is still broken in my opinion.

      Removing skill points and stat points, and putting the latter solely on items, completely fubar’d the game’s itemization. It will be interesting to see what changes/additions 1.0.7 will bring to the game.

      • Sorry to burst your bubble that D2 relied even more on gear than D3 does.

        • edit*

          Sorry to burst your bubble but D2 relied even more on gear than D3 does.

        • No kidding. I agree. Gear with… wait for it… +stat points!

          33% to 50% of the affixes on every item in every equipment slot is +stat points. And if 33% to 50% of your total gear setup does not include +stat points… you are going to owned.

          • LOL… read the comment as D3 more gear dependent than D2… in D2, you didn’t need any gear to beat the game… low level dueling in D2, yes putting the proper gear together was key, hell, a properly geared lvl 9 PvP’er could kill lvl 80+ PvE’ers easy

            in D3, read above… it’s all about the gear… you don’t get more powerful in D3, you unlock the ability to use more powerful gear… without your gear you are the same pathetic weakling you started out as… stupid for an rpg

        • What? Not at all. In D2 you could manage yourself in hell with not a single piece of gear. Only skill points and stat points. People could win the game with a broken javelin. In D3 good luck even entering nightmare if you don’t have gear.

        • Tell that to the hardcore crew that cleared the ubers naked…

  • Fvck that looser! The hole game is a joke anyway…

  • lol lol lol
    no pvp this year for you suckers :ppppppppppppppppppppppp
    i like it !

  • “Some complications have risen and forced a delay.”

    the game came out almost SEVEN months ago

    yeah, I would call that a delay

    “I think some players don’t understand the challenges of our job and what we face day to day.”

    can’t release now because Mists of Pandaria is still too new, don’t want to distract from it
    can’t release in Q1 of 2013 because don’t want to distract from SC2

    the challenge is not getting PvP right (because if PvE is any indication they won’t get it right, not till 5 patches later),
    the challenge is finding a suitable release date

  • I dont think anyone has said his job was easy but if you cant properly do your job and complain that it is too difficult to meet deadlines maybe you need to switch careers.

    Maybe Jay is one of those lucky guys that got a job doing what he loves but not necessarily what he is good at.

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