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Datamined PTR Patch Changes and Skill Comparison 17 July

Posted 18 Jul 2014 by

The latest patch to roll out on the PTR this evening brings with it further skill and game file changes. As usual the skills are listed below in comparison tables for ease of viewing. Monk and Wizard have had the most changes this time round. You can check out the last comparison tables from 2 July to see the recent evolution.

Update: All the information including string changes are now added to the changes list including passives, banners, achievements, salvage all functionality and more.

DiabloWikiBarbarian

Name Old New
Furious Charge – Cold Rush All enemies hit are Frozen for 2.5 seconds.
Furious Charge’s damage turns into Cold.
All enemies hit are Frozen for 2.5 seconds.
Furious Charge’s damage turns into Cold.





DiabloWikiDemon Hunter

Name Old New
Bolas – Freezing Strike Shoot 3 bolas that each deal 160% weapon damage as Poison. The bolas no longer explode for area damage to nearby enemies. Shoot 3 bolas that each deal 160% weapon damage as Cold. The bolas no longer explode for area damage to nearby enemies.
Enemies hit have a 50% chance to be Frozen for 1 seconds.
Bolas – Thunder Ball When the bola explodes, it deals 160% weapon damage as Lightning and has a 35% chance to Stun the primary enemy for 1 seconds. Increase Hatred generated to 6.
Rapid Fire – Web Shot Enemies hit by Rapid Fire are Slowed by 80% for 2 seconds.
Rapid Fire’s damage turns into Cold.
Enemies hit by Rapid Fire are Chilled by 80% for 2 seconds.
Rapid Fire’s damage turns into Cold.
Elemental Arrow – Frost Arrow Shoot a frost arrow that hits an enemy for 330% weapon damage as Cold then splits into up to 10 additional frost arrows. Enemies hit have their movement speed slowed by 60% for 1 seconds. Shoot a frost arrow that hits an enemy for 330% weapon damage as Cold then splits into up to 10 additional frost arrows. Enemies hit are Chilled by 60% for 1 seconds.
Cull the Weak – Advanced Tooltip Increase damage against slowed enemies by 20%. Increase damage against Slowed or Chilled enemies by 20%.
Vengeance – From the Shadows Instead of Homing Rockets, summon allies from the shadows that attack for 100% weapon damage as Cold and Freeze your enemies for 1 seconds. Instead of Homing Rockets, summon allies from the shadows that attack for 100% weapon damage as Cold and Freeze your enemies for 1 seconds.





DiabloWikiMonk

Name Old New
Breath of Heaven – Infused with Light Gain 4 additional Spirit from Spirit generating attacks for 5 seconds after using Breath of Heaven. Gain 14 additional Spirit from Spirit generating attacks for 5 seconds after using Breath of Heaven.
Fists of Thunder – Quickening Critical Hits generate an additional 6 Spirit for each enemy hit. Increase Spirit generated to 22.
Fists of Thunder’s damage turns into Physical.
Wave of Light – Empowered Wave Reduce the cost of Wave of Light to 40 Spirit. Increases the damage of Wave of Light to 960% weapon damage as Holy, followed by an additional 125% weapon damage as Holy to all enemies in a line.
Sweeping Wind – Inner Storm As long as your vortex is at the maximum stack count, you gain 4 Spirit per second.
Sweeping Wind’s damage turns into Holy.
As long as your vortex is at the maximum stack count, you gain 8 Spirit per second.
Sweeping Wind’s damage turns into Holy.
Crippling Wave – Rising Tide Critical Hits generate an additional 6 Spirit for each enemy hit. Each enemy hit generates 3.5 additional Spirit.
Crippling Wave’s damage turns into Holy.
Exploding Palm – Strong Spirit If the enemy explodes after bleeding, gain 10 Spirit for each enemy caught in the blast.
Exploding Palm’s damage turns into Holy.
If the enemy explodes after bleeding, gain 15 Spirit for each enemy caught in the blast.
Exploding Palm’s damage turns into Holy.
Tempest Rush – Bluster Enemies hit are knocked back and deal 20% reduced damage for 1 second.
Tempest Rush’s damage turns into Fire.
Enemies hit are knocked back and deal 20% reduced damage for 4 seconds.
Tempest Rush’s damage turns into Fire.
Tempest Rush – PH Lightning Rune Reduce damage taken by 20% while running. Enemies within 20 yards take an additional 135% weapon damage as Lightning every second.
Tempest Rush’s damage turns into Lightning.
Tempest Rush – Flurry After you stop channeling Tempest Rush, you cause an icy blast to all enemies within 15 yards. The damage of the explosion increases by 135% weapon damage as Cold while channeling.
Tempest Rush’s damage turns into Cold.
After you stop channeling Tempest Rush, you cause an icy blast to all enemies within 15 yards. The damage of the explosion increases by 150% weapon damage as Cold while channeling.
Tempest Rush’s damage turns into Cold.
Blinding Flash – Replenishing Light Each enemy you Blind restores 7 Spirit. Each enemy you Blind restores 10 Spirit.
Chant of Resonance – Advanced Tooltip The Spirit costs of Mantra activation effects are reduced by 50% and you gain 2 Spirit every second when you have a Mantra learned. The Spirit costs of Mantra activation effects are reduced by 50% and you gain 4 Spirit every second when you have a Mantra learned.
Exalted Soul – Advanced Tooltip Increase maximum Spirit by 100 and increase Spirit Regeneration by 2 per second.
Spirit fuels your defensive and offensive abilities.
This skill is affected by your characters:
Increase maximum Spirit by 50 and increase Spirit Regeneration by 4 per second.
Spirit fuels your defensive and offensive abilities.
This skill is affected by your characters:
Seize the Initiative – Advanced Tooltip Dealing damage to enemies above 80% Life increases your attack speed by 15% for 4 seconds. Dealing damage to enemies above 75% Life increases your attack speed by 30% for 4 seconds.
Mystic Ally – Advanced Tooltip Cooldown: 30 seconds
Active: Your mystic ally has its damage increased by 50% for 10 seconds.
Passive: A mystic ally fights by your side. The ally deals 40% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.
Cooldown: 30 seconds
Active: Your mystic ally has its damage increased by 50% for 10 seconds.
Passive: A mystic ally fights by your side. The ally deals 130% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.
Mystic Ally – Water Ally Active: Your mystic ally performs 7 wave attacks in quick succession, each dealing 100% weapon damage as Cold.
Passive: A mystic ally fights by your side that infuses your attacks to Slow enemies by 100% for 3 seconds.
Active: Your mystic ally performs 7 wave attacks in quick succession, each dealing 100% weapon damage as Cold and Freezing enemies for 1 seconds.
Passive: A mystic ally fights by your side that infuses your attacks to Slow enemies by 100% for 3 seconds.
Mystic Ally – Air Ally Active: You gain 100 Spirit.
Passive: A mystic ally fights by your side that increases your Spirit Regeneration by 2.
Active: You gain 100 Spirit.
Passive: A mystic ally fights by your side that increases your Spirit Regeneration by 4.
Mystic Ally – Enduring Ally Active: Your mystic ally sacrifices itself to heal you for 100% of your maximum Life. The cooldown on Mystic Ally is increased to 1 seconds.
Passive: A mystic ally fights by your side that increases your Life per Second by 825.742.
Active: Your mystic ally sacrifices itself to heal you for 100% of your maximum Life. The cooldown on Mystic Ally is increased to 1 seconds.
Passive: A mystic ally fights by your side that increases your Life per Second by 825.742. The heal amount is increased by 100% of your Life per Second.





DiabloWikiWitch Doctor

Name Old New
Grasp of the Dead – Unbreakable Grasp Increase the Slow amount to 80%. Increase the Slow amount to 80%. Changes damage type to Cold.
Grasp of the Dead – Desperate Grasp Reduce the cooldown of Grasp of the Dead to 6 seconds. Reduce the cooldown of Grasp of the Dead to 6 seconds. Damage type is changed to Poison.
Grasp of the Dead – Death Is Life Enemies who die while in the area of Grasp of the Dead have a 10% chance to drop a health globe or summon a Zombie Dog. Enemies who die while in the area of Grasp of the Dead have a 10% chance to drop a health globe or summon a Zombie Dog. Damage type is converted to Poison.
Locust Swarm – Devouring Swarm Gain 25 Mana a second while the first enemy hit is still affected by the swarm. Gain 25 Mana a second while the first enemy hit by a Locust Swarm cast is still affected by that swarm.





DiabloWikiWizard

Name Old New
Electrocute – Forked Lightning Critical Hits release 4 charged bolts in random directions, dealing 44% weapon damage as Lightning to any enemies hit. Critical Hits release 4 charged bolts in random directions, dealing 44% weapon damage as Fire to any enemies hit.
Blizzard – Advanced Tooltip Cost: 40 Arcane Power
Call down shards of ice that deal 910% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area from the same caster do not stack.
Cost: 40 Arcane Power
Call down shards of ice that deal 1075% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area from the same caster do not stack.
Blizzard – Unrelenting Storm Increase the duration and damage of Blizzard to deal 1360% weapon damage as Cold over 8 seconds. Increase the duration and damage of Blizzard to deal 1810% weapon damage as Cold over 8 seconds.
Blizzard – Apocalypse Increase the area of effect and damage of Blizzard to deal 941% weapon damage as Cold over 6 seconds to enemies in a 22 yard radius. Increase the area of effect of Blizzard to a 30 yard radius.
Blizzard – Lightning Storm The amount Blizzard Slows the movement speed of enemies by is increased to 80%. Enemies affected by Blizzard take 20% increased damage from Lightning.
Blizzard – Snowbound Reduce the casting cost of Blizzard to 13 Arcane Power. Reduce the casting cost of Blizzard to 10 Arcane Power.
Blizzard – Frozen Solid Enemies caught in the Blizzard have a 40% chance to be Frozen for 1.5 seconds. Enemies caught in the Blizzard have a 100% chance to be Frozen for 2.5 seconds.
Magic Missile – Conflagrate The missile pierces through enemies and causes them to burn for 130% weapon damage as Fire over 3 seconds.
Burn damage stacks up to 3 times and any Fire damage taken from you refreshes all stacks to their maximum duration.
The missile pierces through enemies and causes them to burn for 130% weapon damage as Fire over 3 seconds.
Burn damage stacks up to 3 times and any Fire damage taken from your other spells refresh all stacks to their maximum duration.
Wave of Force – Advanced Tooltip Cost: 25 Arcane Power
Discharge a wave of pure energy that deals 351% weapon damage as Arcane to nearby enemies.
Cost: 25 Arcane Power
Discharge a wave of pure energy that deals 390% weapon damage as Arcane to nearby enemies.
Wave of Force – Static Pulse Enemies hit by Wave of Force take 15% increased damage from Lightning for 4 seconds. Each enemy hit restores 1 Arcane Power.
Wave of Force’s damage turns into Lightning.
Wave of Force – Heat Wave Increase the damage to 427% weapon damage as Fire. Increase the damage to 475% weapon damage as Fire.
Wave of Force – Arcane Attunement Each enemy hit increases the damage of your next Arcane spell by 2%. Each enemy hit increases the damage of your next Arcane spell by 4%.
Wave of Force – Debilitating Force Enemies hit deal 10% reduced damage for 3 seconds. Enemies hit deal 20% reduced damage for 4 seconds.
Spectral Blade – Thrown Blade Extend the reach of Spectral Blade to 20 yards and increase its damage to 231% weapon damage as Arcane. Extend the reach of Spectral Blade to 20 yards and increase its damage to 231% weapon damage as Lightning.
Energy Twister – Mistral Breeze Reduce the casting cost of Energy Twister to 28 Arcane Power.
Energy Twister’s damage turns into Cold.
Reduce the casting cost of Energy Twister to 25 Arcane Power.
Energy Twister’s damage turns into Cold.
Energy Twister – Wicked Wind Energy Twister no longer travels but spins in place, dealing 743% weapon damage as Arcane over 6 seconds to everything caught in it. Energy Twister no longer travels but spins in place, dealing 835% weapon damage as Arcane over 6 seconds to everything caught in it.
Explosive Blast – Flash Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 1655% weapon damage as Arcane. Reduce the cooldown of Explosive Blast to 3 seconds.
Explosive Blast’s damage turns into Lightning.
Disintegrate – Advanced Tooltip Cost: 18 Arcane Power
Channel a beam of pure energy, dealing 360% weapon damage as Arcane.
Disintegrate damage is increased by 100% weapon damage every second, up to a maximum total of 860% weapon damage as Arcane.
Cost: 18 Arcane Power
Channel a beam of pure energy, dealing 390% weapon damage as Arcane.
Disintegrate damage is increased by 250% weapon damage every second, up to a maximum total of 890% weapon damage as Arcane.
Disintegrate – Convergence Increase the width of the beam allowing it to hit more enemies. Increase the width of the beam allowing it to hit more enemies.
Disintegrate’s damage turns into Fire.
Disintegrate – Entropy The beam fractures into a short-ranged cone that deals 465% weapon damage as Arcane.
Disintegrate damage is increased by 145% weapon damage every second, up to a maximum total of 1190% weapon damage as Arcane.
The beam fractures into a short-ranged cone that deals 435% weapon damage as Arcane.
Disintegrate damage is increased by 340% weapon damage every second, up to a maximum total of 1115% weapon damage as Arcane.
Ray of Frost – Advanced Tooltip Cost: 16 Arcane Power
Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 380% weapon damage as Cold and Slows their movement by 60% for 3 seconds.
Ray of Frost damage is increased by 115% weapon damage every second, up to a maximum total of 955% weapon damage as Cold.
Cost: 16 Arcane Power
Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 430% weapon damage as Cold and Slows their movement by 60% for 3 seconds.
Ray of Frost damage is increased by 405% weapon damage every second, up to a maximum total of 1240% weapon damage as Cold.
Ray of Frost – Sleet Storm Create a swirling storm around you that grows up to a 22 yard radius, dealing 285% weapon damage as Cold to all enemies caught within it.
Ray of Frost damage is increased by 100% weapon damage every second, up to a maximum total of 785% weapon damage as Cold.
Create a swirling storm around you that grows up to a 22 yard radius, dealing 300% weapon damage as Cold to all enemies caught within it.
Ray of Frost damage is increased by 100% weapon damage every second, up to a maximum total of 500% weapon damage as Cold.
Ray of Frost – Black Ice Enemies killed by Ray of Frost leave behind a patch of ice that deals 756% weapon damage as Cold to enemies moving through it over 3 seconds. Enemies killed by Ray of Frost leave behind a patch of ice that deals 1625% weapon damage as Cold to enemies moving through it over 3 seconds.
Arcane Torrent – Advanced Tooltip Cost: 16 Arcane Power
Hurl a barrage of arcane projectiles that deal 370% weapon damage as Arcane to all enemies near the impact location.
Arcane Torrent damage is increased by 100% weapon damage every second, up to a maximum total of 470% weapon damage as Arcane.
Cost: 16 Arcane Power
Hurl a barrage of arcane projectiles that deal 400% weapon damage as Arcane to all enemies near the impact location.
Arcane Torrent damage is increased by 100% weapon damage every second, up to a maximum total of 500% weapon damage as Arcane.
Arcane Torrent – Static Discharge Each missile hit has a 2% chance to leave behind a Power Stone that grants you Arcane Power when picked up. Each missile explodes into 1 piercing bolts of electricity that each deal 100% weapon damage as Lightning.
Black Hole – Advanced Tooltip Cost: 20 Arcane Power
Cooldown: 12 seconds
Conjure a Black Hole at the target location that draws enemies to it and deals 360% weapon damage as Arcane over 2 seconds to all enemies within 15 yards.
Cost: 20 Arcane Power
Cooldown: 12 seconds
Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Arcane over 2 seconds to all enemies within 15 yards.
Black Hole – Supermassive Increases the Black Hole radius to 20 yards and damage to 570% weapon damage as Lightning over 2 seconds. Increases the Black Hole radius to 20 yards and damage to 1290% weapon damage as Lightning over 2 seconds.
Black Hole – Blazar Conjure a Black Hole at the target location that draws enemies to it and deals 360% weapon damage as Fire over 2 seconds to all enemies within 15 yards.
After the Black Hole disappears, an explosion occurs that deals 464% weapon damage as Fire to enemies within 15 yards.
Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Fire over 2 seconds to all enemies within 15 yards.
After the Black Hole disappears, an explosion occurs that deals 725% weapon damage as Fire to enemies within 15 yards.





DiabloWikiCrusader

Name Old New
Heavenly Strength – Advanced Tooltip You can wield a two-handed weapon in your main hand while bearing a shield in your off hand. You can wield a two-handed weapon in your main hand while bearing a shield in your off hand.
Your damage dealt is reduced by 20%.
Fervor – Advanced Tooltip While wielding a one-handed weapon, your attack speed is increased by 15% and all cooldowns are reduced by 15%. While wielding a one-handed weapon, your attack speed is increased by 15% and all cooldowns are reduced by 15%.




String Changes

Banners

  • banner_season01_sigilAccent_spikes_01_mips Defiler’s Spikes
  • banner_season01_pattern_reward01_01_mips Sculpted
  • banner_Season01_shape_reward01_rgb_01 Regal
  • banner_season01_sigilMain_allseeing_01 All Seeing
  • banner_season01_sigilMain_allseeing_Alt_01 All Seeing

Achievements

  • X1_Greed_No_Hits_Description_Tag Kill Greed without getting hit by her Charge, Shockwave or Falling Chests attacks.
  • Kill_Greed_Collect_Gold_Description_Tag – Now is 5 million gold (up from 500,000)
  • CraftingAchievementCraftHellfireAmulet_Title_Tag Passive Aggressive
  • CraftingAchievementCraftHellfireAmulet_Description_Tag Craft a level Hellfire Amulet.
  • CraftingAchievementCraftHellfireAmulet_Criteria_1 Crafting_Achievement_Craft_Hellfire_Ring Criteria 1
  • Realm_of_the_Banished Realm of the Banished
  • TheDemonicPrisoner The Demonic Prisoner
  • BlizzCon2014_Title_Tag Warlord
  • BlizzCon2014_Description_Tag Be a part of BlizzCon 2014.

Salvage

  • TipSalvageAllNormal Salvage All Break all normal items down into crafting materials. {c_green}Warning: this will permanently destroy the items!
  • TipSalvageAllMagic Salvage All Break all magic items down into crafting materials. {c_green}Warning: this will permanently destroy the items!
  • TipSalvageAllRare Salvage All Break all rareitems down into crafting materials. {c_green}Warning: this will permanently destroy the items!
  • SalvageAllNormalWarning This action will irreversibly destroy all normal items in your backpack. Are you sure you want to do this?
  • SalvageAllMagicWarning This action will irreversibly destroy all magic items in your backpack. Are you sure you want to do this?
  • SalvageAllRareWarning This action will irreversibly destroy all rare items in your backpack. Are you sure you want to do this?

Passives

  • p1_ItemPassive_Unique_Ring_942 The damage bonus from kills while in Archon form now lasts for {VALUE1} seconds after Archon expires.
  • ItemPassive_Unique_Ring_878_x1 Gain the Determination passive.
  • ItemPassive_Unique_Gem_001_x1 Gain 30% increased damage for{c_magic} {VALUE1} {/c}seconds for {c_magic}{VALUE1}{/c} seconds after killing an elite pack.
  • ItemPassive_Unique_Ring_743_x1 Double Increase the effect of any gem socketed into this item. item by [{VALUE1}*100]%.
  • ItemPassive_Unique_Ring_744_x1 Picking up gold heals you for an amount equal to the gold that was picked up.
  • ItemPassive_Unique_Ring_747_x1 Gain 25% run speed. This effect is lost for 15 5 seconds after taking damage.
  • ItemPassive_Unique_Gem_002_x1 Increase damage against enemies under the effects of control-impairing effects by{c_magic} [{VALUE1}*100|1|]{/c}%. [{VALUE1}*100|1|]%{/c}.
  • ItemPassive_Unique_Ring_785_x1 Gain the Boon of Bul’Kathos Bul-Kathos passive.
  • ItemPassive_Unique_Gem_002U_x1 Gain an aura that reduces the movement speed of enemies within 12 15 yards by [{VALUE1}*100]%.
  • ItemPassive_Unique_Gem_004_x1 15% chance on hit to gain a mini-Conduit buff, dealing{c_magic}
  • {VALUE1}*100]{/c}% Wreath of Lightning, dealing {c_magic}[{VALUE1}*100]%{/c} weapon damage as Lightning every second to nearby enemies for 3 seconds.
  • ItemPassive_Unique_Gem_005_x1 Poison all enemies hit for {c_magic}[{VALUE1}*100]{/c}% {c_magic}[{VALUE1}*100]%{/c} weapon damage over 10 seconds.
  • ItemPassive_Unique_Gem_006_x1 Critical hits cause the enemy to bleed for{c_magic} [{VALUE1}*100]{/c}% for {c_magic}[{VALUE1}*100]%{/c} weapon damage as Physical over 3 seconds.
  • ItemPassive_Unique_Gem_007_x1 15% chance on hit to smite a nearby enemy for {c_magic}[{VALUE1}*100]{/c}% {c_magic}[{VALUE1}*100]%{/c} weapon damage as Holy.
  • ItemPassive_Unique_Gem_008_x1 {c_magic}[{VALUE1}*100|1|]{/c}% {c_magic}[{VALUE1}*100|1|]%{/c} chance on hit to increase gain Swiftness, increasing your Attack Speed by 2% for 3 seconds, stacking seconds. This effect stacks up to 10 times.
  • ItemPassive_Unique_Gem_010_x1 Increase the Critical Hit Chance of your pets by {c_magic}[{VALUE1}*100]{/c}%. {c_magic}[{VALUE1}*100]%{/c}.
  • ItemPassive_Unique_Gem_011_x1 50% 30% of all damage taken is instead staggered and dealt to you over {c_magic}[{VALUE1}|1|]{/c} seconds.
  • ItemPassive_Unique_Gem_009_x1 While under any control-impairing effects, reduce all damage taken by {c_magic}[{VALUE1}*100]{/c}%. {c_magic}[{VALUE1}*100]%{/c}.
  • ItemPassive_Unique_Gem_012_x1 Damage you deal is increased by {c_magic}[{VALUE1}*100|1|]{/c}% {c_magic}[{VALUE1}*100|1|]%{/c} for every 10 yards between you and the enemy hit. Maximum {c_magic}[{VALUE1}*100*5|1|]%{/c} increase.
  • ItemPassive_Unique_Gem_013_x1 Increase the damage of primary skills by {c_magic}[{VALUE1}*100]{/c}%. {c_magic}[{VALUE1}*100|1|]%{/c}.
  • ItemPassive_Unique_Gem_014_x1 {c_magic}[{VALUE1}*100]{/c}% {c_magic}[{VALUE1}*100]%{/c} chance on killing an enemy to cause an explosion of gold.
  • ItemPassive_Unique_Gem_008U_x1 Also Gain [{VALUE1}*100]% Cooldown Reduction per stack. stack of Swiftness.
  • ItemPassive_Unique_Gem_004U_x1 While under the effect of the mini-Conduit, Wreath of Lightning, gain [{VALUE1}*100] [{VALUE1}*100]% increased movement speed.
  • ItemPassive_Unique_Gem_007U_x1 Periodically smite Smite a nearby enemy. enemy every 5 seconds.
  • ItemPassive_Unique_Gem_009U_x1 Heal for [{VALUE1}*100]% of maximum life when hit by a control-impairing effect.
  • ItemPassive_Unique_Ring_809_x1 Gain the Blood Vengeance passive.
  • ItemPassive_Unique_Ring_830_x1 Gain the Provocation Seize the Initiative passive.
  • ItemPassive_Unique_Ring_831_x1 Gain the The Guardians Guardian’s Path passive.

Items

  • Unique_Helm_002_p1Leoric’s Crown
  • 1_Unique_WizardHat_003 The Swami
  • TieredLootrunKey_0Greater Rift Trial Keystone

Hero Creation

SeasonalHardcoreHeroText – You have chosen to create a HardcoreSeasonal character. You will start fresh with 0 Gold, untrained Artisans, and will be unable to use Non-Seasonal items from your stash. As a Hardcore Seasonal Hero, you can only play with other Hardcore Seasonal Heroes and, should you die, your death will be permanent. Customer Service will not revive a fallen Hardcore Seasonal Hero for any reason. Your items will be lost forever upon death.