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The long-awaited Patch 2.1.2 went live last week with lots of big game changes. Show topics include Ancient Items, Rift density improvements, changes to Sunwuko’s and Marauder’s sets, Realm of Trials, auto-pickup and QoL requests, and more Featuring Aahz and Flux. Click through for approximate segment starting times and related links:

PTR Patch Notes Updates

Posted 28 Sep 2012 by

More updates to patch notes have been added to the previous list. Some of them are rather interesting – for instance, they took the legendary and set drop rate, and then doubled it.


Barbarian

  • DiabloWikiWhirlwind
    • Fury cost from 16 to 9 10
    • Current cost is now a flat value per cycle + an additional cost based on attack speed. Changing this slightly so that the new continual cost is 7 flat + 3 per cycle. The end result is that the cost discrepancy between slow weapons and fast weapons has been greatly reduced.

Demon Hunter

  • DiabloWikiEvasive Fire
    • Skill Rune – Shrapnel has been replaced with a new rune: “Hardened”
    • Hardened increases your Armor by 50% 25% for 3 seconds and replaces the backflip

Wizard

  • DiabloWikiIce Armor
    • Now reduces damage from melee attacks by 8% 12%
  • Skill Rune – Crystallize
    • Armor bonus per stack reduced from 30% to 20%
  • DiabloWikiMeteor
    • Delay between cast and impact reduced from 2 seconds to 1.25 seconds
    • Arcane Power cost reduced from 60 to 50
    • Skill Rune – Star Pact
      • Proc coefficient reduced from 0.1 to 0.05
    • Skill Rune – Meteor Shower
      • Proc coefficient reduced from 0.25 to 0.10625
    • Skill Rune – Liquefy
      • Proc coefficient reduced from 0.125 to 0.10625
  • DiabloWikiRay of Frost
    • Skill Rune – Sleet Storm
    • Weapon damage increased from 215% to 333% 280%
    • Proc scalar reduced from 0.25 to 0.1875
  • DiabloWikiSpectral Blade
    • Proc coefficient reduced from 0.222 to 0.14
    • Skill Rune – Healing Blades
      • Removed Critical Hit requirement
      • Heal amount reduced from 8% to 5% of critical damage done
    • Skill Rune – Thrown Blades
    • Proc coefficient reduced from 0.111 to 0.08

Bug Fixes

  • DiabloWikiArchon: Teleport
    • Now properly breaks roots when cast
  • DiabloWikiMagic Weapon
    • Skill Rune – Blood Magic
    • Blood Magic should now work with damge over time spells (such as Archon: Disintegrate, Ray of Frost, etc)
  • Illusionist
    • Illusionist should now reset the cooldown of Archon: Teleport when it procs

Items

  • The chance for Legendary and set items to drop has been doubled

Bug Fixes

  • The Hellfire Ring can no longer be dropped on the ground
  • Mara’s Kaleidoscope can now correctly roll 3 random affixes in addition to its 3 fixed affixes
  • Fixed an issue with Nagelring and Unity legendary rings which caused them to not drop

Monsters

  • Elite modifiers have been changed slightly at higher levels:
  • The minimum stun duration required for most Elites is now 0.65 seconds (up from 0.5 seconds); stuns less than 0.65 seconds will have no effect
  • The minimum stun duration required for Rares and bosses is now 0.85 seconds (up from 0.5 seconds); stuns less than 0.85 seconds will have no effect
  • Lacunis now have a cooldown on their combo attack

Bug Fixes

  • Monsters with the Desecrator affix will no longer occasionally cast desecrator pools on players more than 50 yards away
  • Arcane Enchanted will now properly reduced their damage based on a players Damage Reduction Against Elites modifier