Recent Features

A Guide to Diablo: IncGamers site changes – Here’s what we’ve done

Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.

When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.

In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.

change view

Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing :) Remember the great forum crash of 2003? That was not pretty.

So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.

The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.

One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.

Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.

hardrock

Trophies

Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.

With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.

There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.

Threads

Thread StarterThread Starter -Points: 15 -You have started 5 Threads
Topic RaiserTopic Raiser – Points: 45 -You have started 20 Threads
Town CryerTown Cryer – Points: 90 -You have started 50 Threads
ConfabulatorConfabulator – Points: 91 -You have started 80 Threads

Setting the Agenda Setting the Agenda – Points: 120 -You have started 120 Threads

Likes

Primary Source Primary Source – Points: 1 – Somebody out there liked one of your posts.

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Guide: Legendary Gems

legendary gems guideLegendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year.   They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.

The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via DiabloWikiUrshi, the NPC who appears after Greater Rifts are cleared.

While the developers are calling them “legendary gems” these socketables have nothing in common with regular DiabloWikigems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.

Legendary Gems Listing

While the Legendary Gems are still undergoing development on the DiabloWikiPTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.

 

DiabloWikiBane of the Powerful
bane of the powerful
  • Gain 30% increased damage for 20 seconds after killing an elite pack.
  • Upgrade rank grants: +1 second buff duration.
  • Rank 50 unlocks: Gain 20% bonus damage to elites.
DiabloWikiBane of the Trapped
bane of the trapped
  • Increase damage against enemies under control-impairing effects by 20%.
  • Upgrade rank grants: +0.5% damage.
  • Rank 50 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
DiabloWikiBoon of the Hoarder
  • 30% chance on killing an enemy to cause an explosion of gold.
  • Upgrade rank grants: +1% chance on kill.
  • Rank 50 unlocks: Gain 30% increased movement speed for 3 seconds after picking up gold.
 DiabloWikiEnforcer
 enforcer
  • Increase the Critical Hit Chance of your pets by 20%.
  • Upgrade rank grants: +0.4% Critical Hit Chance. Max +20% upgrade (+40% total).
  • Rank 50 unlocks: Your pets are unkillable.
Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.
DiabloWikiGem of Efficacious Toxin
gem of efficacious toxin
  • Poison all enemies hit for 1000% weapon damage over 10 seconds.
  • Upgrade rank grants: +20% weapon damage over 10 seconds.
  • Rank 50 unlocks: All enemies you poison take 10% increased damage from all sources.
DiabloWikiGogok of Swiftness
 gogok of swiftness
  • 50% chance on hit to gain Swiftness, increasing your Attack Speed by 2% for 3 seconds. This effect stacks up to 10 times.
  • Upgrade rank grants: +1% chance.
  • Rank 50 unlocks: Gain 2% Cooldown Reduction per stack of Swiftness.
 DiabloWikiInvigorating Gemstone
 invigorating gemstone
  • While under any control-impairing effects, reduce all damage taken by 30%.
  • Upgrade rank grants: +1%. Maximum +50% upgrade (80% total).
  • Rank 50 unlocks: Heal for 20% of maximum life when hit by control-impairing effect.
 DiabloWikiMirinae, Teardrop of Starweaver
 Mirinae, Teardrop of Starweaver
  • 15% chance on hit to smite a nearby enemy for 1000% weapon damage as Holy.
  • Upgrade rank grants: +20% weapon damage.
  • Rank 50 unlocks: Smite a nearby enemy every 5 seconds.
 DiabloWikiMoratorium
 Moratorium
  • 30% of all damage taken is instead staggered and dealt to you over 3 seconds.
  • Upgrade rank grants: +0.1 second to the stagger duration.
  • Rank 50 unlocks: 10% chance on kill to clear all staggered damage.
 DiabloWikiPain Enhancer
 Pain Enhancer
  • Critical hits cause the enemy to bleed for 500% weapon damage as Physical over 3 seconds.
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Power Leveling in Diablo 3 a Reality

Posted 21 May 2012 by

There has been some discussion recently about a few variations on an experience grinding route in Act 3 and 4, and the Incgamers strategy team wanted to put it to the test. The result is, quite simply, the most efficient route to leveling in the game. This is especially strong for new heroes – we took a brand new character to level 20 in about an hour without it ever leaving town.

Read on to learn how to satisfy your Baal run withdrawals – you may never play the same way again.

Edit: Blizzard has nerfed the exp returns from the Azmodan quests, its not good for rushing anymore.

TL;DRRepeated runs of the “Kill Azmodan” quest chain appears to be the best way to gain exp quickly, including rushing new characters (starting from level 1). Act 4 quest 1 is not worth the time for rushing, though it does provide very safe exp for high-level hardcore players in nightmare. Blizzard said they wanted to put an end to the 2min rush/farming runs, but seem to have overlooked the massive quest completion experience.

Video link of the run:

From the waypoint:
there is only one map between you and him, and it’s STATIC:

  • No wasted time exploring the map, you know where the exit is
  • if you’re rushing, you can skip the mobs easily
  • if you’re farming, there are 2-4 champ packs on the way to Azmodan each time, so you get a couple of neph buff stacks very quickly


Azmodan himself:

  • for combination rushing/farming, azmodan is the safest of the 4 bosses for a level 1, if you can dodge the slow moving fireball you can get azmodan exp and loot if you desire
  • for rushers, the exp boost from Azmodan is very small compared to the quest exp (Azmodan exp seemed to stay at around 10% of the quest exp), so you can just leave the level 1s in town and let them get 90% of the exp with zero risk


Things to note:

  • If Azmodan is tanked where he spawns, the low level MUST stay on that half of the room; If he goes further back than the central pillar, he won’t get loot/exp
  • As the lowbie levels the quest rewards increase as the total exp needed for leveling also increases. The number of required runs per level increases slowly, but remains better than alternative means of leveling.
  • It takes roughly an hour to take a hero from 1-20 with this method – we’re still testing beyond 20.
  • If you have a high level character capable of soloing nightmare content, Azmodan can be farmed from 50-60. Rough estimates indicate this would take somewhere between 8 and 10 hours.


Testing Methodology

  • Level 52 Barbarian with 1500 dps on character sheet
  • Level 1 Witch Doctor


Steps for rushing character

  1. Start new game (15 sec)
  2. Run to Azmodan (45 sec)
  3. Kill Azmodan (30 sec)
  4. Click soul
  5. Teleport out
  6. Quit and start new game
  7. Total Time: ~1:45


Steps for character being rushed

  1. Sort Loot In Stash
  2. Talk to Lieutenant Lavail
  3. Go to watchtower
  4. Teleport
  5. Quit and join new game (he’ll already be clearing to Azmodan)


Raw Numbers

Rewards
Act 3 quest reward 1: 4,200exp (level 1) – 12,250exp (max)
Act 3 quest reward 2: 4,200exp (level 1) – 12,250exp (max)
Act 4 quest reward 1: 2,400 (level 1) – 7,000exp (max)

Time Trials
Act 3 start
00:00s take core of arreat waypoint
00:45 reached azmodan
01:15 azmodan dead
01:30 highbie left game (for azmodan only run)
02:00 quest 2 completed
act4 start
02:30s portal 1 start
02:50s portal 1 end

logout/login new game (takes about 15sec)

Total Time to complete
Act 3: 1:30 (+15s for new game) = 1:45
Act 3 and 4: 03:05 (+15s for new game) = 03:05

Final Numbers
Repeating Azmodan (BEST EXP/min)
24,500exp per 01:30 (run time) +00:15 (new game) = 14,000 exp/min

Repeat Act 4
7,000exp per 00:50 (run time) +00:15 (new game) = 6,461exp/min

Repeating act 3 and 4
31,500exp per 02:50 (run time) +00:15 (new game) = 10,216exp/min

How it degrades over time for lowbies:
lvl 4 was reached in the first run
at lvl 10, 60% of a level per run
at lvl 18, 35% of a level per run

What happens to my sanity after doing it for hours


Tagged As: | Categories: Strategy News