Creating good random map generators is a difficult task in video games, and something we’ve seen done with relative success in all of the Diablo games. Diablo 1 had four dungeon types with quite different maps for each area, though all were just big squares with different arrangements of the pieces within them. (The Hellfire […]
Last week Blizzard replied to questions about the goal of Greater Rifts and how they are balanced. Here’s the meat of last week’s address: Today he returned to that thread and added a couple of replies about what sort of changes we might see for the future of Greater Rifts. Greater Rift Changes Coming: Less […]
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Players hit 70 in just over an hour on Season 1 – Community not happyPosted 30 Aug 2014 by
With Blizzard having tested the Seasons on the PTR there were some glaring issues with levelling process which is down to the fact you can jump right into Adventure Mode. It took around 1 hour 40 for the first 70 to appear with a softcore character and there has been various loopholes used to level fast. These were pointed out in PTR testing in case you were wondering.
Now obviously the speed at all this has happened has left a lot of the community perplexed and frustrated, mainly because Adventure mode is facilitating this with the rewards. Hardcore is obviously a riskier business and anyone who’s serious about the Seasons will have likely rolled a HC character anyway.
As with every game there are always going to be players racing to the top by any means necessary but you have to wonder if Blizzard will look at these seasons carefully and address how they should function to make them challenging. Perhaps Season 2 will bring some changes. Anyone expecting some sort of Season 1 rollback, and it is being requested by some members of the community, is likely to be disapointed. We’ll have to see how Blizzard respond in the hours ahead.
Videos of how this is being done have been popping up and streamers have been using this method since the season launched. There’s a couple of videos of how most players are doing it after the break…