PKing Played Down

Posted 3rd Jul 2008 06:55 PM by Elly

PKing was, and still is for those playing D2, the bane of many. Although no game-specifics are included, Diablo II Community Manager Bashiok gives Blizzard’s philosophical view of “griefing,” in a post on the official WoW forums.

Blizzard Quote:
We’re - in general - not big fans of griefing for any game. It’s really only “fun” for one person, and that definition of fun isn’t generally something we’re going to want to encourage. It’s far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.

I definitely remember running with my friends, and someone toggles it, and bam everyone is dead and your one friend is laughing. Ok, ok, good joke I guess, and then you run back and *bam*, you’ve toggled it to get them back. After a while everyone usually agrees to a truce because it’s just a waste of time. But I also remember running with random players and losing extremely nice items because of it, not cool. I’m sure that it was a feature that was right up some people’s alleys, I won’t deny there are some that would enjoy nothing more than to see others frustrated, but is that truly something that should be encouraged through design - if not directly opposed?

We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.

That doesn’t mean that PvP won’t have its own focus, but those are details and features we aren’t yet discussing.




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SSH83
Posted 04, Jul 2008 03:16 AM
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The PK control in Diablo 1 was brutal as the blue described, but imo D2 PK worked fine. o.o

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Azozel
Posted 04, Jul 2008 03:47 AM
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I have to say, I did enjoy some of the excitement that came with the PK experience, but I have to agree with Blizzard on this one.

It seems Blizzard is trying to give the game more depth and more story, just an all around better RPG. I can understand Blizzard wanting to encourage people to work together in a role playing since and the previous PK experience really did not have much in the way of a story to back it up.

I expect the PvP we’re allowed to participate in Diii to fit in with the rest of the story and RPG focus Blizzard has placed on the game. My guess is, we’ll be seeing some type of PvP Arena or faction based system. I believe this quote from the Witchdoctor page sort of hints at possible faction based pvp or Arena:

For instance, the Tribe of the Five Hills frequently engages in tribal warfare with both the Clan of the Seven Stones and the Tribe of the Clouded Valley, but these are matters of ritual and not of conquest. I had heard tales that these wars are waged in order that the victors may replenish their supply of raw materials for the human sacrifices that their civilization revolves around, and when I timidly asked my hosts more about this topic, I must admit their laughter made me fear for my safety. However, through stumbled attempts at communication of such complex topics as what constitutes heroism and honor in their society, I gathered that only those taken in battle are considered worthy of the ritual sacrifice, much to my relief.

I just hope people can not get gear through Arena… I dont want to quit 2 Blizzard games because of the same thing.

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Legion17
Posted 04, Jul 2008 10:55 PM
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Would it be possible to do pvp arenas? That way the focus is on the co-op game play and pvp its own realm? Also maybe include pvp gear as a bonus for doing arenas similar to how its run in WoW?

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Flux
Posted 05, Jul 2008 04:47 AM
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[QUOTE=Legion17;6587447]Would it be possible to do pvp arenas? That way the focus is on the co-op game play and pvp its own realm? Also maybe include pvp gear as a bonus for doing arenas similar to how its run in WoW?

They’ll certainly plan on doing pvp arenas, though there’s no telling if they’ll make it into the game or not. the D2 team planned pvp arenas and guild halls too.

However, there are and always have been numerous dueling games on the realms, and that’s done nothing to eliminate pk’ing. People who pk don’t want a fair fight, at least not right then. They want to kill people by surprise, or with ease, or because they’re bored, or to be a dick, of for whatever reason. People don’t turn to PKing because they couldn’t find opponents to duel.  “Griefing” is what most players hate, and it’s what the developer is talking about in this interview.  It’s what’s only fun for one player; dueling is fun for everyone, even the losers, who at least are choosing to engage in the duel.

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Arkansaw
Posted 06, Jul 2008 02:44 PM
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The toggle is a reasonable enough idea, we can even give the players some incentive for remaining in a game in which the toggle is off and someone not themsevles has initiated hostile (i.e. hunting is now live). That incentive can be in the form of an exp boost for killing regular monsters while remaining as one of the hunted

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Lockinvar
Posted 07, Jul 2008 10:16 AM
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The PK system in Diablo II is (from a general design standpoint) great.  However, due to TPPK hacks and other stuff, you simply cannot play hardcore with people you don’t trust with every hour you’ve put into your character(s).  I love hardcore Diablo II, but it’s simply unplayable these days.  Flux is right, dueling is great, but greifers have always found new ways to insta-kill people who are just trying to play normally, and it has completely ruined D2 for me (and I’d say most other HC players).

And it could all be fixed with the simple addition of an “Allow PVP” box on bnet game creation, as has been suggested.  I’d hate to see D3 suffer the same griefer problems.

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CombatShrine
Posted 07, Jul 2008 10:39 AM
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i just dont like pk’ing in diablo2 because its usually not a fair fight (except for ironman hc games, which are pretty cool even if slanted towards the assassin)

how is it fair when my untwinked character in a2 norm gets hostiled by some hyper-twinked monstrosity that can kill level 40’s? the only option is to leave the game, or lose gold, or in the case of hc, lose it all.

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kavlor
Posted 07, Jul 2008 11:31 AM
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[QUOTE=Merick;6585001]Honestly, I got PKed maybe once every three months in SC, it’s not really a big issue.

Yeah same here and Im actually dissappointed and rather see more, like people have said it adds excitment especially if theres a chance you can beat them(which I have done on occasion).I think the fact that people leech a lot means theres no challenge for Pkers,I think they Breed more where theres the biggest rush to gain.

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Baranor
Posted 07, Jul 2008 03:18 PM
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PK-ing should be gone. PvP is for people who both enjoy PvP… I like the option in DII, and have used it aplenty (1732 Hardcore ears, to be preceise, and have reinstalled last week as I want to hit 2K before DII is over), but I shan’t miss it if it is not present in DIII. In the end, it leads to too much grief.

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Gamekk
Posted 08, Jul 2008 04:39 AM
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This is going to be awesome in just every way!

They will eliminate the grief PK side and probably add more to the PvP side, duels, etc.

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