Paragon Levels Should Grant More Bonuses

Posted 11 December 2012 by Flux

A player made one of my favorite posts of the year on B.net forums and got a Blue reply that pointed out the blindingly obvious.

I run a barb and I think this affix seems to be negelected. I won’t search gear that has it since its not high on my list of affix’s i want on my gear but I wish the paragon level would up it. Anyone else hate run circles around gold stacks till you click them?
Vaeflare: As a few players have pointed out in this thread, there are quite a range of appealing affixes that items can have. By choosing items that increase your pickup radius, you are making a decision that the value of that stat matters to you, and that you’re willing to trade other stats in order to have it. Having these sorts of compelling choices helps offer different itemization choices, and we like that players often have to weigh their options when comparing gear in order to be the most efficient, to have the greatest DPS, to find the best loot, etc.

We like knowing when you feel that improvements can be made, though, so thank you for the feedback (seriously). We’ll make sure it gets passed along to our developers.

So Paragon levels should add whatever bonus each of us is too lazy to obtain on our gear? Well, that would be convenient.

Since I *have* taken the trouble to add Pickup Radius to my character’s gear (since most of them are not Spin2Win Barbs and thus actually need to get health orbs to survive), but don’t have the budget to add massive DPS, I’d like my Demon Hunter’s Paragon Levels to more Dex and critical hit damage. Kthx!

That said, I think there is some merit to Paragon levels adding more… something. With punctuated equilibrium, perhaps. I think it would be cool if the bonuses varied a bit over time; say if you get 2% MF/GF per level instead of 3%, and then every 5th or 10th you get 5 or 10 extra right there. Same end result, but more fun in the presentation. I’ve seen other players suggest 1% Pickup Radius and/or Faster Run every 10th Paragon level, and of course the request to make all or some of the Paragon level attribute rewards manually-assignable is a common one.

Do you guys want to tinker with the Paragon level bonuses or are you happy with the system as it is?

Tagged As: | Categories: Blue Posts, Items, Paragon, Vaeflare
  • Keep paragon levels the meaningless tail chasing circle that they are.

    I do think however that there should be a base of 5 pickup radius on all characters from level 1 onwards, I do agree with the guy in this blue post that running circles around a pile of gold that often does not even get picked up after a few circles around/ over it is more than a little dumb.

    Something as minor as a base of 5 on all characters would just be a nice addition I think without impairing any of the current game mechanics.

    My WD rolls 69 pickup radius :P

    • I was thinking exacly the same the other day. A base 5 pickup radius would solve that problem nicely running circles around some gold only to see nothing happen.

      As usual player ideas are great but they are always ignored.

    • LOVE the idea of a base 5 pickup range, and I agree Paragons are fine as is, they’re helpful enough that you smile when you get one. But not so absolutely necessary that you feel you have to grind to get to 100 quickly.

      • Absolutely. People already complain they’re forced to play one character only and ignore all others. No reason to make that situation worse.

  • Im not sure id want a very large pickup radius, sometimes i like to leave health globes laying around in case i run into trouble in that area i can quick run back and grab them.

    • +3 by default would be fine in my opinion. None whatsoever is stupid, and I have personally run into situations where I literally could not pickup piles of gold I was standing right on top of, ran through, ran circles around…. until I swapped in a piece of gear the made my pickup greater than 0. Again, stupid.

  • I’ve wondered if maybe Paragon levels and/or stacks of NV could have some sort of positive effect on crafting items with the Blacksmith.

  • People still play this game?

  • I purposefully don’t have any pickup radius on my DH as I like to save health orbs for when I need them.

    Also, what ever happened to all of the amazing cool affixes that Bashiok promised us for release? Still waiting. The only thing they’ve changed was adding a bunch of un-inspired proc effects to legendaries.

  • So we should have to choose pick-up radius (“to offer different itemization choices”), but there’s no problem in making the MF stat nearly useless the closer your get to PL 100?

    While the pick-up radius is luxury and MF contributes in a way that cannot be compared, they both do affect itemization, which the blue poster fails to adress.

  • I’ve posted this what feels like 50 times at this point, so even I think I sound like a broken record now, but something like the Badass Ranks system from BL2 would be perfect in D3. You could tie it into achievements and the banner system. That way, all you need to do is add Paragon-specific achievements, and bam, players can choose to augment pickup radius on a character/account basis if that’s something they care about.

  • i think all this “paragon issue” is like deflation.I like the paragon idea, but… this managment-way is a bit silly.

  • I love how the blue response is in a direct conflict with the way the devs have chosen to move in regards to MF. Capping MF and having paragon eventually kill it off because players should not have to “sacrafice” power for a chance at better drops. Would be nice if they can get their vision straight of d3. First its fun to have to make decisions, then its not fun and too hard on players to have to make decisions and make sacrafices in some areas for advantages in others, then it’s good to . blehhhhhhhhhhhh.

    I agree they need to just up the pickup radius by 5, which is of course, very small but prevents me from running back and forth to try to get the gold pickup. Honestly though I don’t care for 2 reasons.

    1. I don’t play much at all anymore
    2. Gold is so undervalued I could care less about going out of my way to pick it up. I usually leave the 3k + stacks on the ground alone when i play.

    The contradictions in developing this game really do make me sick. How on earth does no one in charge of d3 **** recognize these glaring failures ? My mind is blown continually at decisions made for d3.

  • should give something nice every 10 levels tbh stats and mf aren’t that much to look forward to