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Guide: Legendary Gems

legendary gems guideLegendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year.   They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.

The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via DiabloWikiUrshi, the NPC who appears after Greater Rifts are cleared.

While the developers are calling them “legendary gems” these socketables have nothing in common with regular DiabloWikigems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.

Legendary Gems Listing

While the Legendary Gems are still undergoing development on the DiabloWikiPTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.

 

DiabloWikiBane of the Powerful
bane of the powerful
  • Gain 30% increased damage for 20 seconds after killing an elite pack.
  • Upgrade rank grants: +1 second buff duration.
  • Rank 50 unlocks: Gain 20% bonus damage to elites.
DiabloWikiBane of the Trapped
bane of the trapped
  • Increase damage against enemies under control-impairing effects by 20%.
  • Upgrade rank grants: +0.5% damage.
  • Rank 50 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
DiabloWikiBoon of the Hoarder
  • 30% chance on killing an enemy to cause an explosion of gold.
  • Upgrade rank grants: +1% chance on kill.
  • Rank 50 unlocks: Gain 30% increased movement speed for 3 seconds after picking up gold.
 DiabloWikiEnforcer
 enforcer
  • Increase the Critical Hit Chance of your pets by 20%.
  • Upgrade rank grants: +0.4% Critical Hit Chance. Max +20% upgrade (+40% total).
  • Rank 50 unlocks: Your pets are unkillable.
Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.
DiabloWikiGem of Efficacious Toxin
gem of efficacious toxin
  • Poison all enemies hit for 1000% weapon damage over 10 seconds.
  • Upgrade rank grants: +20% weapon damage over 10 seconds.
  • Rank 50 unlocks: All enemies you poison take 10% increased damage from all sources.
DiabloWikiGogok of Swiftness
 gogok of swiftness
  • 50% chance on hit to gain Swiftness, increasing your Attack Speed by 2% for 3 seconds. This effect stacks up to 10 times.
  • Upgrade rank grants: +1% chance.
  • Rank 50 unlocks: Gain 2% Cooldown Reduction per stack of Swiftness.
 DiabloWikiInvigorating Gemstone
 invigorating gemstone
  • While under any control-impairing effects, reduce all damage taken by 30%.
  • Upgrade rank grants: +1%. Maximum +50% upgrade (80% total).
  • Rank 50 unlocks: Heal for 20% of maximum life when hit by control-impairing effect.
 DiabloWikiMirinae, Teardrop of Starweaver
 Mirinae, Teardrop of Starweaver
  • 15% chance on hit to smite a nearby enemy for 1000% weapon damage as Holy.
  • Upgrade rank grants: +20% weapon damage.
  • Rank 50 unlocks: Smite a nearby enemy every 5 seconds.
 DiabloWikiMoratorium
 Moratorium
  • 30% of all damage taken is instead staggered and dealt to you over 3 seconds.
  • Upgrade rank grants: +0.1 second to the stagger duration.
  • Rank 50 unlocks: 10% chance on kill to clear all staggered damage.
 DiabloWikiPain Enhancer
 Pain Enhancer
  • Critical hits cause the enemy to bleed for 500% weapon damage as Physical over 3 seconds.
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A Guide to Diablo: IncGamers site changes – Here’s what we’ve done

Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.

When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.

In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.

change view

Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing :) Remember the great forum crash of 2003? That was not pretty.

So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.

The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.

One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.

Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.

hardrock

Trophies

Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.

With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.

There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.

Threads

Thread StarterThread Starter -Points: 15 -You have started 5 Threads
Topic RaiserTopic Raiser – Points: 45 -You have started 20 Threads
Town CryerTown Cryer – Points: 90 -You have started 50 Threads
ConfabulatorConfabulator – Points: 91 -You have started 80 Threads

Setting the Agenda Setting the Agenda – Points: 120 -You have started 120 Threads

Likes

Primary Source Primary Source – Points: 1 – Somebody out there liked one of your posts.

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One life to live: Post patch Hardcore

Posted 22 Feb 2013 by

It should come as no surprise to you that DiabloWikiPatch 1.0.7 dropped earlier last week, and as we revel in the post Valentines glow and the Playstation announcement, it’s time to look and see how the patch has shaped our Hardcore world.

diablo-hardcore

I have to admit I’ve had a hard time prying myself away from Diablo 3 to write. At the moment I seem to have a great balance that keeps me logging in. I’m pushing my monk to new heights on the DiabloWikiParagon system, finding legendaries on a consistent basis and crafting to my heart’s content.

Crafting

Having seen the occasional item from the PTR I was excited to craft items I could actually use. What I didn’t expect was to end up replacing some of my hard earned legendaries. With the potential for huge stats in tandem with great rolls it’s hard not to gamble on it. I am not alone in picking up crafting as Tomb of Secret prices have risen to 10k and gems are on a steady incline as well, by managing to pick up 100 or so tombs a night I can tack on an extra million to my stash and be closer to my goal of one billion.

The downside of crafting appears to be the market deflation of what was once considered best in slot. Suddenly items that were once near priceless are worthless due to the ready availability of crafting. Amulets are probably the worst for resale value now with everyone still appreciating a well rolled Lacuni or Vile Ward, but choosing to play the crafting game for the amulet that fits their needs. That in turn has shifted our economy. The Auction House isn’t as large of a bastion for good items anymore now that you can craft items that are better. Items now will sit on the AH for days that would have normally sold in minutes, the path to riches now falls on good drops in prized slots and selling consumables. It’s still possible to make money on the AH but the market has shrunk.

Crafting for Hardcore fits a great niche, and that’s the niche of losing your items. I would scour over my dead characters and knew I couldn’t get those things back, and I would agonize over the RNG of finding a new one as close to it as possible. With crafting however I know I can roll up a few items that could get me going right away, and tide me over until the next good craft or I stumble upon RNG luck. Suddenly gearing back up after a death is a little easier and perhaps a little less stressful, are legendaries still king for some slots? Of course, but now we can strive and thrive without needing them.

XP gain

Monster power got a boost with new experience gains and I found myself stepping my game up a bit for the first time. I only ventured into MP1 but have been plowing through it at enough of a clip to consider going up a notch. The only reason I had even considered doing this was for the extra experience gain. Not having that before provided no incentive for the extra risk it held. However, as I’ve moved upward in paragon levels so has the time it takes to gain them so any chance to chip away at it quicker seems like a good one to me.

Brawling

I’m going to be blunt, I did it once. Not to say it wasn’t fun but without a system to draw you into it for that specific purpose it seems out of place. I like the old type of pvp style where you would queue specifically for it. I’d love to try this further but right now it’s just not something I’m going out of my way to do, which might be tied to..

Multi-player games

Maybe if I was playing with other people I would be brawling, or maybe I still wouldn’t. I can’t actually say however, since I haven’t had any incentive to do so. I’ve written a lot about this before but Diablo 3 still lacks a reason for me to play with other people. At the moment I lose magic find from my follower, I kill at about the same rate, and I risk someone else making a mistake that kills me. None of that seems right, to top it off the interface itself pushes you towards solo play, the chat channels are small and unused, and the community is stagnant since you only communicate with friends. What we need is system for us to meet new players, exchange ideas and opinions and to play games with others. D2 had a great system, and while it may be outdated, I met more people from looking at avatars hanging out on a pasture than I have from randomly joining games in D3. D2 had the option to join random games but even those were named with objectives, and you knew what you were getting in to. In tandem with a new interface there has to be a reason to join. Increase the magic find rate with a party, or increase legendary drop rates, or experiance gain, any sort of carrot on a stick to get us playing together. It is much more fun to play the game with others, but at the moment it is still just to effective to not.

Playing solo shouldn’t be the best way, and with all the changes made to the game so far I’m confident we will see this fixed as well. That being said 1.07 is an exciting addition to the game and I’m loving every second of it. Each patch is pushing the game forward and I look forward for what the next one brings us.

How is patch 1.07 treating you?

One Life to Live covers the Hardcore play and life style in the Diablo community. It is written by Xanth and published weekly. Post your comments below, Follow me on Twitter @HCXanth or contact the author directly. For all the archived news about Diablo 3 hardcore check our Archives!