One life to live #31: Hardcore Demon Hunters

Posted 30 March 2012 by Xanth

After a few deaths last week with the DiabloWikiBarbarian I set out with my DiabloWikiDemon Hunter to explore the class I’ve played the least. The result were suprising, Zero deaths, Zero close calls and zero fun.


The Demon Hunter has come a long way since October when the class was so messed up it was almost unplayable. Now you can join just about any game in the beta and encounter at least one. Runestones and readjustment of skills and resources have helped this class a lot and it feels complete, but for myself boring.

Playing a ranged character allows for some safety in Hardcore. You aren’t rushing into a pack of monsters but on the fringe picking them off and running away if they get too close. Even from the start I was able to have most monsters dead before they were able to even hit me.

I did have some advantages in this character that I did not have on my Barbarian. I had a fully leveled artisan, and a pile of gold and materails to go about crafting what I needed. The crafted gear was far from epic but gave me a leg up in what I was doing.

Like last time I split my play time between public and solo. I saved cain, killed zombies and killed Haedrig’s wife. Then I went into a public game and did it all again. I’m finding this is a great way to stay alive and level up to the point of survivability in the areas that follow. I expect in release we’ll be doing a lot of quests repeats to keep us alive.

As for survivability it was actually quite easy. With no monster even coming close I didn’t even need a potion on my run to 13. Sitting back I felt no threat to my well being and as a result some of the rush of hardcore was gone. Will this be the full case for release? I doubt it, however right now it does feel like ranged is the way to go. Even when I forced myself to get close to monsters I didn’t feel as squishy as I imagined I would be as a ranged character. They wizard by far feels more fragile.

Dicipline feels like a wasted resource in the early levels, I may run out of it from spamming vault to quick clear a dungeon, but for the most part it was always full and rarely used. Perhaps in the later levels it will take ona greater importance but right now it feels like those skills could easily come off my hatred instead.

One of the reasons I enjoyed the barbarian was due to the fact that I had to rely on each and every skill I had to get to 13 and had to make judgement calls on which I wanted based on the situations I was encountering. For the Demon Hunter I didn’t feel like I needed to. I was completly capable using DiabloWikiHungering arrow and DiabloWikirapid fire all the way to 13 with on occasional vault or caltrops thrown in. This lead to a monotonous play through for me. It felt like a chore to push from 12 to 13 just because the class lacked that depth. I’m not saying you won’t find fun in the Demon Hunter, the class has some great strengths and it suits the ranged role very well. I wasn’t to keen on the Demon Hunter a few months ago and I’m not sold on it yet, but it’s moving in the right direction and perhaps it will shine in the later difficulties.

Next week: The Wizard

One Life to Live covers the Hardcore play and life style in the Diablo community. It is written by Xanth and published weekly. Post your comments below, Follow me on Twitter @HCXanth or contact the author directly.

  • I disagree. You get a hasted elite they can get you early levels :P

    • keep braggin ;)

    • Been playing nothing but HC in the beta, and played all class’s at least once through. The only char I have died on is a Barb once.

      CLASS BREAKDOWN
      ———————-

      SAME CLASS
      Barbarian = Barbarian (D2)
      Wizard = Sorceress (D2), Mage (D1)

      ALMOST THE SAME CLASS
      Demon Hunter = Amazon-ish (D2), Rogue (D1)
      Witchdoctor = Necromancer-ish (D2)
      Monk = Assassin-ish (D2X), Monk (D1X)

      MISSING CLASSES
      Druid (D2X)
      Paladin (D2), Warrior (D1)
      - BAD MISS by Blizzard there is no “knight in shinning armor” class which was a popular class in D1 and D2. After all we are playing a medieval game with sword and armor are we not?

  • or teleports, they hit me pretty well. alot of the bigger monsters need kiting, such as unburied. But u r right, when played right and cauciously, demon hunters can survive hardcore easily in beta. 

  • Gonna be my first class. Level to lvl 10 and learn the game and the char a bit and then HC if I still dare.

  • I think Monk and Wd are more like joke-classes, something that you just have to include in the game cause 3 classes wouldnt be enough. The original diablo classes are, meelee class, a ranged class and a sorcerer. That is why 70% of all the playerbase will consist of dh, wizard and barb and thats how it should be.

    • Wizard and Barb are clearly the most popular classes. DH isn’t more popular than Monk or WD though.

    • You know that Paladins and necros had a huge impact on DI2 right? Not so much with assassins and druids. I think a summoner and a party driven/shield class are great additions to the game and even the Tank Werebear. And even if they made more classes that repeated a bit so what? the more the merrier… IMHO

    • It looks like somebody forgot to play Hellfire…

      It also looks like somebody forgot to play a necro…

  • what is “piercing arrow” ? 

    is it “hungering arrow” runed to “puncturing arrow” 

  • I have to say I’m supprised of your opinion in this article, though I suppose its just a product of randomness in the play throughs.  When I did my hardcore DH, the Den of the Fallen spawned.  Down there I came up against a really nasty pack of Bat Creature things, they all had over 180 hit points and my Caltrops felt like they barely slowed them down at all.  I stayed alive, but it was SO close.  The main reason it was hard, and harder than any other class, was that the DH has no good way to hit tons of stuff at once in the early levels.

    As a Barb, I have Cleave and Hammer.. I can smash tons of stuff at once with these skills.
    As a Wizard I have Arcane Orb and Arcane Barrage,
    As a Monk, I have Reach, which can hit lots of stuff at once, along with the first rune (at lvl 7) for kick which just ****s stuff
    As a WD, you have dogs to stay behind and Bats right away.  And Spiders being so spamable lets you hits tons of stuff at the same time.
    As a DH though, you have single hit skills one after the other.  I first felt like I could take on alot of stuff comfortably at once when I hit level 9 and got Chain Gang so I could hit 4 things at once with that skill.

    • Rapid Fire at 5 is a low level skill that hits everything you aim it at.  Of course the damage is very low with starting gear, but as you’ve really got nothing else to spend Hatred on at that point, and you’re constantly using Hatred gen skills, you can spam it quite freely.

  • Den of the Fallen on an untwinked demon hunter is on the top three closest times I’ve come in the beta to dying. I had a fast pack of elites that did that freezing thing to me every time one of them was taken out. It was brutal. Caltrops did not slow them down enough.

  • When playing a DH I have trouble maintaining range on summoners and minions, and I definitely felt squishy when monsters got up close. Also, the SK was very difficult. Maybe you made a mistake by overleveling the content, and robbed yourself of the challenge?

  • Zero fun? Yea, and what about you have Zero talent for writing articles?

  • I’v made over 30 charactars in beta and I have Zero deaths on any of them.