Recent Features

A Guide to Diablo: IncGamers site changes – Here’s what we’ve done

Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.

When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.

In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.

change view

Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing :) Remember the great forum crash of 2003? That was not pretty.

So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.

The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.

One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.

Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.



Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.

With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.

There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.


Thread StarterThread Starter -Points: 15 -You have started 5 Threads
Topic RaiserTopic Raiser – Points: 45 -You have started 20 Threads
Town CryerTown Cryer – Points: 90 -You have started 50 Threads
ConfabulatorConfabulator – Points: 91 -You have started 80 Threads

Setting the Agenda Setting the Agenda – Points: 120 -You have started 120 Threads


Primary Source Primary Source – Points: 1 – Somebody out there liked one of your posts.

Read More & Comment >>
Guide: Legendary Gems

legendary gems guideLegendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year.   They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.

The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via DiabloWikiUrshi, the NPC who appears after Greater Rifts are cleared.

While the developers are calling them “legendary gems” these socketables have nothing in common with regular DiabloWikigems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.

Legendary Gems Listing

While the Legendary Gems are still undergoing development on the DiabloWikiPTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.


DiabloWikiBane of the Powerful
bane of the powerful
  • Gain 30% increased damage for 20 seconds after killing an elite pack.
  • Upgrade rank grants: +1 second buff duration.
  • Rank 50 unlocks: Gain 20% bonus damage to elites.
DiabloWikiBane of the Trapped
bane of the trapped
  • Increase damage against enemies under control-impairing effects by 20%.
  • Upgrade rank grants: +0.5% damage.
  • Rank 50 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
DiabloWikiBoon of the Hoarder
  • 30% chance on killing an enemy to cause an explosion of gold.
  • Upgrade rank grants: +1% chance on kill.
  • Rank 50 unlocks: Gain 30% increased movement speed for 3 seconds after picking up gold.
  • Increase the Critical Hit Chance of your pets by 20%.
  • Upgrade rank grants: +0.4% Critical Hit Chance. Max +20% upgrade (+40% total).
  • Rank 50 unlocks: Your pets are unkillable.
Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.
DiabloWikiGem of Efficacious Toxin
gem of efficacious toxin
  • Poison all enemies hit for 1000% weapon damage over 10 seconds.
  • Upgrade rank grants: +20% weapon damage over 10 seconds.
  • Rank 50 unlocks: All enemies you poison take 10% increased damage from all sources.
DiabloWikiGogok of Swiftness
 gogok of swiftness
  • 50% chance on hit to gain Swiftness, increasing your Attack Speed by 2% for 3 seconds. This effect stacks up to 10 times.
  • Upgrade rank grants: +1% chance.
  • Rank 50 unlocks: Gain 2% Cooldown Reduction per stack of Swiftness.
 DiabloWikiInvigorating Gemstone
 invigorating gemstone
  • While under any control-impairing effects, reduce all damage taken by 30%.
  • Upgrade rank grants: +1%. Maximum +50% upgrade (80% total).
  • Rank 50 unlocks: Heal for 20% of maximum life when hit by control-impairing effect.
 DiabloWikiMirinae, Teardrop of Starweaver
 Mirinae, Teardrop of Starweaver
  • 15% chance on hit to smite a nearby enemy for 1000% weapon damage as Holy.
  • Upgrade rank grants: +20% weapon damage.
  • Rank 50 unlocks: Smite a nearby enemy every 5 seconds.
  • 30% of all damage taken is instead staggered and dealt to you over 3 seconds.
  • Upgrade rank grants: +0.1 second to the stagger duration.
  • Rank 50 unlocks: 10% chance on kill to clear all staggered damage.
 DiabloWikiPain Enhancer
 Pain Enhancer
  • Critical hits cause the enemy to bleed for 500% weapon damage as Physical over 3 seconds.
Read More & Comment >>

On the Drawing Board #24: Shared Paragon Levels

Posted 22 Jul 2013 by

Achieve 40 for a decent profile pic.

Achieve 40 for a decent profile pic.

Several times recently the devs have mentioned the possibility of implementing some form of shared DiabloWikiParagon (I dub thee “Sharagon”) level bonuses in the future of Diablo 3. I had a question about that (and about Paragon level customization) on the short list for my recent interview, but didn’t get to it. Happily, since another recent interview did ask that, and the coverage would have been redundant.

Travis Day: We’ve definitely talked about things like taking Paragon and decoupling it from your character specifically and making it something that is more account-over working. So that any time you invest in the game is rewarded and you don’t feel like we’re taking anything away from you if you want to try new characters or try out different play styles within the game. That’s something we’ve looked into a lot.

Also, maybe potentially adding some sort of customization within the paragon system. Sort of in the vein of a throwback at a Diablo II start location. We’ve looked at things like that. We definitely have plans to flesh it our more in time. We don’t need to design it from the ground up. What it does, it does well, and we just need to make it more encompassing.

So how would shared Paragon levels work? Would the MF/GF bonus share to all characters on your account? How about the stat bonuses you gain with Paragon Levels? And how would player behavior be changed by Paragon Level bonuses going account wide; less focus on playing your main character since your alts would get a big MF bonus as well? Click through for some more details and speculation, and add your own thoughts on how the system should work in comments.

First off, I want to nominate “Sharagon” (it works much better verbally than in print) for the official name for shared paragon level bonuses. Yes, I love neologisms and I delight in coining portmanteaux, (like “freespecs”), and when this term leapt into my head last night while we were discussing it on the podcast (two parter this week, coming soon) I was delighted. If anyone else thought of it first, I don’t care. Now it’s mine.

As for the actual bonuses, Blizzard hasn’t given us any details about how they might work, but we gave it some thought while recording the podcast, and a few things seem inevitable:


If Paragon Levels go to the account, the shared bonuses would only be MF/GF. Not stats.

This seems obvious once you think about it. A brand new Paragon level one character getting a big bonus to Magic Find and Gold Find is (arguably) okay, but that character suddenly getting 300 to their mainstat and 200 Vit would be hella janky. (Yes, janky.) You’ll share in the MF/GF bonuses, but have to earn stat bonuses by leveling up each character in turn.


Hardcore shared bonuses would remain if a character dies?

Remains to be seen, but it seems likely. I can’t imagine that Sharagon bonuses will be some weird “add up all your paragon levels and divide by the number of characters.” Instead there will be some sort of new account leveling system where you level up your individual characters for their Paragon levels (and the stat bonuses) while at the same time you level up your Account Paragon. (Accountagon?) That bonus will share to all the characters on your account, presumably whether they’re alive or not.

That makes little difference for Softcore, but for Hardcore it could be a huge difference. To take myself as the example, a couple of months ago my first Paragon HC character died at level 61. I had no other high level characters and with my main dead I was basically back to square one. I had a fair amount of saved up gear and gold, but my next character (also a Monk) had junky MF until Paragon 40ish, and not until he was back to 50ish did I get my MF maxed out again and start to see considerable riches in my item drops.

If there’d been some sort of Sharagon system in place, would my new Monk have inherited 150% MF/GF bonus as soon as he reached Paragon 1? Unknown, but if we do get a Sharagon system that grants each new level 60 with a huge MF/GF bonus, that will make a big difference, and a really big diff in Hardcore play.

Even for softcore though, sharing some/all of your MF bonuses should do great things to encourage playing of alts. No more would it seem mandatory to level one character to P60 or P70 in order to really cash in on Magic Find, and/or would playing an Alt with 14% MF feel like a waste of time. (At least that was our podcast conversation speculation…?)


Shared bonuses + individual bonuses?

This also came up during the podcast chat, when we tried to think how to make the shared bonuses less cheesy. Obviously opinions differ, but personally I think the whole Paragon system is at least a little bit cheesy, as it grants the full MF bonus to characters who make zero equipment sacrifices to achieve it. I loved MF in D2, and I loved that the system required you to make (some) sacrifices to achieve it.

On the other hand, I had really well-geared characters in D2 that I hardly ever played, since they were all in survival gear and had minimal Magic Find. They could kick ass, but it felt sort of pointless to just grind EXP when they never found any great gear.

Thus during the course of the podcast I talked myself into supporting a Sharagon system since it would do so much to enable alts and variety in character play.

That said, I hope the bonus isn’t just instant 300% MF/GF if you’ve got your account to Paragon 100. I like the idea of a Sharagon bonus to your account, but also for individual characters to earn bonuses. So my quick idea was 2% per level from Sharagon, and 2% from your character’s level up. Thus you could theoretically achieve 400% Magic Find if you had a maxed Sharagon account + 200% on your character (from Paragon and gear).

We’ve got no idea if Blizzard is thinking something similar, but it seems like a reasonable compromise. You get some Paragon bonus from your account (which would have to level up more slowly than each character, say maybe 2-5x more exp required for the account level up than each char?) but others must be earned by each individual character. That gives a bigger bonus for players who really seek it out, and avoids the cheese of a brand new Paragon 1 getting max MF/GF.

You guys may hold different opinions, of course. And that’s what the comments are for. Any pro/com on these ideas? Or got your own? Let’s get some dialogue going and flesh this out. I’d like to run a vote, but the options are too undefined at this point, so hopefully we can narrow them down a bit and get enough consensus to really start arguing?