Official Site Updates Reveal Numerous Items Changes
Posted 26 March 2012 by FluxAs pointed out in Azzure’s forum thread and a detailed email from kamu, there are some big changes to the official site’s game info. This is interesting for the changes, and also since Blizzard’s site is updated as a database, like our DiabloNut, in that the info is pulled directly from the game files. Diablonut can only pull from the latest beta patch, but the official site has access to the latest version of the full game, and thus gives us a useful preview of things to come.
There are big changes to the crafting system, with the generic Page of Training removed and replaced by Pages of Blacksmithing, Pages of Jewelcrafting, Tome of Blacksmithing, and Tomes of Jewelcrafting. As you’d guess from the names, these are used to train the
Blacksmith and the
Jeweler, but they are also a required material in all of the higher level crafting recipes. Previously those pages and tomes were only needed to train up the Artisans and became useless after that. No more! Now you’ll be saving them up forever, especially once you get to Inferno, where you’ll need a new type found only on that level.
These are required in every Inferno level armor or weapon crafting recipe (which is more than half of them) and they’re required for higher level Artisan training, and even to upgrade the higher level gems. Let’s hope they drop pretty regularly, on Inferno.
Click through to read more details on numerous new game stuffs, including crafting item changes, big changes to the whole crafting item system, lots of new Legendary item info, gems changes, and more.
Crafting and Materials
Another change can be seen on the Crafting Materials page, which has been simplified again. Long ago we had white, blue, yellow, and orange
materials for all four difficulty levels. A few patches ago white materials were removed, and now legendary are gone as well, until
Inferno when the Fiery Brimstone makes its appearance. (Interestingly, there are no legendary recipes listed, so not a single Blacksmith recipe requires that legendary material.) Normal, Nightmare, and Hell only have blue and yellow mats, which greatly simplifies the system, for better or worse.
You can see these material changes in the new recipes on the Blacksmith and Jeweler crafting pages. These seem to match the current beta state of the game, where there are only a fraction as many recipes as we saw in earlier beta patches. Previously there was a new, slightly improved plan for every item type every 6 or 8 levels, which made for a very simple upgrade system. You’d craft a blue item at level 5 or 6, and by level 10 or 12, when the first item was growing underpowered, another recipe for a big upgrade of the same type of item (sword, chest armor, one-handed xbow, helm, wand, etc) would become available. And then another one at level 18ish, then 24ish, and so on.
This must have seemed good in dev theory, but it was way too easy in practice. It gave players no reason to bother trying to find items, since you could always craft something better, and players often joked that monsters might as well just drop materials, to save us the time spent picking items up and salvaging them. This new system reduces the number of crafting recipes greatly, and again makes item hunting (from monsters and chests and NPC merchants) a factor in the early game.
Also note how heavily-focused on the end game the crafting recipes are. There are 201 listed for the Blacksmith, more than half of which have a level 60 minimum requirement, and every one of those requires at least one (usually five or more) Tomes of Secrets. Some of the highest level recipes have crazy costs; how about 67/19/19! To assemble those materials you’d have to salvage 19 rare items, plus 42 blue items (all items found on Inferno), and find 19 Tomes of Secrets. And that’s just one try; you’d probably want to craft it multiple times to get a really good roll on the random mods.
Legendary Items
Legendary items are much changed as well. There are still only a few listed (and Bashiok confirmed that there are many more not yet displayed), and they still don’t list their properties. But the DPS listings are very different than base items of the same type, and you can kind of discern the sort of modifiers they’ll have from comparing those values.
Compare the Azurewrath to the other level 60 one-handed swords, or the Windforce to the other level 60 bows, for instance. The others just list the base item stats, and their potential number of modifiers. Windforce lists a vastly higher damage and faster attack rate; features derived from the item’s properties… which are not yet listed.
Also note that the damage type is shown by the splash graphic behind the item icon. On the crossbows page you have a big icy snowflake behind the infamous Burrito Cannon, poison behind Pus Spitter, flames behind Hellrack, etc. Nice indication there that the returning D2 uniques will have mods that honor their original forms.
Gems
Gems have changed as well. Now socketing bonuses are only listed for weapons and helmet; “other” is gone, so presumably are sockets in things like body armor, belts, pants, amulets, and other objects that previously had them. I guess shields are gone too, since grouping them in with weapons would seem weird.
If you guys have noted other new changes, or just interesting details, fire them into the comments where everyone can benefit and debate.






First!
Can’t see any new Legendary info though? Anyone can link me?
Did they also remove some of the crafting materials like Bark?
no sockets in body armor?? Whyyyyyy?
Yeah! WHY?
Blizzard: they giveth and then they taketh away (it’s a fetish of theirs)
We can only speculate, but I think these things are a mixture of balance and saving features for later. The basic D3C is much simplified in many areas; no mystic, no enchants, no charms, no talisman, limited gems, limited sockets, etc. All of these things will be added to in patches and expansions.
You can look at this two ways: 1) We’re getting ripped off and a game after 7 years of dev is stripping features to make a late release date. 2) Lots of proposed features during dev aren’t perfectly polished yet and will be added later in a better working form.
Well then, I guess my outlook depends on whether the features will be paid content, or not. Now, unless the game is a real steamer (which I highly doubt), I will be buying any expansions; however, it will still strike me as poor taste to sell a fan base something (many somethings) that was originally advertized as included in the basic game. They created the hype, they should stand behind their product (as advertized). I guess I’m old school that way (I am old).
I don’t know if anyone else noticed, but prior to this update the Gems gave advantages to certain types of characters. For instance the Topaz gave MF and Dexterity, which will be pretty much useless on the Wiz, WD, and Barb.
Same with the Emerald, it used to give GF and Intelligence, useless for Barb, Monk, and DH.
Should add this to the article instead of \MUST BE GONE BETA STATUS IS OVER RIGHT AND ITEMS ARE FINAL RIGHT ? LOL FU BLIZZARD SIMPLIFIED SIMPLIFIED SIMPLIFIED SIMPLIFIED\
Not useless, you’re only thinking about damage, but there is also resource generation, crits and ****.
That was depending on which slot you placed the gem in, however. A topaz wasn’t useless for the Wiz, WD, or Barb if they wanted to use it for Magic Find instead of Dexterity.
That said, I’m not against getting away from class-specific bonuses for gems.
The gem changes look really lame…I really don’t like the term “dumbing down”, but that’s what it looks like to me this time.
I really don’t want to believe that all sockets but in helms and weapons are gone. Doesn’t make any kind of sense to me.
Also the item info “Can be inserted into armor with sockets” supports that it should be “armor” instead of “helm” in the info. Maybe it’s an honest mistake, or just wishful thinking from my side.
It’s simple. Balance. Being able to shove 10 gems of the same kind into your gear tips the scales too much into one direction. Happens in D2 and would have happened in D3 as well. The developers were smart enough to see it, so they changed it.
IMO the devs changed that not because of balance issues but because they didn’t want to waste their time trying to fix the gem system. Its way easier to simply remove something that its not working well than trying to fix it. As always, another feature removed from D3 because Blizzard is too lazy.
It was the same thing with the attributes changes. Blizzard changed it as fast as possible instead of trying trying to fix the system. Nevertheless I had no objections against the automatic attributes because I thought players would be able to make fine adjustments in their stats by using gems, like in the previous versions, but now that gems are mostly gone I’m really disappointed with the attribute system.
If you think constantly min-maxxing with gems, runes and stats is good game design, then maybe you should just stick to Diablo 2.
It does feel like gems got dumbed down, but I still feel that crafting and inferno runs could easily make up for this. If you are playing min-max, you would just be mindlessly filling body-armor with gems for extra damage or life, thus degrading gems to being no more than ‘guaranteed modifiers’. If this is the case, I would agree with blizzard that it doesn’t really add much to the builds.
Yay random!
Weird@sockets. Guess all the Magic Find min-maxers are going to be dual-wielding!
Yep, like all D2 MF sorcs with dual IST’ed alibaba’s …
Why? You can’t socket a weapon for increased magic find. If you put a topaz in your helm it gives you bonus magic find, but that’s it. If you put it in a weapon it gives you a thorns effect. Am I missing something?
Anyone else feel like the Mystic will be reintroduced to take the job of the other gear?
huh yeh. Mystic is needed to fix info on Emerald-weapons !!MISSING!! Critical_Damage_Percent etc
so now we cant even socket the stat´s we like
oohhhh no, this will start the customization threads agian….
We need a reason to put those ugly helmets on chars, now you have it – gems
I’m really worried about the tomes. It’s so bad to be needed a special tome for every recipe. Just like warcraft. And that’s one of the worst things with warcraft. Having to grind that special material for weeks to be able to build an armor or weapon. Now we don’t have any raid locks in Diablo 3. But still! They could have done this a different way
Your crazy, and sound like you play more casual which is why they gave you the RMAH. If that’s not the case why on earth would you want it to be easy to make high end crafted items? then every kid and there mother will have exactly what you have.
If I’m going to have to compete with people who are going to empty there wallets to acquire gear, I want at least some edged over the rest of the people if i happen to get those mats early.
You are misunderstanding me or I was a bit sloppy to explain. I just don’t like the fact that it’s ONE item, and one item only for upgrades. I would like it to be many different tomes sort of a rune system. Would be more fun to get some excitement when you find it. Finding your 243:rd Tome of secrets won’t be so much exciting. BTW I will only play HC
uh no thanks.
your excitement doesn’t come from getting a tome, but from the item crafted when using the tome. I absolutely love crafting in beta. Perhaps you are misunderstanding how crafting works??? A tome is just a material used for creating the item and the item rolls random affixes.
I disagree. I don’t like the normalization of items. Let me explain: Everyone will find tomes all the time. Was way more fun to find a JAH rune then it will be to find a tome. I like exclusitivity meaning i dislike everyone being able to craft every item like they did to World of Warcraft. I would hate it to happen in Diablo 3 aswell. Ofcourse in diablo we have mods but I don’t think it’s enough! Some items or crafting recipes should be extremly rare. I have crafted alot in Diablo 2 and liked having to find different runes and items for different crafts. Now everything is the same (sort of)
That’s nothing like Warcraft. In Warcraft there was a week-long cooldown for crafting special materials. This is entirely based on drops.
Also: I know this might seem like a lot of materials, but according to everyone who whines about the RMAH they will all be available instantly for a credit card swipe, so no need to worry about the item hunt! /eyeroll
Seriously, stop comparing Diablo to WoW – it’s getting rather old, to be honest.
In WoW, I craft item X 10 times, and I get 10 identical items. In Diablo 3, I can probably craft the same item 1-10 thousand times before I see a duplicate, at higher level crafting.
We don’t know about the “no gems in armor but helm” thing… besides, here’s a quote at the jeweler site showing otherwise:
“Add Sockets: Shen can etch a socket into shields, helms, belts, or pants, enabling nearly any piece of equipment to reap the benefits of gems.”
That page was written by some human, to describe the game at that point. The gems page and others pull right from the game client and reflect the current info. The bliz web team will have to update the content pages to match the game changes, once things are finalized. We go through a similar process in the DiabloWiki, with most of the stats pulling right from teh game client, and then having to update the text info on the articles to match.