This show covers numerous changes made in Patch 2.1.1, then focuses intently on fixes and changes needed for the Realm of Trials and Greater Rifts. Why not more player control in selecting the level, competitive PvPvE Grifting, running lower Grifts for Leaderboard record times, etc. Featuring Rankil, N3rdwards, and Flux. Click through for approximate segment […]
Last week Blizzard replied to questions about the goal of Greater Rifts and how they are balanced. Here’s the meat of last week’s address: Today he returned to that thread and added a couple of replies about what sort of changes we might see for the future of Greater Rifts. Greater Rift Changes Coming: Less […]
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Official Diablo 3 PS3 and PS4 AnnouncementPosted 21 Feb 2013 by
We tuned in last night to catch it as it happened and this morning Blizzard issued an official press release announcing Diablo 3 for the PS4 and PS3.
The PS3™/PS4™ version of Diablo III will be based on the critically acclaimed core experience of the PC version, including all of the latest upgrades, such as the Paragon leveling system, customizable Monster Power, Brawling, and epic Legendary items. In addition, Blizzard is designing an all-new user interface, including an intuitive control scheme and a new dynamic camera perspective, that will make questing and combat in the world of Sanctuary feel like second nature on PlayStation platforms. Players will be able to battle their way through the story in single-player mode and also experience the hack-and-slash joy of destroying demons and collecting loot together with their friends via seamless four-player online and local co-op modes.
Blizzard also announced today that the PS3 version of Diablo III will be shown live at PAX East, taking place at the Boston Convention and Exhibition Center from March 22–24. Attendees there will be the first in the world to pick up a controller and experience the fast-paced action and visceral gameplay ofDiablo III via the new custom-designed interface.
“Diablo III looks and plays great on the PlayStation,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We put a lot of care and thought into the PlayStation version to make sure it would deliver an authentic Diablogaming experience, and we’re really pleased with the results. We can’t wait for players to try it out at PAX East.”