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Randomization and level design in the future of Diablo 3
Creating good random map generators is a difficult task in video games, and something we’ve seen done with relative success in all of the Diablo games. Diablo 1 had four dungeon types with quite different maps for each area, though all were just big squares with different arrangements of the pieces within them. (The Hellfire […]
The Diablo 3 Podcast #153: Co-Op, Clans, & Blizzcon
Diablo 3 Podcast conversation about multiplayer co-op issues in Diablo 3. What are the benefits of playing with others? Should there be more party skill bonuses? Why are the Diablo 3 clan tools so meh? The curse of the double-Unity requirement. Show features Aahzmodius, Wolfpaq, and Flux. Click through for approximate segment starting times: 0:30 […]

Next Activision/Blizzard Investor Conference Call on 2 August 2012

Posted 13 Jul 2012 by

The Activision/Blizzard second quarter 2012 financial  results conference call will take place on Thursday 2 August and as usual it will be broadcast live via the investor website. Expect it to be up-beat with the huge sales of Diablo 3, and don’t expect much discussion about the problems with Diablo 3, I’m sure the management will be body-swerving those questions if they arise.