Recent Features

Ring of Royal Grandeur Farming Exploit?

You want? You take!

You want? You take!

The DiabloWikiRing of Royal Grandeur (armory) has become the most sought after item in Diablo 3, as its legendary affix is basically mandatory for all end game gearing decisions, given the power of partial Item Set bonuses. The hard part is finding one, as it’s one of the five legendary items that can only be obtained from Act One Horadric Caches. This is good in a way, as it’s the sole remaining item/profit-based reason players have to do *anything* other than RiftRiftRift. (Given the game’s design direction in recent months, I’m frankly surprised the RoRG hasn’t been turned into a Greater Rift Guardian drop.)

Most players hunt RoRGs with brute force, by grinding hundreds of Act One bounties as quickly as possible, which usually means split-farming on Normal difficulty. That’ll work, eventually, but is there a better way? A user in our Diablo 3 community forum named Horadrimm says yes, there’s a trick to it, by following a method players are calling the “Junger Rules.” Quote:

I got 5 RORGS with very minimal effort and so can you!!

How it works: The game has a pity timer, meaning that if you don’t get a legendary within an hour or so it drops one for you automatically. The goal the aforementioned method of farming is to ensure that pity drop is in your horadric cache and not in the world.

What to do:

  • Do not kill any mobs except those required for objectives.
  • Do not kill goblins.
  • Do not open chests including resplendent chests.
  • Do not destroy breakables (pots, barrels, looting bodies etc).
  • Do not pop fortune shrines.
  • Do not kill mobs from required cursed chest and shrine event objectives until the timer has run out.
  • Avoiding a legendary drop in the world increases the chance the pity timer drops one in your cache.

    First off, the guy who invented this was apparently named Junger, so now it’s called the “Junger Rules.” Which is fine, but how the hell did they avoid the obvious pun and call it the “Junger Games?” So that’s what I’m calling it, since I’m all about obvious puns.

    As for the technique, the theory is that since the game has a “pity timer” that increases your chances of finding a legendary item the longer you go without finding one, you can exploit this by obtaining a Horadric Cache after not finding any Legendaries for some time. Hence not killing Goblins, not opening golden chests, avoiding random Elites, etc. This is a sacrifice since it’ll lower your total legendaries found, but boost your chances of finding that all-important RoRG.

    Does it work? Some players swear it does, others say it doesn’t. And thus we’re plunged back into the conspiracy theories that are inevitably spawned by item hunting in a game where we don’t know exactly how item drops work. I think the principle is sound, as the pity timer is real, but I’m not at all sure the stated rules are how it should be done.

    First of all, we don’t know when items in a Horadric Cache are determined. The Junger Gamers say the legendary pity timer works when you find the Cache, but that seems contrary to what we know about how Horadric Caches determine their item drops. Remember early in RoS, when players were storing Caches up in Normal and opening them on Torment 6? That was a real exploit, easily observed since it caused Imperial Gems to drop from Caches found in Normal. (Which made it seem that items in Caches were determined when the Cache was opened. NOT when it was found.)

    Blizzard confirmed that exploit by hotfixing it and adding an internal tag to unopened Caches that tracked what DiabloWikidifficulty level they were found on, and the level of the character that farmed them. (So if you find bags with a lvl 70 and open with a lvl 60, all the items will be lvl 70.) Bliz later expanded on that in Patch 2.0.5 when they boosted the chances for legendary items to drop from Caches found on Torment 2 and higher.

    Furthermore, Bliz recently confirmed that items from Caches roll their smart drop according to the class of the character that opens the cache. It doesn’t matter who farms the cache in terms of what items drop. That matches my experience and testing as well, as I once farmed a bunch of caches with my DH and my Barb, and then opened them with a WD and got almost all INT gear, plus several Witch Doctor-restricted items.

    Read More & Comment >>
    A Guide to Diablo: IncGamers site changes – Here’s what we’ve done

    Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.

    When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.

    In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.

    change view

    Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing :) Remember the great forum crash of 2003? That was not pretty.

    So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.

    The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.

    One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.

    Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.

    hardrock

    Trophies

    Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.

    With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.

    There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.

    Threads

    Thread StarterThread Starter -Points: 15 -You have started 5 Threads
    Topic RaiserTopic Raiser – Points: 45 -You have started 20 Threads
    Town CryerTown Cryer – Points: 90 -You have started 50 Threads
    ConfabulatorConfabulator – Points: 91 -You have started 80 Threads

    Setting the Agenda Setting the Agenda – Points: 120 -You have started 120 Threads

    Likes

    Primary Source Primary Source – Points: 1 – Somebody out there liked one of your posts.

    Read More & Comment >>

    New Reaper of Souls Beta Path and D3 PTR Patch Now Live

    Posted 7 Feb 2014 by

    The New Reaper of Souls Beta Patch and D3 PTR Patch is now live and available on the test realm. It’s got a ton of impactful changes to almost every aspect of the game, including monsters, skills, legendary items, general difficulty, and much more. Here’s a very short summation of some of the bigger shifts I noticed in my quick over:

    moar1

  • Tons of skills changes, almost all of them shifting elemental damage types.

  • General difficulty easing in all difficulties up through Torment 1.
  • Big changes to the rewards from Bounties and Nephalem Rifts.
  • Nerfs to a lot of bosses, including easier elemental affixes and the removal of many enrage timers.
  • Major revisions to DiabloWikicrafting, including shifted material costs, increased numbers of blue/white materials from salvaging, and general balance revision.
  • Dozens of legendary and set items got new/different bonus properties.
  • Treasure Goblins have been made more rewarding.
  • And more. Much MOAR.
  • Here’s a quote from a part near the end, with the big changes to Bounties and Nephalem Rifts in Reaper of Souls.

    ADVENTURE MODE

    Bounties

  • Horadric Caches no longer drop Rift Keystones
  • Rift Keystones are now Rift Keystone Fragments
  • A player may use 5 Rift Fragments to summon a Nephalem Rift
  • Horadric Caches now drop 2 Rift Fragments
  • Bounties now grant Rift Fragments
  • The first bounty completed in any Act will no longer reward Rift Fragments or Blood Shards
  • Bounties have had their Blood Shard awards adjusted

  • Normal Bounties grant 1 Blood Shard
  • Expert and Bonus Bounties grant 2 Blood Shards
  • Master and above Bounties grant 4 Blood Shards

    Bounty Scrolls have been re-tuned.

  • There are now five types of Bounty Scroll buffs
  • Damage bonuses for Bounty Scrolls have been reduced from 300% to 25%
  • Players will now only earn rewards from bounties if they are in the same zone as the bounty when it is completed

  • The experience and gold rewards now varies depending on the type of bounty completed
  • The reward of each bounty should now be more proportional to the time and effort required to complete the bounty
  • Nephalem Rifts

  • Rift bosses now have a chance to drop a Fiery Brimstone from levels 1-60
  • Treasure Goblin packs are now more rare
  • Numerous Rift bosses have received damage and health tuning passes
  • Click through for the huge patch notes, because infos.


    GENERAL

  • Expert, Master, and Torment I difficulty levels have all been made slightly easier
  • Torment II, III, IV, and V have picked up the slack so that Torment VI stays roughly the same
  • The Paragon levelling curve has been adjusted to better match XP gain rates at max level
  • Players who had relatively high Paragon levels (250+) should find their rate of levelling significantly faster
  • Player hit boxes have been adjusted to more closely represent character models
  • Both male and female models of the same class share the same hit box size
  • Bug Fix: The Legendary Star indicator on the mini map should now properly show up when a Legendary or Set Item drops

  • BOSSES

    The following bosses no longer have enrage timers except in Torment difficulty and above

  • DiabloWikiButcher
  • DiabloWikiZoltun Kulle
  • DiabloWikiBelial
  • DiabloWikiGhom
  • DiabloWikiSiegebreaker
  • DiabloWikiRakanoth
  • DiabloWikiSiegebreaker now uses a modified version of the new Reflects Damage affix, which reflects % damage instead of a flat amount
  • This affix is always up on Siegebreaker
  • Changes will apply to Infernal Machine encounter as well

  • CLASSES

    DiabloWikiBarbarian

    Active Skills

    DiabloWikiAncient Spear

  • Increased resource cost from 15 to 25 Fury
  • Increased base damage from 350% to 480% weapon damage
  • Skill Rune – Jagged Edge
  • Changed damage type from Physical to Fire
  • Increased damage from 435% to 620%
  • DiabloWikiBash

  • Skill Rune – Instigation
  • Changed damage type from Physical to Fire
  • Skill Rune – Pulverize
  • Changed damage type from Physical to Fire
  • DiabloWikiBattle Rage

  • Skill Rune – Swords to Ploughshares
  • Reduced chance to spawn health globe on Critical Strike from 15% to 8%
  • DiabloWikiCall of the Ancients

  • Skill Rune – The Council Rises
  • Changed damage type from Physical to Fire
  • Skill Rune – Together as One
  • Changed damage type from Physical to Lightning
  • DiabloWikiCleave

  • Skill Rune – Rupture
  • Changed damage type from Physical to Fire
  • Skill Rune – Broad Sweep
  • Changed damage type from Physical to Lightning
  • Skill Rune – Reaping Swing
  • Changed damage type from Physical to Fire
  • DiabloWikiEarthquake

  • Skill Rune – Mountain’s Call
  • Changed damage type from Fire to Lightning
  • DiabloWikiFrenzy

  • Skill Rune – Smite
  • Changed damage type from Physical to Lightning
  • Skill Rune – Maniac
  • Changed damage type from Physical to Fire
  • DiabloWikiFurious Charge

  • Skill Rune – Battering Ram
  • Changed damage type from Physical to Fire
  • DiabloWikiHammer of the Ancients

  • Reduced the animation lock time on casting this skill by 25%, to be more in line with other skills
  • Skill Rune – Smash
  • Changed damage type from Physical to Fire
  • Skill Rune – Devil’s Anvil
  • Changed damage type from Physical to Cold
  • Skill Rune – Thunderstrike
  • Changed damage type from Physical to Lightning
  • DiabloWikiOverpower

  • Skill Rune – Killing Spree
  • Changed damage type from Physical to Lightning
  • Skill Rune – Revel
  • Changed damage type from Physical to Fire
  • DiabloWikiRevenge

  • Skill Rune – Retribution
  • Changed damage type from Physical to Fire
  • Skill Rune – Grudge
  • Changed damage type from Physical to Lightning
  • DiabloWikiSeismic Slam

  • Skill Rune – Stagger
  • Changed damage type from Physical to Lightning
  • Skill Rune – Shattered Ground
  • Changed damage type from Physical to Fire
  • Skill Rune – Crackling Rift
  • Replaced by new Skill Rune – Permafrost
  • Create a sheet of frost that deals 710% weapon damage as Cold and Slows enemies by 60% for 2 seconds
  • DiabloWikiWeapon Throw

  • Skill Rune – Mighty Throw
  • Changed damage type from Physical to Lightning
  • Skill Rune – Ricochet
  • Changed damage type from Physical to Fire
  • Skill Rune – Balanced Weapon
  • Changed damage type from Physical to Fire
  • DiabloWikiWhirlwind

  • Skill Rune – Wind Shear
  • Changed damage type from Physical to Lightning

  • Passive Skills

    DiabloWikiAnimosity

  • Reduced increased Fury generation from all sources from 30% to 20%
  • DiabloWikiBrawler

  • Increased the activation radius required from 8 to 12 yards

  • DiabloWikiDemon Hunter

    Active Skills

    DiabloWikiBolas

  • Skill Rune – Bitter Pill
  • Changed damage type from Fire to Lightning
  • DiabloWikiCompanion

  • Reduced unruned Raven companion’s on-activation next-attack damage bonus from 1000% to 500%
  • DiabloWikiEntangling Shot

  • Skill Rune – Chain Gang
  • Changed damage type from Physical to Poison
  • Skill Rune – Heavy Burden
  • Changed damage type from Physical to Cold
  • Skill Rune – Justice is Served
  • Changed damage type from Physical to Fire
  • DiabloWikiEvasive Fire

  • Skill Rune – Covering Fire
  • Changed damage type from Physical to Fire
  • Skill Rune – Displace
  • Changed damage type from Physical to Cold
  • Skill Rune – Parting Gift
  • Radius increased from 10 yards to 12 yards
  • DiabloWikiFan of Knives

  • Skill Rune – Fan of Daggers
  • Changed damage type from Physical to Lightning
  • DiabloWikiGrenade

  • Skill Rune – Grenades Cache
  • A single enemy can now only be damaged once by one cast of this rune
  • Skill Rune – Stun Grenade
  • Changed damage type from Physical to Lightning
  • DiabloWikiHungering Arrow

  • Skill Rune – Serrated Arrow
  • Changed damage type from Physical to Fire
  • Skill Rune – Shatter Shot
  • Changed damage type from Physical to Lightning
  • DiabloWikiImpale

  • Skill Rune – Chemical Burn
  • Changed damage type from Physical to Fire
  • Skill Rune – Overpenetration
  • Changed damage type from Physical to Poison
  • Skill Rune – Ricochet
  • Changed damage type from Physical to Lightning
  • DiabloWikiMarked for Death

  • If Marked for Death is already on an enemy and the skill is cast on an open area, the existing Marked for Death will no longer be removed unless a new valid target is found
  • DiabloWikiMultishot

  • Damage increased from 330% to 360%
    Skill Rune – Full Broadside

  • Damage increased from 420% to 460% weapon damage
  • Skill Rune – Arsenal
  • Damage increased from 140% to 160% weapon damage
  • DiabloWikiRain of Vengeance

  • Skill Rune – Shade
    Changed damage type from Physical to Lightning

  • Skill Rune – Stampede
  • Changed damage type from Physical to Fire
  • Skill Rune – Anathema
  • Changed damage type from Physical to Fire
  • DiabloWikiRapid Fire

  • Skill Rune – Web Shot
  • Changed damage type from Physical to Cold
  • DiabloWikiSpike Trap

  • Reduced the animation time lock on casting this skill by 30%, to be more in line with other skills
  • Changed damage type from Physical to Fire
  • Skill Rune – Sticky Trap
  • Changed damage type from Physical to Fire
  • Bug Fix: Sticky Trap’s explosion range has been increased from 8 yards to 16 yards
  • Skill Rune – Long Fuse
  • Changed damage type from Physical to Fire
  • Skill Rune – Scatter
  • Changed damage type from Physical to Fire
  • DiabloWikiStrafe

  • Skill Rune – Demolition
  • Changed damage type from Physical to Fire
  • DiabloWikiVengeance

  • Skill Rune – Dark Heart
  • Changed damage type from Physical to Lightning
  • Skill Rune – From the Shadows
  • Changed damage type from Physical to Poison

  • Passive Skills

    DiabloWikiAmbush

  • Additional damage dealt now occurs when enemies are above 75% health, down from 80% health
  • DiabloWikiGrenadier

  • Explosion size increase lowered from 40% to 20%

  • DiabloWikiMonk

    Active Skills

    DiabloWikiMantra of Retribution

  • Skill Rune – Retaliation
  • Damage type changed to Fire
  • DiabloWikiTempest Rush

  • Skill Rune – Northern Breeze
  • Damage type has been changed to Holy
  • Skill Rune – Flurry
  • Damage type has been changed to Cold
  • Skill Rune – Bluster
  • Damage type has been changed to Fire

  • DiabloWikiWitch Doctor

    Active Skills

    DiabloWikiFetish Army

  • Skill Rune – Tiki Torchers
  • Damage increased from 15% to 85% weapon damage
  • Skill Rune – Head Hunters
  • Damage increased from 20% to 130% weapon damage
  • DiabloWikiPoison Dart

  • Skill Rune – Splinters
  • Reverted to 1.0.8 functionality
  • Shoots 3 darts which do 60% weapon damage and can all hit the same target
  • Skill Rune – Flaming Dart
  • Damage is now dealt over 4 seconds
  • DiabloWikiSpirit Barrage

  • All runes have had their damage type changed to Cold
  • Passive Skills

    DiabloWikiCircle of Life

  • Increased effect radius from 12 yards to 20 yards
  • DiabloWikiGrave Injustice

  • Increased effect radius from 12 yards to 20 yards
  • Maximum Mana gain reduced from 2% to 1%
  • DiabloWikiGruesome Feast

  • Duration increased from 10 seconds to 15 seconds

  • DiabloWikiWizard

    Active Skills

    DiabloWikiArchon

  • Reduced Arcane Strike damage from 853% to 596%
  • Reduced Disintegration Wave damage from 668% to 467%
  • Reduced Arcane Blast damage from 518% to 470%
  • Skill Rune – Improved Archon
  • Reduced damage bonus from 60% to 22%

  • CRAFTING

  • Gem distribution has received a tuning pass
  • Champions and Rares no longer guarantee a Demonic Essence or Death’s Breath drop when killed
  • The chance of Demonic Essence/Death’s Breath drops now increases with difficulty level
  • DiabloWikiBlacksmithing

  • Many recipes have received a tuning pass and their materials lists have been revisited
  • Some item types are now oriented to be greater item sinks for certain materials while others have lighter costs
  • All level 1-60 crafted legendaries have received a tuning pass on crafting costs
  • Salvaging white items now has a higher chance to return multiple white crafting materials
  • Blue items now have a chance to salvage into 1-3 blue crafting materials

  • EVENTS

    DiabloWikiInfernal Machine

    The Infernal Machine event can now only be completed at Torment I difficulty or above.

    Drop rates have been lowered from the 100% test rate to the following:

  • Torment I: 25%
  • Torment II: 28%
  • Torment III: 33%
  • Torment IV: 38%
  • Torment V: 43%
  • Torment VI: 50%
  • Infernal Machine bosses no longer enrage


    FOLLOWERS

    DiabloWikiTemplar

    Inspire

  • Reduced increased Fury and Spirit generation from all sources from 21% to 10%

  • ITEMS

  • Life per Fury Spent and Max Fury now roll at double the amount on a 2-Handed Mighty Weapon as on a 1-Handed Mighty Weapon or Mighty Belt
  • Life per Spirit Spent and Spirit Regeneration per Second now roll at double the amount on a Combat Staff as on a Fist Weapon or Spirit Stone
  • Splash Damage has been renamed Area Damage
  • New item affix added: % Weapon Damage Bleed
  • “X% chance to hit to inflict Bleed for 300-400% weapon damage over 5 seconds.”
  • This new affix replaces the old Bleed affix on all new items
  • New tiers of many two-handed weapons have been slightly increased in speed
  • Bug Fix: Items should roll with the Level Reduction affix less frequently

  • Crafted Set Items

  • Many Crafted Set items have had their set bonuses revisited:
  • DiabloWikiAsheara’s Vestments

    2-piece Set Bonus

  • +100 Resist All
  • 3-piece Set Bonus

  • +20% Life
  • 4-piece Set Bonus

  • Your followers occasionally come to your aid.

  • DiabloWikiAughild’s Dominion
    2-piece Set Bonus

  • +7% damage reduction from Melee
  • +7% damage reduction from Ranged
  • 3-piece Set Bonus

  • +15% damage reduction from Elites
  • +15% damage against Elites

  • DiabloWikiBorn’s Command
    2-piece Set Bonus:

  • +15% Life
  • 3-piece Set Bonus

  • +20% Bonus Experience
  • +10% Cooldown Reduction

  • DiabloWikiCain’s Destiny
    2-piece Set Bonus

  • +8% Attack Speed
  • 3-piece Set Bonus

  • +50% Bonus Magic Find
  • +50% Bonus Experience

  • DiabloWikiCaptain Crimson’s Trimmings

    2-piece Set Bonus

  • +2000 Life Regen per Sec
  • +10% Cooldown Reduction
  • 3-piece Set Bonus

  • +50 Resist All
  • +10% Resource Cost Reduction

  • DiabloWikiDemon’s Hide
    2-piece Set Bonus

  • +6000 Thorns damage as Fire
  • 3-piece Set Bonus

  • +25% Splash damage
  • 4-piece Set Bonus

  • +15% damage against Demons
  • Chance to reflect projectiles when you are hit by enemies.

  • DiabloWikiGuardian’s Jeopardy
    2-piece Set Bonus

  • +250 Vitality
  • +2000 Life Regen per Sec
  • 3-piece Set Bonus

  • +15% Movement Speed

  • DiabloWikiHallowed Protectors
    2-piece Set Bonus

  • +100 Resist All
  • +10% Attack Speed

  • DiabloWikiSage’s Wisdom
    2-piece Set Bonus

  • +250 Strength
  • +250 Dexterity
  • +250 Intelligence
  • +250 Vitality
  • 3-piece Set Bonus

  • Whenever a Death’s Breath drops, a second one will also drop.

  • Set Items

    DiabloWikiLegendary Items

    DiabloWikiDefender of Westmarch " target="_new">Might of the Earth

    2 Piece Set Bonus:

  • Reduced the cooldown reduction of Earthquake when it kills an enemy from 15 seconds to 2 seconds

  • Legendary Items

    DiabloWikiDefender of Westmarch

  • Now has the power “Blocks have a chance of summoning a charging wolf that deals 300-400% weapon damage to all enemies it passes through.”
  • DiabloWikiThe Furnace

  • Chance to proc has been reduced
  • DiabloWikiMara’s Kaleidoscope

  • Amount healed has been reduced from 20-25% to 10-15%
  • Rarity of this item has been increased
  • DiabloWikiPuzzle Ring

  • Now rolls the number of white items needed before dropping a Rare or Legendary from 12-15, down from 40
  • DiabloWikiSledge of Athskeleng

  • Bug Fix: Fixed an issue where the Legendary Movement Speed affix was considered a Primary Stat and taking up a Primary stat slot
  • DiabloWikiStaff of Kyro

  • Legendary passive has been removed
  • Now rolls with 7-10% Attack Speed and 40-50% increased Deadly Reach damage
  • DiabloWikiThe Star of Azkaranth

  • Amount healed has been reduced from 20-25% to 10-15%
  • Rarity of this item has been significantly increased
  • DiabloWikiTalisman of Aranoch

  • Amount healed has been reduced from 20-25% to 10-15%
  • Rarity of this item has been increased
  • DiabloWikiTrag’oul Coils

  • Will now also reduce all cooldowns by 45-60 seconds when you use a Healing Well, in addition to the previous effect of replenishing all resources
  • DiabloWikiUnity

  • Now has the power “All damage taken is split between wearers of this item.”
  • This ability works on Followers
  • DiabloWikiXephirian Amulet

  • Amount healed has been reduced from 20-25% to 10-15%
  • Rarity of this item has been increased

  • MONSTERS

  • Monster Density has been revisited across Acts I-IV
  • Players should now encounter smaller packs of monsters less frequently
  • Act I has received density retuning to be more challenging at higher levels
  • Damage from Monster Affixes has been reduced
  • Damage from monsters between levels 50-70 has been reduced by approximately 25%, though the exact amount varies by level
  • Monster Health has been significantly reduced in Torment II and above
  • As a result, Experience and Gold Find bonuses have also been reduced in Torment II and above
  • Experience gained on monsters level 40 and above has been drastically increased
  • Experience required to level has also increased by similar ratios
  • All Treasure Goblins now share the same treasure class, and will now drop consistently similar things
  • More items have been added to the Treasure Goblin class to make them more rewarding, similar to Horadric Caches

  • Reaper of Souls Closed Beta – v.2.0.0.21806

    ATTENTION: Please note that the Closed Beta also includes all changes from the PTR.

    GENERAL

  • Experience earned between levels 61 and 70 has been increased
  • A new stash tab is available for purchase
  • This stash tab will be available to those with the Reaper of Souls expansion

  • ADVENTURE MODE

    Bounties

  • Horadric Caches no longer drop Rift Keystones
  • Rift Keystones are now Rift Keystone Fragments
  • A player may use 5 Rift Fragments to summon a Nephalem Rift
  • Horadric Caches now drop 2 Rift Fragments
  • Bounties now grant Rift Fragments
  • The first bounty completed in any Act will no longer reward Rift Fragments or Blood Shards
  • Bounties have had their Blood Shard awards adjusted

  • Normal Bounties grant 1 Blood Shard
  • Expert and Bonus Bounties grant 2 Blood Shards
  • Master and above Bounties grant 4 Blood Shards
  • Bounty Scrolls have been re-tuned.

  • There are now five types of Bounty Scroll buffs
  • Damage bonuses for Bounty Scrolls have been reduced from 300% to 25%
  • Players will now only earn rewards from bounties if they are in the same zone as the bounty when it is completed

  • The experience and gold rewards now varies depending on the type of bounty completed
  • The reward of each bounty should now be more proportional to the time and effort required to complete the bounty
  • Nephalem Rifts

  • Rift bosses now have a chance to drop a Fiery Brimstone from levels 1-60
  • Treasure Goblin packs are now more rare
  • Numerous Rift bosses have received damage and health tuning passes

  • CLASSES

    DiabloWikiBarbarian

    Active Skills

    DiabloWikiEarthen Might

  • Reduced Fury generated by Avalanche and Earthquake on cast from 50 to 40
  • DiabloWikiAvalanche

  • Skill Rune – Snow-Capped Mountain
  • Increased damage from 1600% to 1700% weapon damage
  • Skill Rune – Volcano
  • Each projectile now deals area of effect damage in a 5 yard radius, instead of single target damage
  • Total damage has been increased from 3000% from 4400% weapon damage
  • Passive Skills

    DiabloWikiSword and Board

  • Reduced Fury generated on block from 20 to 6

  • DiabloWikiCrusader

    Active Skills

    DiabloWikiBlessed Shield

  • Base skill and all runes now increases damage based on Block Chance instead of Block amount
  • Changed to 250% of your Shield Block Chance added as weapon damage
  • DiabloWikiCondemn

  • Skill Rune – Unleashed
  • This rune is now gained at level 33
  • Skill Rune – Vacuum
  • Can now only knockback an elite monster once per cast
  • DiabloWikiFalling Sword

  • Skill Rune – Flurry
  • Can now only knockback an elite monster once per cast
  • DiabloWikiFist of the Heavens

  • Has received a tuning pass
  • Base damage reduced from 440% to 250% weapon damage for the initial impact
  • Base damage reduced from 320% to 210% weapon damage for the secondary bolts
  • Skill Rune – Divine Well
  • Damage increased from 12% to 32% weapon damage
  • Skill Rune – Fissure
  • Damage reduced to 80% weapon damage over 5 seconds for the lightning arc component
  • Skill Rune – Reverberation
  • Slow amount and duration increased from 60% for 3 seconds to 80% for 4 seconds
  • DiabloWikiJustice

  • Projectile speed has been increased
  • DiabloWikiLaws of Hope

  • The shield magnitude for the Active ability has been doubled
  • DiabloWikiPhalanx

  • Now scales off player Attack Speed
  • Skill Rune – Bowmen
  • Damage decreased from 100% to 50%
  • Duration has been reduced from 10 seconds to 5 seconds
  • Cooldown has been reduced from 30 seconds to 15 seconds
  • Bug Fix: Fixed a bug where Bowmen were receiving double benefit from certain bonuses
  • DiabloWikiPunish

  • Now increases Block Chance instead of Block Amount
  • DiabloWikiShield Bash

  • Base skill and all runes now increases damage based on Block Chance instead of Block Amount
  • Changed to 300% of your Shield Block Chance added as weapon damage
  • Skill Rune – Shattered Shield
  • Changed to 300% of your Shield Block Chance added as weapon damage
  • Skill Rune – Shield Cross
  • Changed to 100% of your Shield Block Chance added as weapon damage
  • DiabloWikiSlash

  • Skill Rune – Zeal
  • This rune is now gained at level 47
  • DiabloWikiSteed Charge

  • Cooldown has been increased from 15 to 20 seconds
  • Skill Rune – Endurance
  • Increases the duration by 3 seconds, down from 4 seconds

  • DiabloWikiWitch Doctor

    Active Skills

    DiabloWikiPiranhas

  • Skill Rune – Piranhado
  • Knockback effect can only be applied to each elite monster once per cast
  • Bug Fix: Now correctly diminishes its CC effect against elite targets
  • Skill Rune – Wave of Mutilation
  • Can now only hit each target once
  • Damage increased from 50% to 475% weapon damage
  • Range and speed has been increased
  • Passive Skills

    DiabloWikiPhysical Attunement

  • Increased effect radius from 8 yards to 20 yards

  • CRAFTING

    DiabloWikiBlacksmith

  • First new Reaper of Souls tier of crafted items now rolls at level 61, down from level 65
  • Items with sockets no longer require a Death’s Breath to craft
  • Belt and Boots items now require additional Death’s Breaths to craft, but have had their other materials lowered to compensate
  • All level 70 Legendary items that previously required a number of gems to craft now require a single maximum level gem instead
  • A number of crafted Legendary class-specific items now require a gem of a color not commonly used by the class crafting the item
  • This is to give gems that are not commonly utilized by some classes additional uses
  • Jeweler

  • The level 70 Amulet and Ring items no longer require a Death’s Breath to craft
  • Leveling the Jeweler costs fewer Death’s Breaths
  • Imperial and Flawless Imperial Gems no longer cost Death’s Breaths to create
  • Royal and Flawless Royal gems now cost 1 Death’s Breath to create
  • Amulets and Rings should now correctly craft level 70 versions, rather than level 61
  • Mystic

    DiabloWikiEnchanting

  • Legacy items can no longer be enchanted
  • Note: Items acquired before the patch can no longer be enchanted as a result of this fix. Any items acquired after the patch should not experience this issue.
  • Enchanting costs have received a tuning pass and their materials requirements have been revisited
  • Enchanting certain slots now requires greater item sinks for certain materials while others have lighter costs
  • The base cost to enchant Legendary items has been reduced
  • The gold cost of enchanting Helms and Bracers has been reduced
  • Level 1-60 items now cost 1-60 crafting materials to enchant while level 61-70 items now cost 61-70 crafting materials to enchant
  • All Legendaries now require a Demonic Essence or Death’s Breath to enchant, depending on their required level
  • All weapons now cost either a Demonic Essence or Death’s Breath to enchant, depending on their required level
  • All Helms, Pants, and Chest armors now cost either a Demonic Essence or Death’s Breath to enchant, depending on their required level
  • Legendary Rings and Amulets no longer cost gold to enchant
  • Legendary Rings and Amulets now cost a Royal gem to enchant
  • The Mystic now needs to be leveled up in order to unlock the ability to enchant various item types
  • This is displayed in her training tab UI
  • DiabloWikiTransmogrification

  • Base white items no longer unlock Transmogrification patterns when picked up
  • These patterns are now correctly learned by the Mystic as she levels up
  • Class-specific Legendary Sets no longer unlock a transmogrification version of themselves
  • This is to prevent classes who cannot use these items from transmoging them

  • EVENTS

    DiabloWikiInfernal Machine

  • Which organs drop from bosses is now dependent on which Infernal Machine was used to open the portal
  • If a player uses a level 60 Infernal Machine, the boss will drop the level 60 organs
  • Old reagents now drop from bosses from levels 60-70
  • This is to prevent situations where players could obtain the new organs using old Infernal Machines; this also allows players at level 70 the option to farm for and craft the level 60 Hellfire Ring if they wish
  • DiabloWikiThe Soul of Evil

  • Encounter has been greatly revised, resulting in a much greater challenge
  • All additional bosses summoned during the fight must be defeated to complete the event
  • Be warned! This battle is not for the faint of heart!

  • ITEMS

  • Level 61-70 shields have received a tuning pass for block amount
  • Legendary shields have received a tuning pass for block amount
  • Life per Wrath Spent and Maximum Wrath now roll at double the amount on a 2-Handed Flail as on a 1-Handed Flail or Crusader Shield