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New Reaper of Souls Beta Path and D3 PTR Patch Now Live

Posted 7 Feb 2014 by

The New Reaper of Souls Beta Patch and D3 PTR Patch is now live and available on the test realm. It’s got a ton of impactful changes to almost every aspect of the game, including monsters, skills, legendary items, general difficulty, and much more. Here’s a very short summation of some of the bigger shifts I noticed in my quick over:

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  • Tons of skills changes, almost all of them shifting elemental damage types.

  • General difficulty easing in all difficulties up through Torment 1.
  • Big changes to the rewards from Bounties and Nephalem Rifts.
  • Nerfs to a lot of bosses, including easier elemental affixes and the removal of many enrage timers.
  • Major revisions to DiabloWikicrafting, including shifted material costs, increased numbers of blue/white materials from salvaging, and general balance revision.
  • Dozens of legendary and set items got new/different bonus properties.
  • Treasure Goblins have been made more rewarding.
  • And more. Much MOAR.
  • Here’s a quote from a part near the end, with the big changes to Bounties and Nephalem Rifts in Reaper of Souls.

    ADVENTURE MODE

    Bounties

  • Horadric Caches no longer drop Rift Keystones
  • Rift Keystones are now Rift Keystone Fragments
  • A player may use 5 Rift Fragments to summon a Nephalem Rift
  • Horadric Caches now drop 2 Rift Fragments
  • Bounties now grant Rift Fragments
  • The first bounty completed in any Act will no longer reward Rift Fragments or Blood Shards
  • Bounties have had their Blood Shard awards adjusted

  • Normal Bounties grant 1 Blood Shard
  • Expert and Bonus Bounties grant 2 Blood Shards
  • Master and above Bounties grant 4 Blood Shards

    Bounty Scrolls have been re-tuned.

  • There are now five types of Bounty Scroll buffs
  • Damage bonuses for Bounty Scrolls have been reduced from 300% to 25%
  • Players will now only earn rewards from bounties if they are in the same zone as the bounty when it is completed

  • The experience and gold rewards now varies depending on the type of bounty completed
  • The reward of each bounty should now be more proportional to the time and effort required to complete the bounty
  • Nephalem Rifts

  • Rift bosses now have a chance to drop a Fiery Brimstone from levels 1-60
  • Treasure Goblin packs are now more rare
  • Numerous Rift bosses have received damage and health tuning passes
  • Click through for the huge patch notes, because infos.


    GENERAL

  • Expert, Master, and Torment I difficulty levels have all been made slightly easier
  • Torment II, III, IV, and V have picked up the slack so that Torment VI stays roughly the same
  • The Paragon levelling curve has been adjusted to better match XP gain rates at max level
  • Players who had relatively high Paragon levels (250+) should find their rate of levelling significantly faster
  • Player hit boxes have been adjusted to more closely represent character models
  • Both male and female models of the same class share the same hit box size
  • Bug Fix: The Legendary Star indicator on the mini map should now properly show up when a Legendary or Set Item drops

  • BOSSES

    The following bosses no longer have enrage timers except in Torment difficulty and above

  • DiabloWikiButcher
  • DiabloWikiZoltun Kulle
  • DiabloWikiBelial
  • DiabloWikiGhom
  • DiabloWikiSiegebreaker
  • DiabloWikiRakanoth
  • DiabloWikiSiegebreaker now uses a modified version of the new Reflects Damage affix, which reflects % damage instead of a flat amount
  • This affix is always up on Siegebreaker
  • Changes will apply to Infernal Machine encounter as well

  • CLASSES

    DiabloWikiBarbarian

    Active Skills

    DiabloWikiAncient Spear

  • Increased resource cost from 15 to 25 Fury
  • Increased base damage from 350% to 480% weapon damage
  • Skill Rune – Jagged Edge
  • Changed damage type from Physical to Fire
  • Increased damage from 435% to 620%
  • DiabloWikiBash

  • Skill Rune – Instigation
  • Changed damage type from Physical to Fire
  • Skill Rune – Pulverize
  • Changed damage type from Physical to Fire
  • DiabloWikiBattle Rage

  • Skill Rune – Swords to Ploughshares
  • Reduced chance to spawn health globe on Critical Strike from 15% to 8%
  • DiabloWikiCall of the Ancients

  • Skill Rune – The Council Rises
  • Changed damage type from Physical to Fire
  • Skill Rune – Together as One
  • Changed damage type from Physical to Lightning
  • DiabloWikiCleave

  • Skill Rune – Rupture
  • Changed damage type from Physical to Fire
  • Skill Rune – Broad Sweep
  • Changed damage type from Physical to Lightning
  • Skill Rune – Reaping Swing
  • Changed damage type from Physical to Fire
  • DiabloWikiEarthquake

  • Skill Rune – Mountain’s Call
  • Changed damage type from Fire to Lightning
  • DiabloWikiFrenzy

  • Skill Rune – Smite
  • Changed damage type from Physical to Lightning
  • Skill Rune – Maniac
  • Changed damage type from Physical to Fire
  • DiabloWikiFurious Charge

  • Skill Rune – Battering Ram
  • Changed damage type from Physical to Fire
  • DiabloWikiHammer of the Ancients

  • Reduced the animation lock time on casting this skill by 25%, to be more in line with other skills
  • Skill Rune – Smash
  • Changed damage type from Physical to Fire
  • Skill Rune – Devil’s Anvil
  • Changed damage type from Physical to Cold
  • Skill Rune – Thunderstrike
  • Changed damage type from Physical to Lightning
  • DiabloWikiOverpower

  • Skill Rune – Killing Spree
  • Changed damage type from Physical to Lightning
  • Skill Rune – Revel
  • Changed damage type from Physical to Fire
  • DiabloWikiRevenge

  • Skill Rune – Retribution
  • Changed damage type from Physical to Fire
  • Skill Rune – Grudge
  • Changed damage type from Physical to Lightning
  • DiabloWikiSeismic Slam

  • Skill Rune – Stagger
  • Changed damage type from Physical to Lightning
  • Skill Rune – Shattered Ground
  • Changed damage type from Physical to Fire
  • Skill Rune – Crackling Rift
  • Replaced by new Skill Rune – Permafrost
  • Create a sheet of frost that deals 710% weapon damage as Cold and Slows enemies by 60% for 2 seconds
  • DiabloWikiWeapon Throw

  • Skill Rune – Mighty Throw
  • Changed damage type from Physical to Lightning
  • Skill Rune – Ricochet
  • Changed damage type from Physical to Fire
  • Skill Rune – Balanced Weapon
  • Changed damage type from Physical to Fire
  • DiabloWikiWhirlwind

  • Skill Rune – Wind Shear
  • Changed damage type from Physical to Lightning

  • Passive Skills

    DiabloWikiAnimosity

  • Reduced increased Fury generation from all sources from 30% to 20%
  • DiabloWikiBrawler

  • Increased the activation radius required from 8 to 12 yards

  • DiabloWikiDemon Hunter

    Active Skills

    DiabloWikiBolas

  • Skill Rune – Bitter Pill
  • Changed damage type from Fire to Lightning
  • DiabloWikiCompanion

  • Reduced unruned Raven companion’s on-activation next-attack damage bonus from 1000% to 500%
  • DiabloWikiEntangling Shot

  • Skill Rune – Chain Gang
  • Changed damage type from Physical to Poison
  • Skill Rune – Heavy Burden
  • Changed damage type from Physical to Cold
  • Skill Rune – Justice is Served
  • Changed damage type from Physical to Fire
  • DiabloWikiEvasive Fire

  • Skill Rune – Covering Fire
  • Changed damage type from Physical to Fire
  • Skill Rune – Displace
  • Changed damage type from Physical to Cold
  • Skill Rune – Parting Gift
  • Radius increased from 10 yards to 12 yards
  • DiabloWikiFan of Knives

  • Skill Rune – Fan of Daggers
  • Changed damage type from Physical to Lightning
  • DiabloWikiGrenade

  • Skill Rune – Grenades Cache
  • A single enemy can now only be damaged once by one cast of this rune
  • Skill Rune – Stun Grenade
  • Changed damage type from Physical to Lightning
  • DiabloWikiHungering Arrow

  • Skill Rune – Serrated Arrow
  • Changed damage type from Physical to Fire
  • Skill Rune – Shatter Shot
  • Changed damage type from Physical to Lightning
  • DiabloWikiImpale

  • Skill Rune – Chemical Burn
  • Changed damage type from Physical to Fire
  • Skill Rune – Overpenetration
  • Changed damage type from Physical to Poison
  • Skill Rune – Ricochet
  • Changed damage type from Physical to Lightning
  • DiabloWikiMarked for Death

  • If Marked for Death is already on an enemy and the skill is cast on an open area, the existing Marked for Death will no longer be removed unless a new valid target is found
  • DiabloWikiMultishot

  • Damage increased from 330% to 360%
    Skill Rune – Full Broadside

  • Damage increased from 420% to 460% weapon damage
  • Skill Rune – Arsenal
  • Damage increased from 140% to 160% weapon damage
  • DiabloWikiRain of Vengeance

  • Skill Rune – Shade
    Changed damage type from Physical to Lightning

  • Skill Rune – Stampede
  • Changed damage type from Physical to Fire
  • Skill Rune – Anathema
  • Changed damage type from Physical to Fire
  • DiabloWikiRapid Fire

  • Skill Rune – Web Shot
  • Changed damage type from Physical to Cold
  • DiabloWikiSpike Trap

  • Reduced the animation time lock on casting this skill by 30%, to be more in line with other skills
  • Changed damage type from Physical to Fire
  • Skill Rune – Sticky Trap
  • Changed damage type from Physical to Fire
  • Bug Fix: Sticky Trap’s explosion range has been increased from 8 yards to 16 yards
  • Skill Rune – Long Fuse
  • Changed damage type from Physical to Fire
  • Skill Rune – Scatter
  • Changed damage type from Physical to Fire
  • DiabloWikiStrafe

  • Skill Rune – Demolition
  • Changed damage type from Physical to Fire
  • DiabloWikiVengeance

  • Skill Rune – Dark Heart
  • Changed damage type from Physical to Lightning
  • Skill Rune – From the Shadows
  • Changed damage type from Physical to Poison

  • Passive Skills

    DiabloWikiAmbush

  • Additional damage dealt now occurs when enemies are above 75% health, down from 80% health
  • DiabloWikiGrenadier

  • Explosion size increase lowered from 40% to 20%

  • DiabloWikiMonk

    Active Skills

    DiabloWikiMantra of Retribution

  • Skill Rune – Retaliation
  • Damage type changed to Fire
  • DiabloWikiTempest Rush

  • Skill Rune – Northern Breeze
  • Damage type has been changed to Holy
  • Skill Rune – Flurry
  • Damage type has been changed to Cold
  • Skill Rune – Bluster
  • Damage type has been changed to Fire

  • DiabloWikiWitch Doctor

    Active Skills

    DiabloWikiFetish Army

  • Skill Rune – Tiki Torchers
  • Damage increased from 15% to 85% weapon damage
  • Skill Rune – Head Hunters
  • Damage increased from 20% to 130% weapon damage
  • DiabloWikiPoison Dart

  • Skill Rune – Splinters
  • Reverted to 1.0.8 functionality
  • Shoots 3 darts which do 60% weapon damage and can all hit the same target
  • Skill Rune – Flaming Dart
  • Damage is now dealt over 4 seconds
  • DiabloWikiSpirit Barrage

  • All runes have had their damage type changed to Cold
  • Passive Skills

    DiabloWikiCircle of Life

  • Increased effect radius from 12 yards to 20 yards
  • DiabloWikiGrave Injustice

  • Increased effect radius from 12 yards to 20 yards
  • Maximum Mana gain reduced from 2% to 1%
  • DiabloWikiGruesome Feast

  • Duration increased from 10 seconds to 15 seconds

  • DiabloWikiWizard

    Active Skills

    DiabloWikiArchon

  • Reduced Arcane Strike damage from 853% to 596%
  • Reduced Disintegration Wave damage from 668% to 467%
  • Reduced Arcane Blast damage from 518% to 470%
  • Skill Rune – Improved Archon
  • Reduced damage bonus from 60% to 22%

  • CRAFTING

  • Gem distribution has received a tuning pass
  • Champions and Rares no longer guarantee a Demonic Essence or Death’s Breath drop when killed
  • The chance of Demonic Essence/Death’s Breath drops now increases with difficulty level
  • DiabloWikiBlacksmithing

  • Many recipes have received a tuning pass and their materials lists have been revisited
  • Some item types are now oriented to be greater item sinks for certain materials while others have lighter costs
  • All level 1-60 crafted legendaries have received a tuning pass on crafting costs
  • Salvaging white items now has a higher chance to return multiple white crafting materials
  • Blue items now have a chance to salvage into 1-3 blue crafting materials

  • EVENTS

    DiabloWikiInfernal Machine

    The Infernal Machine event can now only be completed at Torment I difficulty or above.

    Drop rates have been lowered from the 100% test rate to the following:

  • Torment I: 25%
  • Torment II: 28%
  • Torment III: 33%
  • Torment IV: 38%
  • Torment V: 43%
  • Torment VI: 50%
  • Infernal Machine bosses no longer enrage


    FOLLOWERS

    DiabloWikiTemplar

    Inspire

  • Reduced increased Fury and Spirit generation from all sources from 21% to 10%

  • ITEMS

  • Life per Fury Spent and Max Fury now roll at double the amount on a 2-Handed Mighty Weapon as on a 1-Handed Mighty Weapon or Mighty Belt
  • Life per Spirit Spent and Spirit Regeneration per Second now roll at double the amount on a Combat Staff as on a Fist Weapon or Spirit Stone
  • Splash Damage has been renamed Area Damage
  • New item affix added: % Weapon Damage Bleed
  • “X% chance to hit to inflict Bleed for 300-400% weapon damage over 5 seconds.”
  • This new affix replaces the old Bleed affix on all new items
  • New tiers of many two-handed weapons have been slightly increased in speed
  • Bug Fix: Items should roll with the Level Reduction affix less frequently

  • Crafted Set Items

  • Many Crafted Set items have had their set bonuses revisited:
  • DiabloWikiAsheara’s Vestments

    2-piece Set Bonus

  • +100 Resist All
  • 3-piece Set Bonus

  • +20% Life
  • 4-piece Set Bonus

  • Your followers occasionally come to your aid.

  • DiabloWikiAughild’s Dominion
    2-piece Set Bonus

  • +7% damage reduction from Melee
  • +7% damage reduction from Ranged
  • 3-piece Set Bonus

  • +15% damage reduction from Elites
  • +15% damage against Elites

  • DiabloWikiBorn’s Command
    2-piece Set Bonus:

  • +15% Life
  • 3-piece Set Bonus

  • +20% Bonus Experience
  • +10% Cooldown Reduction

  • DiabloWikiCain’s Destiny
    2-piece Set Bonus

  • +8% Attack Speed
  • 3-piece Set Bonus

  • +50% Bonus Magic Find
  • +50% Bonus Experience

  • DiabloWikiCaptain Crimson’s Trimmings

    2-piece Set Bonus

  • +2000 Life Regen per Sec
  • +10% Cooldown Reduction
  • 3-piece Set Bonus

  • +50 Resist All
  • +10% Resource Cost Reduction

  • DiabloWikiDemon’s Hide
    2-piece Set Bonus

  • +6000 Thorns damage as Fire
  • 3-piece Set Bonus

  • +25% Splash damage
  • 4-piece Set Bonus

  • +15% damage against Demons
  • Chance to reflect projectiles when you are hit by enemies.

  • DiabloWikiGuardian’s Jeopardy
    2-piece Set Bonus

  • +250 Vitality
  • +2000 Life Regen per Sec
  • 3-piece Set Bonus

  • +15% Movement Speed

  • DiabloWikiHallowed Protectors
    2-piece Set Bonus

  • +100 Resist All
  • +10% Attack Speed

  • DiabloWikiSage’s Wisdom
    2-piece Set Bonus

  • +250 Strength
  • +250 Dexterity
  • +250 Intelligence
  • +250 Vitality
  • 3-piece Set Bonus

  • Whenever a Death’s Breath drops, a second one will also drop.

  • Set Items

    DiabloWikiLegendary Items

    DiabloWikiDefender of Westmarch " target="_new">Might of the Earth

    2 Piece Set Bonus:

  • Reduced the cooldown reduction of Earthquake when it kills an enemy from 15 seconds to 2 seconds

  • Legendary Items

    DiabloWikiDefender of Westmarch

  • Now has the power “Blocks have a chance of summoning a charging wolf that deals 300-400% weapon damage to all enemies it passes through.”
  • DiabloWikiThe Furnace

  • Chance to proc has been reduced
  • DiabloWikiMara’s Kaleidoscope

  • Amount healed has been reduced from 20-25% to 10-15%
  • Rarity of this item has been increased
  • DiabloWikiPuzzle Ring

  • Now rolls the number of white items needed before dropping a Rare or Legendary from 12-15, down from 40
  • DiabloWikiSledge of Athskeleng

  • Bug Fix: Fixed an issue where the Legendary Movement Speed affix was considered a Primary Stat and taking up a Primary stat slot
  • DiabloWikiStaff of Kyro

  • Legendary passive has been removed
  • Now rolls with 7-10% Attack Speed and 40-50% increased Deadly Reach damage
  • DiabloWikiThe Star of Azkaranth

  • Amount healed has been reduced from 20-25% to 10-15%
  • Rarity of this item has been significantly increased
  • DiabloWikiTalisman of Aranoch

  • Amount healed has been reduced from 20-25% to 10-15%
  • Rarity of this item has been increased
  • DiabloWikiTrag’oul Coils

  • Will now also reduce all cooldowns by 45-60 seconds when you use a Healing Well, in addition to the previous effect of replenishing all resources
  • DiabloWikiUnity

  • Now has the power “All damage taken is split between wearers of this item.”
  • This ability works on Followers
  • DiabloWikiXephirian Amulet

  • Amount healed has been reduced from 20-25% to 10-15%
  • Rarity of this item has been increased

  • MONSTERS

  • Monster Density has been revisited across Acts I-IV
  • Players should now encounter smaller packs of monsters less frequently
  • Act I has received density retuning to be more challenging at higher levels
  • Damage from Monster Affixes has been reduced
  • Damage from monsters between levels 50-70 has been reduced by approximately 25%, though the exact amount varies by level
  • Monster Health has been significantly reduced in Torment II and above
  • As a result, Experience and Gold Find bonuses have also been reduced in Torment II and above
  • Experience gained on monsters level 40 and above has been drastically increased
  • Experience required to level has also increased by similar ratios
  • All Treasure Goblins now share the same treasure class, and will now drop consistently similar things
  • More items have been added to the Treasure Goblin class to make them more rewarding, similar to Horadric Caches

  • Reaper of Souls Closed Beta – v.2.0.0.21806

    ATTENTION: Please note that the Closed Beta also includes all changes from the PTR.

    GENERAL

  • Experience earned between levels 61 and 70 has been increased
  • A new stash tab is available for purchase
  • This stash tab will be available to those with the Reaper of Souls expansion

  • ADVENTURE MODE

    Bounties

  • Horadric Caches no longer drop Rift Keystones
  • Rift Keystones are now Rift Keystone Fragments
  • A player may use 5 Rift Fragments to summon a Nephalem Rift
  • Horadric Caches now drop 2 Rift Fragments
  • Bounties now grant Rift Fragments
  • The first bounty completed in any Act will no longer reward Rift Fragments or Blood Shards
  • Bounties have had their Blood Shard awards adjusted

  • Normal Bounties grant 1 Blood Shard
  • Expert and Bonus Bounties grant 2 Blood Shards
  • Master and above Bounties grant 4 Blood Shards
  • Bounty Scrolls have been re-tuned.

  • There are now five types of Bounty Scroll buffs
  • Damage bonuses for Bounty Scrolls have been reduced from 300% to 25%
  • Players will now only earn rewards from bounties if they are in the same zone as the bounty when it is completed

  • The experience and gold rewards now varies depending on the type of bounty completed
  • The reward of each bounty should now be more proportional to the time and effort required to complete the bounty
  • Nephalem Rifts

  • Rift bosses now have a chance to drop a Fiery Brimstone from levels 1-60
  • Treasure Goblin packs are now more rare
  • Numerous Rift bosses have received damage and health tuning passes

  • CLASSES

    DiabloWikiBarbarian

    Active Skills

    DiabloWikiEarthen Might

  • Reduced Fury generated by Avalanche and Earthquake on cast from 50 to 40
  • DiabloWikiAvalanche

  • Skill Rune – Snow-Capped Mountain
  • Increased damage from 1600% to 1700% weapon damage
  • Skill Rune – Volcano
  • Each projectile now deals area of effect damage in a 5 yard radius, instead of single target damage
  • Total damage has been increased from 3000% from 4400% weapon damage
  • Passive Skills

    DiabloWikiSword and Board

  • Reduced Fury generated on block from 20 to 6

  • DiabloWikiCrusader

    Active Skills

    DiabloWikiBlessed Shield

  • Base skill and all runes now increases damage based on Block Chance instead of Block amount
  • Changed to 250% of your Shield Block Chance added as weapon damage
  • DiabloWikiCondemn

  • Skill Rune – Unleashed
  • This rune is now gained at level 33
  • Skill Rune – Vacuum
  • Can now only knockback an elite monster once per cast
  • DiabloWikiFalling Sword

  • Skill Rune – Flurry
  • Can now only knockback an elite monster once per cast
  • DiabloWikiFist of the Heavens

  • Has received a tuning pass
  • Base damage reduced from 440% to 250% weapon damage for the initial impact
  • Base damage reduced from 320% to 210% weapon damage for the secondary bolts
  • Skill Rune – Divine Well
  • Damage increased from 12% to 32% weapon damage
  • Skill Rune – Fissure
  • Damage reduced to 80% weapon damage over 5 seconds for the lightning arc component
  • Skill Rune – Reverberation
  • Slow amount and duration increased from 60% for 3 seconds to 80% for 4 seconds
  • DiabloWikiJustice

  • Projectile speed has been increased
  • DiabloWikiLaws of Hope

  • The shield magnitude for the Active ability has been doubled
  • DiabloWikiPhalanx

  • Now scales off player Attack Speed
  • Skill Rune – Bowmen
  • Damage decreased from 100% to 50%
  • Duration has been reduced from 10 seconds to 5 seconds
  • Cooldown has been reduced from 30 seconds to 15 seconds
  • Bug Fix: Fixed a bug where Bowmen were receiving double benefit from certain bonuses
  • DiabloWikiPunish

  • Now increases Block Chance instead of Block Amount
  • DiabloWikiShield Bash

  • Base skill and all runes now increases damage based on Block Chance instead of Block Amount
  • Changed to 300% of your Shield Block Chance added as weapon damage
  • Skill Rune – Shattered Shield
  • Changed to 300% of your Shield Block Chance added as weapon damage
  • Skill Rune – Shield Cross
  • Changed to 100% of your Shield Block Chance added as weapon damage
  • DiabloWikiSlash

  • Skill Rune – Zeal
  • This rune is now gained at level 47
  • DiabloWikiSteed Charge

  • Cooldown has been increased from 15 to 20 seconds
  • Skill Rune – Endurance
  • Increases the duration by 3 seconds, down from 4 seconds

  • DiabloWikiWitch Doctor

    Active Skills

    DiabloWikiPiranhas

  • Skill Rune – Piranhado
  • Knockback effect can only be applied to each elite monster once per cast
  • Bug Fix: Now correctly diminishes its CC effect against elite targets
  • Skill Rune – Wave of Mutilation
  • Can now only hit each target once
  • Damage increased from 50% to 475% weapon damage
  • Range and speed has been increased
  • Passive Skills

    DiabloWikiPhysical Attunement

  • Increased effect radius from 8 yards to 20 yards

  • CRAFTING

    DiabloWikiBlacksmith

  • First new Reaper of Souls tier of crafted items now rolls at level 61, down from level 65
  • Items with sockets no longer require a Death’s Breath to craft
  • Belt and Boots items now require additional Death’s Breaths to craft, but have had their other materials lowered to compensate
  • All level 70 Legendary items that previously required a number of gems to craft now require a single maximum level gem instead
  • A number of crafted Legendary class-specific items now require a gem of a color not commonly used by the class crafting the item
  • This is to give gems that are not commonly utilized by some classes additional uses
  • Jeweler

  • The level 70 Amulet and Ring items no longer require a Death’s Breath to craft
  • Leveling the Jeweler costs fewer Death’s Breaths
  • Imperial and Flawless Imperial Gems no longer cost Death’s Breaths to create
  • Royal and Flawless Royal gems now cost 1 Death’s Breath to create
  • Amulets and Rings should now correctly craft level 70 versions, rather than level 61
  • Mystic

    DiabloWikiEnchanting

  • Legacy items can no longer be enchanted
  • Note: Items acquired before the patch can no longer be enchanted as a result of this fix. Any items acquired after the patch should not experience this issue.
  • Enchanting costs have received a tuning pass and their materials requirements have been revisited
  • Enchanting certain slots now requires greater item sinks for certain materials while others have lighter costs
  • The base cost to enchant Legendary items has been reduced
  • The gold cost of enchanting Helms and Bracers has been reduced
  • Level 1-60 items now cost 1-60 crafting materials to enchant while level 61-70 items now cost 61-70 crafting materials to enchant
  • All Legendaries now require a Demonic Essence or Death’s Breath to enchant, depending on their required level
  • All weapons now cost either a Demonic Essence or Death’s Breath to enchant, depending on their required level
  • All Helms, Pants, and Chest armors now cost either a Demonic Essence or Death’s Breath to enchant, depending on their required level
  • Legendary Rings and Amulets no longer cost gold to enchant
  • Legendary Rings and Amulets now cost a Royal gem to enchant
  • The Mystic now needs to be leveled up in order to unlock the ability to enchant various item types
  • This is displayed in her training tab UI
  • DiabloWikiTransmogrification

  • Base white items no longer unlock Transmogrification patterns when picked up
  • These patterns are now correctly learned by the Mystic as she levels up
  • Class-specific Legendary Sets no longer unlock a transmogrification version of themselves
  • This is to prevent classes who cannot use these items from transmoging them

  • EVENTS

    DiabloWikiInfernal Machine

  • Which organs drop from bosses is now dependent on which Infernal Machine was used to open the portal
  • If a player uses a level 60 Infernal Machine, the boss will drop the level 60 organs
  • Old reagents now drop from bosses from levels 60-70
  • This is to prevent situations where players could obtain the new organs using old Infernal Machines; this also allows players at level 70 the option to farm for and craft the level 60 Hellfire Ring if they wish
  • DiabloWikiThe Soul of Evil

  • Encounter has been greatly revised, resulting in a much greater challenge
  • All additional bosses summoned during the fight must be defeated to complete the event
  • Be warned! This battle is not for the faint of heart!

  • ITEMS

  • Level 61-70 shields have received a tuning pass for block amount
  • Legendary shields have received a tuning pass for block amount
  • Life per Wrath Spent and Maximum Wrath now roll at double the amount on a 2-Handed Flail as on a 1-Handed Flail or Crusader Shield