As we reported from the Diablo 3 Fansite Summit last month, the Diablo 3 devs were planning to submit themselves to an increasing number of interviews to give us something to talk about and think about over the summer. I’m sure you guys saw our interview posted earlier this week, and if you want more, here they are.
The first is a text only interview with Josh Mosqueira, Travis Day, and Kevin Martens. It actually went up a few weeks ago, but we missed posting it at the time, so here it is now. (I blame the fact that it was posted on my birthday when I was very
drunk otherwise occupied, and out of town visiting relatives.) The interview can be seen on Diablo Somepage and it’s got some good info, plus an almost farcical number of, “we’ve talked about that but can’t give you any details yet” type answers. One quote:
When you get your hands on the console game, you’ll find that improvements have been made to some of the boss fights; some of those could possibly be rolled back into the PC version in the future. And certainly new bosses that we make in the future, we’re going to try to learn from what we did with those ones, and make them better. I don’t think we’ll do any like quick, short-term things, in a patch to just give them a stack of Nephalem Valor or something like that. You’re not rewarded in such a way to require you to go kill them very often anyway, it is still better to kill the elites and rares as per my earlier philosophy statement. But yes, they could be better.
Elsewhere, an interview with Josh Mosqueira, Travis Day and Wyatt Cheng was posted on Diablo Fans yesterday. I assume it was conducted over the phone or skype just like ours was, but there’s no audio, so just read the transcript. It’s a straight Q&A that got an unfortunate number the “we’ve talked about that” type replies, but this bit about Paragon Levels caught my eye:
We’ve definitely talked about things like taking Paragon and decoupling it from your character specifically and making it something that is more account-over working. So that any time you invest in the game is rewarded and you don’t feel like we’re taking anything away from you if you want to try new characters or try out different play styles within the game. That’s something we’ve looked into a lot.
Also, maybe potentially adding some sort of customization within the paragon system. Sort of in the vein of a throwback at a Diablo II start location. We’ve looked at things like that. We definitely have plans to flesh it our more in time. We don’t need to design it from the ground up. What it does, it does well, and we just need to make it more encompassing.
They’ve mentioned shared Paragon level bonuses before, and with several mentions I’m thinking it’s more like “coming in D3X” than “on the drawing board.” I’m not at all sure I like that idea, though obviously it depends on how they implement it. Later for that debate though. (Literally. I’ll post an article for debate and a vote, once I’ve given it some more thought.)
More generally, it’s nice to see all the new dev interviews of late, huh? There was another one with a streamer last week, if you missed it. It would be even better if they could actually give us some hot new info, but looks like we’ll have to wait until Blizzcon for that. (Which is why I went more for conversation and discussion than just a straight Q&A in the podcast, since I didn’t want to just get a bunch of those rehearsed-sounding “we’ve talked about” type replies you guys are always (justifiably, IMHO) complaining about.