Recent Features

The Diablo 3 Podcast #160: Patch 2.1.2 Goes Live
The long-awaited Patch 2.1.2 went live last week with lots of big game changes. Show topics include Ancient Items, Rift density improvements, changes to Sunwuko’s and Marauder’s sets, Realm of Trials, auto-pickup and QoL requests, and more Featuring Aahz and Flux. Click through for approximate segment starting times and related links:
M6 Mega Strategy Guide: New Marauder’s Set
One of the more impactful changes in Patch 2.1.2 brought reworked set bonuses to the very popular Demon Hunter item set, Embodiment of the Marauder. Marauder’s, or M6 for short, refers to the six piece set bonus that enables the otherwise useless Sentry skill to become a kick ass tool fueling the Demon Hunter’s greatest […]

More Details on “Ask the Devs”

Posted 25 Jan 2013 by

Fans posted questions about the questions for upcoming Ask the Devs and got blue replies. The full thread gets redundant and nit picky due to people not reading the OP Blue announcement, so here are quotes of the core bits. Click to the blue source if you want to read every word, though it’s mostly people asking if the questions must be about v1.07, why the questions are about v1.07, if anyone knows what the questions are supposed to be about, etc.

For this particular series, though, we want to have a topic not only for the reasons I listed above, but also because it works better with the format. We’re going to be collecting the top questions from each of our regions, translating them into English, getting the developers to provide responses, translating those responses back into the other 10 languages we support, organizing everything in a readable layout, and then publishing the information globally at the same time — all within a week. Open-ended Q&As tend to work better in real-time and when they’re being conducted in only one language; the scope would just be too large for the Ask the Devs, especially if we’re looking to provide responses quickly.

We’re not asking for PR-friendly questions. In fact, we encourage critical inquiries that are detailed and provocative.

What we are asking for are questions that actually can be answered by our developers. They’re not going to be able to share release dates or necessarily confirm upcoming projects, but they can provide insight into design choices, acknowledge awareness of certain issues and concerns, as well as discuss (in a more broad sense) their direction for the game.

Sounds like this could be pretty good; lots of questions, direct answers, and a fast turn around time.