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Season Two on the PTR: Test Drive
Season Two went live on the PTR last night with that ginormous community buff, and since I had some time to play, I did. And it was awesome. The buff is available to all characters on the PTR, not just to new Season Two chars, which is weird, since I thought the whole point of […]
Vote: Diablo 3 Ancient Items
The concept for Ancient Items: upgraded Diablo 3 Legendary Items, was revealed at Blizzcon 2014 to what felt like a fairly mixed reception. The idea is simple; about 1.5% on T1 and up to 10% on of legendary items that drop (or gamble, or craft) will be Ancient Items, with considerably higher rolls to most […]

More Details on “Ask the Devs”

Posted 25 Jan 2013 by

Fans posted questions about the questions for upcoming Ask the Devs and got blue replies. The full thread gets redundant and nit picky due to people not reading the OP Blue announcement, so here are quotes of the core bits. Click to the blue source if you want to read every word, though it’s mostly people asking if the questions must be about v1.07, why the questions are about v1.07, if anyone knows what the questions are supposed to be about, etc.

For this particular series, though, we want to have a topic not only for the reasons I listed above, but also because it works better with the format. We’re going to be collecting the top questions from each of our regions, translating them into English, getting the developers to provide responses, translating those responses back into the other 10 languages we support, organizing everything in a readable layout, and then publishing the information globally at the same time — all within a week. Open-ended Q&As tend to work better in real-time and when they’re being conducted in only one language; the scope would just be too large for the Ask the Devs, especially if we’re looking to provide responses quickly.

We’re not asking for PR-friendly questions. In fact, we encourage critical inquiries that are detailed and provocative.

What we are asking for are questions that actually can be answered by our developers. They’re not going to be able to share release dates or necessarily confirm upcoming projects, but they can provide insight into design choices, acknowledge awareness of certain issues and concerns, as well as discuss (in a more broad sense) their direction for the game.

Sounds like this could be pretty good; lots of questions, direct answers, and a fast turn around time.