Legendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year. They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.
The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via Urshi, the NPC who appears after Greater Rifts are cleared.
While the developers are calling them “legendary gems” these socketables have nothing in common with regular gems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.
Legendary Gems Listing
While the Legendary Gems are still undergoing development on the PTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.
|Bane of the Powerful|
|Bane of the Trapped|
|Boon of the Hoarder|
|Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.|
|Gem of Efficacious Toxin|
|Gogok of Swiftness|
|Mirinae, Teardrop of Starweaver|
Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.
When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.
In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.
Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing Remember the great forum crash of 2003? That was not pretty.
So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.
The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.
One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.
Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.
Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.
With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.
There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.
Thread Starter -Points: 15 -You have started 5 Threads
Topic Raiser – Points: 45 -You have started 20 Threads
Town Cryer – Points: 90 -You have started 50 Threads
Confabulator – Points: 91 -You have started 80 Threads
Primary Source – Points: 1 – Somebody out there liked one of your posts.
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More BlizzCon Arena Demo CoveragePosted 9 Nov 2011 by
Tom’s Hardware has posted an article about the Blizzcon 2011 Diablo 3 PvP Arena Demo. It’s fairly short, with just a paragraph each on the Demon Hunter, Wizard, and Barbarian, but if you’ve soaked up all of our previous PvP Demo articles, you might want to give it a look.
More substantial is, which I forgot to include when posting all the other Blizzcon PvP articles last week. Chaboi only played the Monk (he estimates 35+ rounds at the show), but as he battled with and against all the other classes, his report covers everything; relative class abilities, comments on specific skills/runes, as well as strategies galore. He’s posted a number of follow ups as well, answering additional questions, so the whole thread is a font of knowledge.
A quote from his conclusion:
The arena is not a place to experiment. I saw so many arena rookies go in with smiles and leave depressed. Losing 60-5 is not fun, so I recommend preparing yourself before you engage in combat. The games are fast paced, the new Deathmatch Style is WAY better than WoW’s arena. With only a 3 second wait before you are back in action you feel the pain of death but never lose an ounce of adrenaline because you are quickly back in the action.
The classes and skills at this Blizzcon really set some classes ahead of others. In rank order of prevalence and killing ability the classes lie as follows
2. WD or Monk
3. WD or Monk
5. Demon Hunter
The Monk proved the most challenging to play effectively, so there were not as many monks seen as there were other classes. However, a well played monk put up numbers almost as good as the Wizard. Demon Hunters were seen the least as opponents, most likely because their Damage output was mediocre at best. The Wizard‘s Archon was the hit of the show with its huge damage capabilities and cool character effects; more wizards were played than any other class. As time went on the Barbarian‘s presence fell in the arena. His challenges against ranged classes were evident as more and more Wizards were present, and Barbarians became few and far between as a result.
Blizzcon 2011 PvP Arena: Hands-On Reports: