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Guide: Legendary Gems

legendary gems guideLegendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year.   They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.

The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via DiabloWikiUrshi, the NPC who appears after Greater Rifts are cleared.

While the developers are calling them “legendary gems” these socketables have nothing in common with regular DiabloWikigems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.

Legendary Gems Listing

While the Legendary Gems are still undergoing development on the DiabloWikiPTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.


DiabloWikiBane of the Powerful
bane of the powerful
  • Gain 30% increased damage for 20 seconds after killing an elite pack.
  • Upgrade rank grants: +1 second buff duration.
  • Rank 50 unlocks: Gain 20% bonus damage to elites.
DiabloWikiBane of the Trapped
bane of the trapped
  • Increase damage against enemies under control-impairing effects by 20%.
  • Upgrade rank grants: +0.5% damage.
  • Rank 50 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
DiabloWikiBoon of the Hoarder
  • 30% chance on killing an enemy to cause an explosion of gold.
  • Upgrade rank grants: +1% chance on kill.
  • Rank 50 unlocks: Gain 30% increased movement speed for 3 seconds after picking up gold.
  • Increase the Critical Hit Chance of your pets by 20%.
  • Upgrade rank grants: +0.4% Critical Hit Chance. Max +20% upgrade (+40% total).
  • Rank 50 unlocks: Your pets are unkillable.
Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.
DiabloWikiGem of Efficacious Toxin
gem of efficacious toxin
  • Poison all enemies hit for 1000% weapon damage over 10 seconds.
  • Upgrade rank grants: +20% weapon damage over 10 seconds.
  • Rank 50 unlocks: All enemies you poison take 10% increased damage from all sources.
DiabloWikiGogok of Swiftness
 gogok of swiftness
  • 50% chance on hit to gain Swiftness, increasing your Attack Speed by 2% for 3 seconds. This effect stacks up to 10 times.
  • Upgrade rank grants: +1% chance.
  • Rank 50 unlocks: Gain 2% Cooldown Reduction per stack of Swiftness.
 DiabloWikiInvigorating Gemstone
 invigorating gemstone
  • While under any control-impairing effects, reduce all damage taken by 30%.
  • Upgrade rank grants: +1%. Maximum +50% upgrade (80% total).
  • Rank 50 unlocks: Heal for 20% of maximum life when hit by control-impairing effect.
 DiabloWikiMirinae, Teardrop of Starweaver
 Mirinae, Teardrop of Starweaver
  • 15% chance on hit to smite a nearby enemy for 1000% weapon damage as Holy.
  • Upgrade rank grants: +20% weapon damage.
  • Rank 50 unlocks: Smite a nearby enemy every 5 seconds.
  • 30% of all damage taken is instead staggered and dealt to you over 3 seconds.
  • Upgrade rank grants: +0.1 second to the stagger duration.
  • Rank 50 unlocks: 10% chance on kill to clear all staggered damage.
 DiabloWikiPain Enhancer
 Pain Enhancer
  • Critical hits cause the enemy to bleed for 500% weapon damage as Physical over 3 seconds.
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A Guide to Diablo: IncGamers site changes – Here’s what we’ve done

Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.

When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.

In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.

change view

Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing :) Remember the great forum crash of 2003? That was not pretty.

So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.

The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.

One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.

Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.



Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.

With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.

There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.


Thread StarterThread Starter -Points: 15 -You have started 5 Threads
Topic RaiserTopic Raiser – Points: 45 -You have started 20 Threads
Town CryerTown Cryer – Points: 90 -You have started 50 Threads
ConfabulatorConfabulator – Points: 91 -You have started 80 Threads

Setting the Agenda Setting the Agenda – Points: 120 -You have started 120 Threads


Primary Source Primary Source – Points: 1 – Somebody out there liked one of your posts.

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Maximum Magic Find and Gold Find Values

Posted 10 Dec 2012 by

This article details the possible Magic Find and Gold Find on every item in Diablo 3, including Rares, Sets, and Legendary items. It’s possible to stack up well over the 300% hard cap from equipment, even without the aid of MF/GF from your Followers, and while Rares provide the most MF/GF in most slots, there are a few legendary weapons and armors that add a bit more, or a lot more.

Here’s a screenshot of the table I created, taken from the DiabloWiki Magic Find article; click through to view it and a detailed breakdown of every item slot, listing all Legendary weapons and armor with any Magic Find or Gold Find.

Maximum Magic Find and Gold Find equipment values in Diablo III.

There that aren’t many Legendaries to make things interesting, with values above the basic, boring, flat 20 MF/25 GF you see on Rares in most armor slots. It’s a pity that random affixes of MF/GF can’t stack on Legendaries with those stats already; DiabloWikiNagelring at 30% Magic Find is kind of interesting, but imagine if it could roll 1-20% more MF and occasionally pop at 50%? That would be an item with enough of a bonus to pursue.

Admittedly, this is irrelevant in the actual game since the MF/GF totals are capped at 300% (not including DiabloWikiNephalem Valor and DiabloWikiMonster Power bonuses), and the Paragon system is designed to invalidate Magic Find as an item modifier, but still… numbers! After all, if you don’t like at least a little min/maxing on gear stats, you’re playing the wrong game.

Maximum Magic Find Values

The most interesting tidbit comes from the DiabloWikiLegacy of Wicked Dreams (db), as that set provides the highest possible Magic Find AND Gold Find of any two rings. This is true even though neither of the individual rings has ANY inherent bonus to those stats. What they have are 2 and 3 random affix slots each, and a 15% MF/GF set bonus, allowing two perfect MF/GF rolls and a resulting 55MF/65GF pair of rings.

Would using those be the best option? Almost certainly not. But we’re not talking about ideal strategy; we’re talking about statical oddities relating to Magic Find and Gold Find. Speaking of, what’s the max value possible, again ignoring the 300% hard cap? Here’s my tally, though it’s entirely possible that I missed a possible bonus somewhere. If you spot any errors, please point out in comments so I can update the info for accuracy.

Maximum Magic Find

Maximum magic find values for character equipment:

  • 45% Amulet (Rare)
  • 55% Ring (Legacy of the Wicked Dreams set bonus)
  • 51% Helm (20% + 31% Perfect Radiant Topaz in socket)
  • 20% Shoulders (Rare)
  • 20% Chest (Rare)
  • 20% Belt (Rare)
  • 20% Boots (Rare)
  • 20% Bracers (Rare)
  • 20% Gloves (Rare)
  • 20% Pants (Rare)
  • 20% Shield/Quiver/Orb/Mojo
  • 45% Weapon (Sun Keeper. WD can consider The Gidbinn at 31-35%.)
  • _______________________
    = 356% total Magic Find

    This seems to be flat across the classes, since all 5 can wield a one-handed mace with a shield, though obviously some would be more effective than others with that gear set up. There aren’t any skills in the final game that boost Magic Find, though some were discussed during development.

    While all the classes are the same here, realistically, the Demon Hunter is the worse off, since there are no Legendary bows or xbows with a bonus to Magic Find (or Gold Find). There is the Silver Star Piercers quiver with 9-10% Magic Find inherent, but that’s much less than the 20% you can get from Rares, and it’s a level 33 Quiver no end game character would ever choose to use. But since there’s there’s no reason to ever go over 300% MF in gear… who cares?

    Click through for much more, including Maximum Gold Find, and Maximum GF and MF for Followers, as well as which class has the best total MF/GF and a general discussion of the pros and cons of the simplified MF/GF system, Paragon levels, and Monster power.

    Follower Magic Find

    He even brought his own loot bag!

    None of the DiabloWikiFollowers have any skills that boost their Gold or Magic Find, so it’s all about gear for them. Pre-game the devs repeatedly told us that the Scoundrel could actually boost your Item Finding, and you can see the icon of gold coins in the first Follower skill interface when they still had 12 skills, but it’s nowhere to be seen in the final game. Such a skill would logically have worked with his thieving, avaricious personality, so cutting it must have been a fairly late decision.

    Ironically, he’s the worst of the Followers on Magic Find, since there’s no Langer Briser in Diablo III, and the Follower can’t wield the Sun Keeper, which the Templar and Enchantress can. The Templar can do a shield as well, which gives him the biggest potential Follower Magic Find.

    Maximum Follower Magic Find:

  • 45% Rare Amulet
  • 30% Nagelring
  • 20% Rare Ring (Remember, no set bonuses on Followers.)
  • 45% Weapon (Sun Keeper)
  • 20% Rare Shield
  • 0% from Follower-specific items. (Wouldn’t a Legendary apiece with MF have been nice?)
  • _________________
    = 160% Magic Find for the Templar

    The Enchantress comes in just behind at 140% since she can’t equip a shield. However she can use two-handed stuff the Templar can not, and that opens up The Grand Vizier as an option. That awesome Legendary staff boasts 41-45% Magic Find plus 41-50% Gold Find, for a huge double bonus. The Scoundrel comes in last with just the 95% from jewelry, but at least he’s got witty sarcasm to keep him warm at night.

    Bear in mind that you only get 1/5th of your Follower’s Magic Find or Gold Find, but still, a very-obtainable 75% yields 15% to you, which is equivalent to 5 Paragon levels, or tacking a decent MF or GF affix onto one of your Rares. And that’s not so easy to do, at least until we get enchanting back in D3X.

    Gold Find Maximum Value

    Goldskin for the gold win.

    Characters can rack up quite a bit more Gold Find than Magic Find since Rares can have 25% rather than just 20%, and there’s one very notable Legendary too boost the total.

  • 50% Amulet (Rare)
  • 65% Ring (Legacy of the Wicked Dreams set bonus)
  • 51% Helm (20% + 31% Perfect Radiant Emerald in socket)
  • 25% Shoulders (Rare)
  • 100% Chest (Goldskin)
  • 25% Belt (Rare. The D3 version of Goldwrap is more like Iron Pyrite-wrap, with a lame 11-12%)
  • 25% Boots (Rare)
  • 25% Bracers (Rare)
  • 25% Gloves (Rare)
  • 25% Pants (Rare, or 21-25% from Depth Diggers)
  • _________________
    416% for all classes before you consider weapon and offhand item.

    466% is the most possible by using The Grand Vizier. Only the Monk, Wizard, Witch Doctor, and Enchantress can equip this. Not the Demon Hunter or the Barbarian.

    451% (25% Shield + 10% Wirt’s Original Leg with its 5-10% gold find.

    441% for all classes with 25% from their shield/orb/mojo/quiver in the off-hand.

    There’s one last class difference, since the Demon Hunter’s DiabloWikiFerret Companion grants a 10% bonus to Gold Find. The ferrets even help gather up the gold as well, though frankly the tube rats are both slow and inefficient, so it’s like having little kids help you with some task; you’re better off just doing it yourself.

    The 10% bonus is real though, so that gets the Demon Hunter up to 456% max, or 446% while using a proper bow-type weapon. Which is still 4th place, but at least it’s 4th place with one of your precious skill slots wasted for a tiny little benefit you could easily replicate with other equipment.

    (Seriously, what would this rune effect need to grant to be worth using? I’d say about 100% Gold Find, plus the ferrets have a 1% chance to steal Eirena’s bikini top.)

    Follower Gold Find

    Since Followers don’t wear body armor (until the expansion) they don’t differ much from characters in their Gold Find values.

  • 50% Amulet (Rare)
  • 25% Ring (Rare, since no set bonus from Legacy of the Wicked Dreams)
  • 25% Ring
  • 25% Shield (Templar only)
  • 10% weapon (Wirt’s Original Leg)
  • __________________________
    = 135% — Kormac wins again!

    Or not, since the Enchantress can use the Grand Vizier, which gives her 50% Gold Find from the weapon vs. Kormac’s 35% weapon + shield. So the true champion is Eirena, with 150% maximum Gold Find.

    Seriously, I so want one of those Grand Viziers now for my Enchantress. I haven’t bothered to dirty my inventory with any sort of staff in forever, since two-handed weapons are pointless in the game now, but I’d obviously make an exception for an orange one. Kthxplz.

    Maximum Magic Find and Gold Find

    For the obvious final step, we’ve got to add them together.

    Maximum Total Magic Find:

    356 for all 5 classes.
    + 32 (1/5 of 160% from Kormac)
    = 388% Magic Find

    I keep thinking I must be making an error on the calculations here somewhere, (If I am I’m sure comments will let me know) since I remember people claiming to be well into the 400% Magic Find range back pre-v1.04, before the 300% cap came in and so many of the legendaries got reworked (and improved) and before Paragon levels and Monster Power. But I don’t see how anyone could have been, since there weren’t any Legacy Legendaries that added more than any of the current ones (New Sun Keeper way outdoes Legacy Sun Keeper or Legacy 300th Spear.)

    Did Follower Magic Find share fully back then, or were people including temporary Fortune Shrines? Lying? If any legacy Rares had higher Magic Find than is now allowed, I have not seen any of them on the Auction House, and I’ve done a lot of seearching on every item type valueing nothing but maximum Magic Find.

    Maximum Total Gold Find:

    466% Gold Find for Monk, Witch Doctor, or Wizard.
    + 30% (1/5 of 150% Gold Find from Eirena)
    = 496% Maximum Gold Find!

    I feel richer already!

    Conclusion… Equipment MF/GF Pros and Cons

    The irony of all that number crunching is that it’s so much simpler in the actual game, since v1.04. In the current D3C your max is 300% MF or GF (or both) from all your gear, including Follower bonuses and the DiabloWikiFortune Shrine. You get 75% for 5 DiabloWikiNephalem Valor stacks, and 250% more from DiabloWikiMP10 (on Inferno; just 100% from MP10 on Normal/Nightmare/Hell), for a grand total of 625% MF. (Or 475% before Inferno.) And if you’re Paragon level 100, you don’t need a single point of that from your gear.

    Isn’t it nice when Diablo III simplifies something? Seriously, is it? Um, maybe…

    I like MF as an item stat. I like having to make sacrifices and decisions about boosting it, or damage, or defensive stats, while trying to do all of them at once. I recently had my Demon Hunter up to max MF at Paragon level 30, and then redid all of her gear to go from 62k DPS to 107k DPS. At that point she was flying through DiabloWikiAlkazier runs, but I was down 103% MF and about 10k hit points, and it was less fun. So I redid my gear again, got back up to 295% MF and added back almost all of my hit points while dropping the DPS to 92k. Now she’s much more survivable, is one Paragon level from max MF, and still farms pretty well. And I enjoy it more since I made it myself.

    I’m not a huge min/max freak, but a big part of the fun of item based games like Diablo III is tweaking your equipment and finding new ways to put the puzzle together from all the different pieces. I was not a fan of the Paragon system adding MF when they first announced it, since it seemed like another “Dumbed Down D3″ to anger all the real fans while appeasing the CoD crossover market. Now that I’ve played with the MP and Paragon system few months now though, I’ll admit that it’s a lot better than I initially thought. My approval is mostly about the gradual and incremental level rate, and the fact that most people will take months and months to get even one character to Paragon 50.

    Thus the Paragon system adds in the MF/GF gradually and it makes for a nice steady reward that feels fun and gradually allows you to reshape your gear, without totally invalidating all the work you did to build up some item-based MF in the first place. I still think the Paragon level curve is too flat at the top end and that P100 was much too readily-obtained, but my objection only really exists past P80 or 85 or so. And yes, that’s probably hypocritical of me since it’s very unlikely I’ll ever grind a character to anywhere near that high a level.

    How do you guys feel about the MF and GF systems in the game today? Enjoy the simplification? Like how the Paragon levels and Monster Power interact? Or do you have changes you’d like to see implemented?