Creating good random map generators is a difficult task in video games, and something we’ve seen done with relative success in all of the Diablo games. Diablo 1 had four dungeon types with quite different maps for each area, though all were just big squares with different arrangements of the pieces within them. (The Hellfire […]
Diablo 3 Podcast conversation about multiplayer co-op issues in Diablo 3. What are the benefits of playing with others? Should there be more party skill bonuses? Why are the Diablo 3 clan tools so meh? The curse of the double-Unity requirement. Show features Aahzmodius, Wolfpaq, and Flux. Click through for approximate segment starting times: 0:30 […]
- Skill-less tournament (3rd edition)
- The Daily -- All Daily, Every Daily
- Tournament: The Randomly Challenged II
- So, do you all still talk politics here?
- Your state of Greater Rift
- clip diablo 2
- Off-Topic in the OTF
- Legendary Drop Results
- A "Could Be Useful" Amulet - Item Find Thread August…
- Creating socketed weapon fail
- RoS: How are you Barbs doing?
Max Schaefer Goes LARPing and Kills DiabloPosted 7 Oct 2011 by
This popped into my mailbox earlier and it’s hilarious. PCGames.de managed to convince Max Schaefer, the creator of the first two Diablo titles, to take part in a little bit of live action roleplaying to slay Diablo.
Max is accompanied by Runic Games’ PR guru Wonder Russell as they wander through the woods in search of Diablo. Max and Wonder are up to the challenge with their plastic weapons and Max comes out with some funny lines as they go through their quest. I especially liked the bit where he got “stuck in geometry” and even though it’s roleplaying he sounds pretty serious when he says “pick up the loot!”. Well done to Max and Wonder for being such good sports and taking part, well worth a watch Watch the video here.
Update: Longer version here, with a few more events (a vendor plus a res for Max) and some meet and greet with the pro-LARPers at the end.