Recent Features

A Guide to Diablo: IncGamers site changes – Here’s what we’ve done

Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.

When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.

In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.

change view

Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing :) Remember the great forum crash of 2003? That was not pretty.

So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.

The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.

One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.

Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.



Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.

With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.

There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.


Thread StarterThread Starter -Points: 15 -You have started 5 Threads
Topic RaiserTopic Raiser – Points: 45 -You have started 20 Threads
Town CryerTown Cryer – Points: 90 -You have started 50 Threads
ConfabulatorConfabulator – Points: 91 -You have started 80 Threads

Setting the Agenda Setting the Agenda – Points: 120 -You have started 120 Threads


Primary Source Primary Source – Points: 1 – Somebody out there liked one of your posts.

Read More & Comment >>
Ring of Royal Grandeur Farming Exploit?

You want? You take!

You want? You take!

The DiabloWikiRing of Royal Grandeur (armory) has become the most sought after item in Diablo 3, as its legendary affix is basically mandatory for all end game gearing decisions, given the power of partial Item Set bonuses. The hard part is finding one, as it’s one of the five legendary items that can only be obtained from Act One Horadric Caches. This is good in a way, as it’s the sole remaining item/profit-based reason players have to do *anything* other than RiftRiftRift. (Given the game’s design direction in recent months, I’m frankly surprised the RoRG hasn’t been turned into a Greater Rift Guardian drop.)

Most players hunt RoRGs with brute force, by grinding hundreds of Act One bounties as quickly as possible, which usually means split-farming on Normal difficulty. That’ll work, eventually, but is there a better way? A user in our Diablo 3 community forum named Horadrimm says yes, there’s a trick to it, by following a method players are calling the “Junger Rules.” Quote:

I got 5 RORGS with very minimal effort and so can you!!

How it works: The game has a pity timer, meaning that if you don’t get a legendary within an hour or so it drops one for you automatically. The goal the aforementioned method of farming is to ensure that pity drop is in your horadric cache and not in the world.

What to do:

  • Do not kill any mobs except those required for objectives.
  • Do not kill goblins.
  • Do not open chests including resplendent chests.
  • Do not destroy breakables (pots, barrels, looting bodies etc).
  • Do not pop fortune shrines.
  • Do not kill mobs from required cursed chest and shrine event objectives until the timer has run out.
  • Avoiding a legendary drop in the world increases the chance the pity timer drops one in your cache.

    First off, the guy who invented this was apparently named Junger, so now it’s called the “Junger Rules.” Which is fine, but how the hell did they avoid the obvious pun and call it the “Junger Games?” So that’s what I’m calling it, since I’m all about obvious puns.

    As for the technique, the theory is that since the game has a “pity timer” that increases your chances of finding a legendary item the longer you go without finding one, you can exploit this by obtaining a Horadric Cache after not finding any Legendaries for some time. Hence not killing Goblins, not opening golden chests, avoiding random Elites, etc. This is a sacrifice since it’ll lower your total legendaries found, but boost your chances of finding that all-important RoRG.

    Does it work? Some players swear it does, others say it doesn’t. And thus we’re plunged back into the conspiracy theories that are inevitably spawned by item hunting in a game where we don’t know exactly how item drops work. I think the principle is sound, as the pity timer is real, but I’m not at all sure the stated rules are how it should be done.

    First of all, we don’t know when items in a Horadric Cache are determined. The Junger Gamers say the legendary pity timer works when you find the Cache, but that seems contrary to what we know about how Horadric Caches determine their item drops. Remember early in RoS, when players were storing Caches up in Normal and opening them on Torment 6? That was a real exploit, easily observed since it caused Imperial Gems to drop from Caches found in Normal. (Which made it seem that items in Caches were determined when the Cache was opened. NOT when it was found.)

    Blizzard confirmed that exploit by hotfixing it and adding an internal tag to unopened Caches that tracked what DiabloWikidifficulty level they were found on, and the level of the character that farmed them. (So if you find bags with a lvl 70 and open with a lvl 60, all the items will be lvl 70.) Bliz later expanded on that in Patch 2.0.5 when they boosted the chances for legendary items to drop from Caches found on Torment 2 and higher.

    Furthermore, Bliz recently confirmed that items from Caches roll their smart drop according to the class of the character that opens the cache. It doesn’t matter who farms the cache in terms of what items drop. That matches my experience and testing as well, as I once farmed a bunch of caches with my DH and my Barb, and then opened them with a WD and got almost all INT gear, plus several Witch Doctor-restricted items.

    Read More & Comment >>

    Max Schaefer @ CGMonthly, plus Torchlight’s Console Controls

    Posted 15 Mar 2011 by

    C&G Monthly has posted a new interview with Diablo creator DiabloWikiMax Schaefer. It’s a nice interview; they talk about the formation of Runic Games and how they found success in targeting Torchlight to a market in between casual games and AAA titles, how they’ve learned to work much smarter and more efficiently than they did in the old days of unlimited time/budgets, their plans for massive modding support in TL2, and the big changes they had to make designing TL2 for multiplayer support. Thanks to fmulder for the tip, and here’s a quote:

    Question: I hate to make the comparison but back in October 2009 when you released Torchlight for the first time, Diablo III was this monster somewhere off in the distance but with every passing day it?s becoming more and more of a reality. Now with Torchlight 2 being a very similar game potentially coming out in the same year, what sort of trepidation do you face going in to this David and Goliath sort of battle?

    Max Schaefer: Well um? There?s a few things happening here. First of all it?s been the threat over our heads since the very beginning, what happens when Diablo III comes out. I think first we?re all going to go out and buy it and play it a whole bunch, slowing down whatever it is we?re doing. But, once we?ve done that I think we?ll just get back on to doing our thing.

    I think there?s going to be some key distinctions between the products; we?re moddable and they?re not, our game doesn?t require high-end graphics while theirs is aiming a little higher in complexity, we?ll be cheaper. But, who knows?

    We?re kind of blessed by working in a genre where there?s only one source of real competition. We could be working on another game that has multiple genre competitors released every month. The fact that there?s only one big 500-pound gorilla is kind of good.

    While we’re on the subject of Torchlight, the console version was released last week, and the reviews have been very good. They’ve got a huge collection of them on the official TL site, and I skimmed through a dozen to see what they said about the console version of the controls work. For obvious reasons.

    Early reports about the TL1 console port talked about how they’d entirely redone the control system to work with a joystick instead of a mouse. What do the reviewers think? Here are a few quotes:

    Lucky for Blizzard, Runic Games seems to have done all the investigation for them, as the XBLA version of “Torchlight” clearly proves that a top-down, loot-heavy, hack-and-slash RPG can work wonders on consoles.—Mtv MP Blog

    Torchlight on the Xbox 360 now has you moving with the left stick and using the X button for your basic attacks. Apart from that you have the LB shoulder button for health potions, RB shoulder button for mana potions, and you can map your skills/abilities onto the RT, LT, Y, and B buttons. It?s a simple, intuitive system that works extremely well at bringing a very keyboard/mouse centric genre to a console.—PixelJumpers

    It uses a single main attack button and you can also map skills to the other buttons. It’s also possible to have more than one skill set that you can switch between. Force feedback is also included for certain attacks and conditions such as low health or to help with fishing. The combat is slightly faster than on the PC version and some of this is down to improved animations.—EntertainmentFocus

    Speaking of the menus, everything is tabbed and controlled by using RB or LB along with your joystick. After you get the hang of flipping through them and equipping gear, you?ll grow to love what Runic Games has done with the menu system. Each item will tell you if it?s an upgrade over another, indicated by a green or red arrow, and gemming is as easy as picking a gem and then the item you want it to go into. It?s marvelous when a developer takes the time to port a game correctly and put in the effort to make the UI smart and the game run smoothly on a different set of hardware. —EvilAvatar

    Blizzard’s said nothing about how their console version of Diablo III might be controlled, but as Torchlight has shown, this type of game can be done with a gamepad. Especially given the dumbed down simplified seven hotkey skill system of Diablo III. Will Blizzard go that route? Or might they have grander, Kotick-esque designs, and be planning on a peripheral of some sort, requiring players to buy some sort of mouse/mini-keyboard combo that can be plugged into the console, thus enabling full, PC-style controls from the comfort of your couch?